Rate of fire upgrade "50%" actually means add 100% to ROF

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Reg312
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Rate of fire upgrade "50%" actually means add 100% to ROF

Post by Reg312 » 21 Feb 2013, 09:53

Just discovered Rate of fire upgrade "50%" actually means "add 100% to rate of fire"

17% upgrade to ROF means 20% increase effect
34% means 51% increase effect
50% means +100% increase effect

it works that way because 50% is substracted from FirePause.
e.g. 400 firepause minus 50% is 200 firepause.
formula: effect = 1/(1 - upgrade_percent), e.g. mg_rof1 = 1(1-0.17) = 1.2


I want fix it, if we see 50% in stats - this should mean: +50% to rate-of-fire.
so ROF upgrades should be corrected to real values and game formula should work another way

sadly. i created ticket #3958 and it was closed. i create tickets when i want to make patch. what wrong with to-do tickets? i

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vexed
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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by vexed » 22 Feb 2013, 04:18

Trac is used for bugs & patches.
It isn't really meant to have any other function. It isn't a forum, nor should it be used to discuss potential (future) patches / improvements / new features / or anything that isn't a bug or an actual patch.

The process is, people should ask about X on forums. Have people discuss it, plan it out during discussions, and then finally, when patch is ready, it should be put on trac.

I am not sure why that is hard to understand. :hmm:
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.

Reg312
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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Reg312 » 22 Feb 2013, 10:52

Better if you answer or comment about topic mentioned, discus rules is not funny. it is just demotivates :(
people is not robots :ninja:

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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Originway » 22 Feb 2013, 19:41

Reg312 wrote:sadly. i created ticket #3958 and it was closed. i create tickets when i want to make patch. what wrong with to-do tickets? i
vexed wrote:Trac is used for bugs & patches.

I am not sure why that is hard to understand. :hmm:
Reg312 wrote:Better if you answer or comment about topic mentioned, discus rules is not funny. it is just demotivates :(
people is not robots :ninja:
:roll: you ask why they did something and then they tell you and you said that? :blink:
then you change your sig to tell everyone that vexed is now evil because of this? :lol2:
:banned:

Reg312
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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Reg312 » 22 Feb 2013, 21:02

@Originway again off-topic. i see noone want to dicuss logic of functions stats
it was just remark about ticket because i see many tickets with discussions, for me poking in the rules is evil :stressed:
and as i said. people is not robots, i have right to some emotions :oops:
well i remove sig to not insult people

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Shadow Wolf TJC
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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Shadow Wolf TJC » 22 Feb 2013, 22:01

Personally, I don't see this as needing any sort of changes anytime soon.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100

Reg312
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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Reg312 » 22 Feb 2013, 22:14

Shadow Wolf TJC wrote:Personally, I don't see this as needing any sort of changes anytime soon.
did you calculated real ROF in your mod? to see real effect of upgrades

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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Shadow Wolf TJC » 22 Feb 2013, 22:16

Absolutely.
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Reg312
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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Reg312 » 22 Feb 2013, 22:27

Shadow Wolf TJC wrote:Absolutely.
in original warzone dynamics of ROF upgrades is very different than dynamics of damage upgrades.
damage 25% 20% 16% 14%..etc
rof 18% 21% 30%

each next ROF upgrade stronger than previous.
i think it is confusing (at least for me)

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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Shadow Wolf TJC » 22 Feb 2013, 23:53

I noticed, which was why I decided to switch to a more consistent system of upgrades (which was exponential by nature) when developing Contingency.
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Re: Rate of fire upgrade "50%" actually means add 100% to RO

Post by Originway » 24 Feb 2013, 22:17

how does the above changes change gameplay?

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