some ideas for 2.1 I got from playing old v1.12, and from other things.

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NullVoid
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some ideas for 2.1 I got from playing old v1.12, and from other things.

Post by NullVoid »

Cheat: Deactivate - turn off all cheats. i hate how biffer baker and the like require you to save and load in order to turn them off.

Commandline option: (--superfast) - single command that reduces all setting to minimum quality, (basically THE FASTEST the game can go. useful for determining whether or not a computer can actually handle Warzone, meaning less "TOO SLOW!" topics in troubleshooting, as this will rectify slow speed as far as is possible. VERY useful for anyone with a horrible computer.

Component: command turret types - in v1.12, instead of command turrets up to mk5, it had Command Turret, Strike Commander (Cannon, higher HP, higher cost), and Elite Commander (looks normal, fires EMP, lower HP, higher Cost than Strike). thats a little weird, considering Elite is useless against armys of enemys, as it only hits 1. heres my setup; [note, this would work best with a limit to the # of command units that can be made, like 10 or 15, which is 2 or 3 pages in commander screen]
    (Command Turret) normal, multipurpose
    (Battle Commander) Cannon turret, high HP, short range, high cost, better than Heavy Cannon, requires DSDLAmk3 + full {pre-NSRB} cannon research, very heavy weight [slower ranking and limit mentioned above prevent this turret from being abused {i.e. spammed as replacement for Heavy Cannon}, + the fact that Twin Heavy/Assault Cannon is better damage/ROF]
    (Covert Commander) EMP turret, medium HP, medium range, high cost, very low damage, light flamer effect, requires DSDLAmk3 + EMP Mortar + Full {pre-NSRB} flamer research, slightly heavy weight [useless against large armies and buildings, good for stealthy attacks, and lethal against lone units]
    (Strike Commander) looks like Archangel {or Ripple, if u prefer}, low HP, long range, sensor {sees a little farther than it can shoot}, slow ROF, average damage, requires DSDLAmk3 + full {pre-NSRB} rocket research, heavy weight, guided rockets dont miss [VERY easy to kill, the ROF is slow enough that if it fires from maximum range, it wont fire until after the first shot hits. dont let it enter a battle!]
    (Elite Commander) looks like normal command turret, fires laser like upper levels currently do, higher HP, slightly longer range, higher damage, faster firing, can target VTOLs in flight, VERY EXPENSIVE, lighter weight {faster movement than normal command turret}, requires NSRBmk3 + Wide Spectrum Sensor + Full Laser Research + all prior command turret research + full "production" research [cost= more than Dragon body *alone*! requirements make it hard to get, but well worth it, note that no single stat is better than its equivalent specialist command turret, and no added effects except lighter weight and AA ability]
    hehe, much more strategic, huh?

Other: Commanded units - i dont know about 2.07 (i cant get it to run fast enough, and 2.08 RC1 crashes on me), but in the old Warzone, units assigned to a commander would never auto-repair, ever. also, mobile repair turret cant target command units, all it will do is become assigned, which often made it cease to repair nearby units for some unknown reason!

Component: Devastator - from v1.12, its an upgraded version of the Bunker Buster! simple.

Other: Design Screen - dunno bout 2.0x, but in the old WZ, the displayed value for any one bar, and i mean the number, not the visual, would always max... example, design had very high cost, went to like 80k or something, or it did on the design window when you moved over it... but on the side, when u moved the cursor over the power bar on the little design selection, it was higher than that. also, all the propulsion speed values would only display 700, yet the differences in speeds of two different designs with that speed was OBVIOUS. obviously, the stats actual level was used, but the design screen limited the value to display! stupid! especially with the propulsion (all 3), HP, and Power cost stats! so, thats the idea, to raise the displayed value limit to maximum possible.

so, watcha think?
...BUT WARZONE OWNZ!!

I Hereby Render You,

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Serman
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Re: some ideas for 2.1 I got from playing old v1.12, and from other things.

Post by Serman »

I agree with everything except the commanders.

I think those commanders were taken out for a reason, since it made the game unfair and unbalanced.
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Delphinio
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Re: some ideas for 2.1 I got from playing old v1.12, and from other things.

Post by Delphinio »

normal commanders are ok...  :)
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Re: some ideas for 2.1 I got from playing old v1.12, and from other things.

Post by NullVoid »

awwww... actually they were rather underbalanced...too hard to get, and the "best" one, Elite, was emp, ie cannot get his own kills!
...BUT WARZONE OWNZ!!

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Kayiaxo
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Re: some ideas for 2.1 I got from playing old v1.12, and from other things.

Post by Kayiaxo »

I think they should adjust the existing commander and make it harder to kill or give it more value, but I believe the commanders listed are a bit to powerfull and would just add more confusion to the already insane amount of units that can be made now.

For the rest I think the design screen does need some improvements like the one you listed.
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Credits to Kacen for making the image.
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NullVoid
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Re: some ideas for 2.1 I got from playing old v1.12, and from other things.

Post by NullVoid »

yes the design screen is buggy....

there should be at least the Battle Commander, and i dont get how the gun changes to a laser....
...BUT WARZONE OWNZ!!

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