I just quickly put together this commander mod for testing.
Basically, this provides 2 versions of Commanders: a comparatively fragile version that is designed to be mounted onto lightweight vehicles, and a more durable version that is too heavy to be mounted on anything lighter than a heavy vehicle. Here are the stat changes:
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CommandTurret1,Level All,50,100,500,0,1,300,GNLCMD1.PIE,TRLCMD1.PIE,FXHBLas.PIE,FXBeam.PIE,FXSFlms.PIE,FXSFlms.PIE,FXSFlms.PIE,0,1536,1536,200,200,1,1,0,0,1,0,0,0,0,0,0,0,0,2500,0,YES,HEAT,COMMAND,HOMING-DIRECT,ALL ROUNDER,180,90,-30,YES,NO,0,0,YES,1,100,0,0,0
CommandTurret2,Level All,100,200,500,0,1,550,GNLCMD1.PIE,TRLCMD1.PIE,FXHBLas.PIE,FXBeam.PIE,FXSFlms.PIE,FXSFlms.PIE,FXSFlms.PIE,0,1792,1792,200,200,1,1,0,0,1,0,0,0,0,0,0,0,0,2500,0,YES,HEAT,COMMAND,HOMING-DIRECT,ALL ROUNDER,180,90,-30,YES,NO,0,0,YES,1,100,0,0,0
CommandTurret3,Level All,150,300,500,0,1,890,GNLCMD1.PIE,TRLCMD1.PIE,FXHBLas.PIE,FXBeam.PIE,FXSFlms.PIE,FXSFlms.PIE,FXSFlms.PIE,0,2048,2048,200,200,1,1,0,0,1,0,0,0,0,0,0,0,0,2500,0,YES,HEAT,COMMAND,HOMING-DIRECT,ALL ROUNDER,180,90,-30,YES,NO,0,0,YES,1,100,0,0,0
CommandTurret4,Level All,200,400,500,0,1,1320,GNLCMD1.PIE,TRLCMD1.PIE,FXHBLas.PIE,FXBeam.PIE,FXSFlms.PIE,FXSFlms.PIE,FXSFlms.PIE,0,2304,2304,200,200,1,1,0,0,1,0,0,0,0,0,0,0,0,2500,0,YES,HEAT,COMMAND,HOMING-DIRECT,ALL ROUNDER,180,90,-30,YES,NO,0,0,YES,1,100,0,0,0
CommandTurret1Hvy,Level All,125,250,10000,0,1,800,GNLCMD1.PIE,TRLCMD1.PIE,FXHBLas.PIE,FXBeam.PIE,FXSFlms.PIE,FXSFlms.PIE,FXSFlms.PIE,0,1792,1792,200,200,1,1,0,0,1,0,0,0,0,0,0,0,0,2500,0,YES,HEAT,COMMAND,HOMING-DIRECT,ALL ROUNDER,180,90,-30,YES,NO,0,0,YES,1,100,0,0,0
CommandTurret2Hvy,Level All,250,500,10000,0,1,1575,GNLCMD1.PIE,TRLCMD1.PIE,FXHBLas.PIE,FXBeam.PIE,FXSFlms.PIE,FXSFlms.PIE,FXSFlms.PIE,0,2048,2048,200,200,1,1,0,0,1,0,0,0,0,0,0,0,0,2500,0,YES,HEAT,COMMAND,HOMING-DIRECT,ALL ROUNDER,180,90,-30,YES,NO,0,0,YES,1,100,0,0,0
CommandTurret3Hvy,Level All,375,750,10000,0,1,2620,GNLCMD1.PIE,TRLCMD1.PIE,FXHBLas.PIE,FXBeam.PIE,FXSFlms.PIE,FXSFlms.PIE,FXSFlms.PIE,0,2304,2304,200,200,1,1,0,0,1,0,0,0,0,0,0,0,0,2500,0,YES,HEAT,COMMAND,HOMING-DIRECT,ALL ROUNDER,180,90,-30,YES,NO,0,0,YES,1,100,0,0,0
CommandTurret4Hvy,Level All,500,1000,10000,0,1,3935,GNLCMD1.PIE,TRLCMD1.PIE,FXHBLas.PIE,FXBeam.PIE,FXSFlms.PIE,FXSFlms.PIE,FXSFlms.PIE,0,2560,2560,200,200,1,1,0,0,1,0,0,0,0,0,0,0,0,2500,0,YES,HEAT,COMMAND,HOMING-DIRECT,ALL ROUNDER,180,90,-30,YES,NO,0,0,YES,1,100,0,0,0
For calculating the HP of the heavier turrets, I used a Python Half-Tracks' HP as the base for the T1 version, then added an additional 150 HP to the T2 version, 300 HP to the T3 version, and finally, 450 HP to the T4 version so that it would equate to the base HP of a Wyvern Half-Tracks. I then multiplied the T2 version by 1.9, the T3 version by 2.8, and the T4 version by 3.7 to simulate an increase in HP provided by Composite Alloy upgrades (which are required to unlock the more advanced versions btw).
For calculating the HP of the lighter turrets, I took the HP of the corresponding tier of heavier turret, and divided it by 3 (since the lighter bodies typically had 1/3rd of the heavier bodies' HP). Finally, since the HP of turrets seemed to matter most in T1, I had to add, for the lighter turrets, an additional 100 HP to the T1 version, 75 HP to the T2 version, 50 HP to the T3 version, and 25 HP to the T4 version, while for the heavier turrets, I had to add an additional 200 HP to the T1 version, 150 HP to the T2 version, 100 HP to the T3 version, and 50 HP to the T4 version.
If all this is too much to take in at once, here's the formula that I used to calculate turret HP.
is the size of the body meant to mount the turret: 1 for a light body, and 3 for a heavy body.
is the tier of turret, meant to increase along with the HP provided by more advanced bodies in higher tiers.
is the HP multiplier provided by the Composite Alloy upgrade required to research the turret: 1 for no alloys, 1.9 for Composite Alloys Mk3, 2.8 for Dense Composite Alloys Mk3, and 3.7 for Superdense Composite Alloys Mk3.