New campaign 4 Delta is coming
Posted: 23 Jul 2019, 02:35
I just finished watching the end video scenes for Gamma and it's apparent there's not enough room in the current campaign to squeeze the EB mp tech tree in.
Here's a list of T4 or campaign 4 tech that is in the EB tech tree but there's no room in existing gamma campaign:
Plasteel wall models
sky towers
larger versions of current base structures
red bodies
new variations of lasers, scourge and rail weapons
fortress structures
new super mortars and howitzers
mech cyborgs
incendiary weapons
more vtols, droids, "Stuff" on larger or largest maps.
According to the storyline, since Nexus is no longer, maybe campaign 4 focuses on a rival human faction, also known as player vs player . It will be advanced t4 technology with artillery scenarios.
The main map will consist of ~4 scenarios:
Cam4a
Cam4b
Cam4c
Cam4d
It will be a large 256x256 expand-unveil type map using the Aurora tileset, courtesy of NoQ I believe.
The transporter style missions will be
cam4-1
cam4-2
cam4-3
cam4-4
cam4-5
I'll use the Lunar, Lava and Complication tile sets for those missions.
Obviously there won't be any video scenes yet but that's because someone needs to create the campaign first .
I plan to copy one of the existing alpha, beta or gamma campaigns and then gut it out down to bare bones. Just like remodeling a house down to the studs Then I'm just going to make some basic scenarios as a starter.
I can have a bug free demo ready in about 2 days - 2 weeks if someone can provide support for additional tilesets into base.wz and adding "Delta" to the campaign menu. I'm not a C++ guy. I can only read it, not speak it.
My plan is to integrate EB mod into campaign and unify the stats between the two. I will remaster the campaign to include everything. I can have this done in about 1 - 3 weeks and then I would like to do a hand-off to the devs. I've been wanting to do a hand-off for a few years now with improved stats and I'm just now getting around to the campaign. These are my intentions.
Here's a list of T4 or campaign 4 tech that is in the EB tech tree but there's no room in existing gamma campaign:
Plasteel wall models
sky towers
larger versions of current base structures
red bodies
new variations of lasers, scourge and rail weapons
fortress structures
new super mortars and howitzers
mech cyborgs
incendiary weapons
more vtols, droids, "Stuff" on larger or largest maps.
According to the storyline, since Nexus is no longer, maybe campaign 4 focuses on a rival human faction, also known as player vs player . It will be advanced t4 technology with artillery scenarios.
The main map will consist of ~4 scenarios:
Cam4a
Cam4b
Cam4c
Cam4d
It will be a large 256x256 expand-unveil type map using the Aurora tileset, courtesy of NoQ I believe.
The transporter style missions will be
cam4-1
cam4-2
cam4-3
cam4-4
cam4-5
I'll use the Lunar, Lava and Complication tile sets for those missions.
Obviously there won't be any video scenes yet but that's because someone needs to create the campaign first .
I plan to copy one of the existing alpha, beta or gamma campaigns and then gut it out down to bare bones. Just like remodeling a house down to the studs Then I'm just going to make some basic scenarios as a starter.
I can have a bug free demo ready in about 2 days - 2 weeks if someone can provide support for additional tilesets into base.wz and adding "Delta" to the campaign menu. I'm not a C++ guy. I can only read it, not speak it.
My plan is to integrate EB mod into campaign and unify the stats between the two. I will remaster the campaign to include everything. I can have this done in about 1 - 3 weeks and then I would like to do a hand-off to the devs. I've been wanting to do a hand-off for a few years now with improved stats and I'm just now getting around to the campaign. These are my intentions.