Unit parameter editor / Stat Editor by crab [win only]
Unit parameter editor / Stat Editor by crab [win only]
Hello everyone.
Every day people make mods and maps with hidden mods and i cannot see what mod did with parameters, so I made another stat editor.
This program i made for my own private use, but i hope someone might be interested
NEW: Download version 5.2 (untested):
http://www.mediafire.com/file/l9szkft95 ... r_v5.2.exe
changes in version 5.2: viewtopic.php?f=3&p=100302#p100302
Download version 5.1:
http://www.mediafire.com/file/hgobsbzmp ... 20v5.1.exe
Source:
https://github.com/crabster/Warzone-Stat-Editor
*note: to compile it you need some proprietary controls
Requirements:
.Net Framework 4.0 download it here: http://www.microsoft.com/download/en/de ... n&id=17851
Windows 7 or Windows XP
Installed Warzone version: 2.3.9, master (jan 2012)
Functions:
- view and edit stats such as weapons,bodies,propulsions etc.
- easy create new stat mods, including map-mods
- open/save wz files (.wz)
- compare two wz files to see what was changed
- load mods from one map to another
- visual comparison of items
Bugs in version 5.1/5.2:
01: cannot attach more than 1 weapon to structure (wz crash if you do)
02: null reference error when open improted structures.txt (while loading orig stats in background)
03: loading separate files dont hadle linked files (example: if load structures.txt from orig.stats, structureweapons.txt was not loaded and user should do it manually).
04: removing last line of stat-file (this line dont read by WZ anyway)
Bugs in version 5.2:
05: open and fast close program causes exception
06: error if copy line in functions.txt
version 5.1 view: version 5.2 view:
Every day people make mods and maps with hidden mods and i cannot see what mod did with parameters, so I made another stat editor.
This program i made for my own private use, but i hope someone might be interested
NEW: Download version 5.2 (untested):
http://www.mediafire.com/file/l9szkft95 ... r_v5.2.exe
changes in version 5.2: viewtopic.php?f=3&p=100302#p100302
Download version 5.1:
http://www.mediafire.com/file/hgobsbzmp ... 20v5.1.exe
Source:
https://github.com/crabster/Warzone-Stat-Editor
*note: to compile it you need some proprietary controls
Requirements:
.Net Framework 4.0 download it here: http://www.microsoft.com/download/en/de ... n&id=17851
Windows 7 or Windows XP
Installed Warzone version: 2.3.9, master (jan 2012)
Functions:
- view and edit stats such as weapons,bodies,propulsions etc.
- easy create new stat mods, including map-mods
- open/save wz files (.wz)
- compare two wz files to see what was changed
- load mods from one map to another
- visual comparison of items
Bugs in version 5.1/5.2:
01: cannot attach more than 1 weapon to structure (wz crash if you do)
02: null reference error when open improted structures.txt (while loading orig stats in background)
03: loading separate files dont hadle linked files (example: if load structures.txt from orig.stats, structureweapons.txt was not loaded and user should do it manually).
04: removing last line of stat-file (this line dont read by WZ anyway)
Bugs in version 5.2:
05: open and fast close program causes exception
06: error if copy line in functions.txt
version 5.1 view: version 5.2 view:
Last edited by Reg312 on 29 Apr 2012, 21:25, edited 35 times in total.
Re: Unit parameter editor / Stat Editor by crab [win only]
5 nice guys downloaded my program
i uploaded new version 2 where was fixed some critical errors
i uploaded new version 2 where was fixed some critical errors
Re: Unit parameter editor / Stat Editor by crab [win only]
My prayers have been answered. Now I can start some modding of my own, and this UI program is exactly what I suggested a long time ago.
I really think someone should sticky this because this is the newbie-friendliest stat editor I've come across.
I really think someone should sticky this because this is the newbie-friendliest stat editor I've come across.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: Unit parameter editor / Stat Editor by crab [win only]
Instruction How made new map-mod:
1) Open map file (.wz)
2) Click 'Load original WZ stats" in menu
3) Open weapons
4) Change something, but note not all weapons are accesible in game
For example you can rename Heavy machinegun to Arreon's gun
5) Save map
There is one problem. WZ have rule what all maps must have unique names
So i need function to rename maps.
Renaming file not helps so.
1) Open map file (.wz)
2) Click 'Load original WZ stats" in menu
3) Open weapons
4) Change something, but note not all weapons are accesible in game
For example you can rename Heavy machinegun to Arreon's gun
5) Save map
There is one problem. WZ have rule what all maps must have unique names
So i need function to rename maps.
Renaming file not helps so.
Re: Unit parameter editor / Stat Editor by crab [win only]
you need to rename the .lev file open it and rename all levels as well. Or else you'll get into trouble at map transfer.There is one problem. WZ have rule what all maps must have unique names
So i need function to rename maps.
Renaming file not helps so.
PLEASE PLEASE PLEASE. Make sure every maps have a different name ! Even if it mean ending name with a ridiculously high versionning scheme like "_NRSpV53"
Heretic 2.3 improver and proud of it.
Re: Unit parameter editor / Stat Editor by crab [win only]
Or just re-compile the map in FlaME.
Hmm, sorry, probably wrong thread to post this sort of reply
Hmm, sorry, probably wrong thread to post this sort of reply
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Unit parameter editor / Stat Editor by crab [win only]
Dont worry i'll change my program code when i'll have time to continue work
Re: Unit parameter editor / Stat Editor by crab [win only]
Version 3 uploaded.
Bugs expected, so i did not delete link to previous version.
New in version 3:
1) "Compile" function, which includes:
- save results to .crab-files
- compile files to .wz-file
- auto-increase version of map
2) Load mod from one map to another (menu "Load" -> "Load mod")
For example. if you want make NTWMax2 map with Iluvalar's NRS mod you can easily do it with 3 clicks.
3) Stat comparer improved (comparison of 2 modded wz-files)
Added option to filter changed values by percent of change
with this option you can filter small changes
for example, if damage was changed from 100 to 101 you can skip it by setting change percent to 5%
4) Open wz-files by double click (might not work in some cases)
any users here? i found 4 downloads of previous version!
Bugs expected, so i did not delete link to previous version.
New in version 3:
1) "Compile" function, which includes:
- save results to .crab-files
- compile files to .wz-file
- auto-increase version of map
2) Load mod from one map to another (menu "Load" -> "Load mod")
For example. if you want make NTWMax2 map with Iluvalar's NRS mod you can easily do it with 3 clicks.
3) Stat comparer improved (comparison of 2 modded wz-files)
Added option to filter changed values by percent of change
with this option you can filter small changes
for example, if damage was changed from 100 to 101 you can skip it by setting change percent to 5%
4) Open wz-files by double click (might not work in some cases)
any users here? i found 4 downloads of previous version!
Re: Unit parameter editor / Stat Editor by crab [win only]
so good editor and my free time is so limited
keep up your efforts here, may be some day...
keep up your efforts here, may be some day...
Re: Unit parameter editor / Stat Editor by crab [win only]
how can those two ban people forever?Reg312 wrote:Version 3 uploaded.
Bugs expected, so i did not delete link to previous version.
New in version 3:
1) "Compile" function, which includes:
- save results to .crab-files
- compile files to .wz-file
- auto-increase version of map
2) Load mod from one map to another (menu "Load" -> "Load mod")
For example. if you want make NTWMax2 map with Iluvalar's NRS mod you can easily do it with 3 clicks.
3) Stat comparer improved (comparison of 2 modded wz-files)
Added option to filter changed values by percent of change
with this option you can filter small changes
for example, if damage was changed from 100 to 101 you can skip it by setting change percent to 5%
4) Open wz-files by double click (might not work in some cases)
any users here? i found 4 downloads of previous version!
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Unit parameter editor / Stat Editor by crab [win only]
it is meant as a joke. dont take it so seriously.zany wrote:how can those two ban people forever?Reg312 wrote:Version 3 uploaded.
Bugs expected, so i did not delete link to previous version.
New in version 3:
1) "Compile" function, which includes:
- save results to .crab-files
- compile files to .wz-file
- auto-increase version of map
2) Load mod from one map to another (menu "Load" -> "Load mod")
For example. if you want make NTWMax2 map with Iluvalar's NRS mod you can easily do it with 3 clicks.
3) Stat comparer improved (comparison of 2 modded wz-files)
Added option to filter changed values by percent of change
with this option you can filter small changes
for example, if damage was changed from 100 to 101 you can skip it by setting change percent to 5%
4) Open wz-files by double click (might not work in some cases)
any users here? i found 4 downloads of previous version!
Re: Unit parameter editor / Stat Editor by crab [win only]
New version are coming.
Warning! you have to remove old version 3 of Stat Editor.
Version4:
1) view/edit sensors
2) view/edit command turrets (brain)
3) Fixed some critical bugs
4) added checking of results to prevent limit errors
5) *NEW FEATURE: comparison function
6) new function: copy line.
easier add new weapons and etc. just copy exiting and change something
Can someone test?
Warning! you have to remove old version 3 of Stat Editor.
Version4:
1) view/edit sensors
2) view/edit command turrets (brain)
3) Fixed some critical bugs
4) added checking of results to prevent limit errors
5) *NEW FEATURE: comparison function
6) new function: copy line.
easier add new weapons and etc. just copy exiting and change something
Can someone test?
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Unit parameter editor / Stat Editor by crab [win only]
This program is the best stat editor I have found but it commits to of the deadly sins of program installation
1) It only installs to its default location (Documents and Settings? whats wrong with Program Files?) and does not work if copied elsewhere (I think this is because some/all of the dlls need to be registered)
2) It hijacks a file extension (.wz) without asking
@Reg312: If you like I could make a NSIS installer for you but you would need to provide me with a list of all files that need to be installed relative to where you wan't to put the install script when the installer is to be compiled and a list of all files where they need to be relative to the dir the user chooses when installed. Other info needed is a list of dlls that need to be registered and file extensions to register with the command lines needed. Basically I'm offering you the same thing I offered Flail when flaME was young, and if you ask him I'm sure he would say that flaME is better for having a good installer
1) It only installs to its default location (Documents and Settings? whats wrong with Program Files?) and does not work if copied elsewhere (I think this is because some/all of the dlls need to be registered)
2) It hijacks a file extension (.wz) without asking
@Reg312: If you like I could make a NSIS installer for you but you would need to provide me with a list of all files that need to be installed relative to where you wan't to put the install script when the installer is to be compiled and a list of all files where they need to be relative to the dir the user chooses when installed. Other info needed is a list of dlls that need to be registered and file extensions to register with the command lines needed. Basically I'm offering you the same thing I offered Flail when flaME was young, and if you ask him I'm sure he would say that flaME is better for having a good installer
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Unit parameter editor / Stat Editor by crab [win only]
I used publish method in VS to make setup which provides ClickOnce deployment
I cannot change location of install. it is hiding somewhere in \AppData
i dont know what dll need to register. there is too much dll's, it all happen automatically for me
i can attach Release folder, where program can run without setup and all dll's also containing in this folder
http://www.mediafire.com/file/32xqbw86o ... elease.rar
i think all dll's which not included in .Net 4.0 should be registered
it could be nice if you can make good install with registering extensions, support update version from old to new, auto-load .Net framework
update: i reviwed flame installer. it looks nice
I cannot change location of install. it is hiding somewhere in \AppData
i dont know what dll need to register. there is too much dll's, it all happen automatically for me
i can attach Release folder, where program can run without setup and all dll's also containing in this folder
http://www.mediafire.com/file/32xqbw86o ... elease.rar
i think all dll's which not included in .Net 4.0 should be registered
it could be nice if you can make good install with registering extensions, support update version from old to new, auto-load .Net framework
update: i reviwed flame installer. it looks nice
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Unit parameter editor / Stat Editor by crab [win only]
I'll see what I can do
I don't know what Microsoft was thinking when they came up with ClickOnce but it's the single worst install system I have ever encountered. Too bad its also so easy (for the programmer) to use...
I don't know what Microsoft was thinking when they came up with ClickOnce but it's the single worst install system I have ever encountered. Too bad its also so easy (for the programmer) to use...
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual