Unit parameter editor / Stat Editor by crab [win only]

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Reg312
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Unit parameter editor / Stat Editor by crab [win only]

Post by Reg312 » 14 Dec 2011, 01:45

Hello everyone.
Every day people make mods and maps with hidden mods and i cannot see what mod did with parameters, so I made another stat editor.
This program i made for my own private use, but i hope someone might be interested :)

NEW: Download version 5.2 (untested):
http://www.mediafire.com/file/l9szkft95 ... r_v5.2.exe

changes in version 5.2: viewtopic.php?f=3&p=100302#p100302

Download version 5.1:
http://www.mediafire.com/file/hgobsbzmp ... 20v5.1.exe

Source:
https://github.com/crabster/Warzone-Stat-Editor
*note: to compile it you need some proprietary controls

Requirements:
.Net Framework 4.0 download it here: http://www.microsoft.com/download/en/de ... n&id=17851
Windows 7 or Windows XP
Installed Warzone version: 2.3.9, master (jan 2012)

Functions:
- view and edit stats such as weapons,bodies,propulsions etc.
- easy create new stat mods, including map-mods
- open/save wz files (.wz)
- compare two wz files to see what was changed
- load mods from one map to another
- visual comparison of items

Bugs in version 5.1/5.2:
01: cannot attach more than 1 weapon to structure (wz crash if you do)
02: null reference error when open improted structures.txt (while loading orig stats in background)
03: loading separate files dont hadle linked files (example: if load structures.txt from orig.stats, structureweapons.txt was not loaded and user should do it manually).
04: removing last line of stat-file (this line dont read by WZ anyway)

Bugs in version 5.2:
05: open and fast close program causes exception
06: error if copy line in functions.txt

version 5.1 view:
w1.png
version 5.2 view:
s1.png
Last edited by Reg312 on 29 Apr 2012, 21:25, edited 35 times in total.

Reg312
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by Reg312 » 14 Dec 2011, 15:04

5 nice guys downloaded my program :!!!:
i uploaded new version 2 where was fixed some critical errors

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Arreon
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by Arreon » 15 Dec 2011, 01:12

My prayers have been answered. Now I can start some modding of my own, and this UI program is exactly what I suggested a long time ago. :)

I really think someone should sticky this because this is the newbie-friendliest stat editor I've come across.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM

Reg312
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by Reg312 » 15 Dec 2011, 02:44

Instruction How made new map-mod:
1) Open map file (.wz)
2) Click 'Load original WZ stats" in menu
3) Open weapons
4) Change something, but note not all weapons are accesible in game
For example you can rename Heavy machinegun to Arreon's gun
5) Save map

There is one problem. WZ have rule what all maps must have unique names
So i need function to rename maps.
Renaming file not helps so.

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Iluvalar
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by Iluvalar » 15 Dec 2011, 08:13

There is one problem. WZ have rule what all maps must have unique names
So i need function to rename maps.
Renaming file not helps so.
you need to rename the .lev file open it and rename all levels as well. Or else you'll get into trouble at map transfer.

PLEASE PLEASE PLEASE. Make sure every maps have a different name ! Even if it mean ending name with a ridiculously high versionning scheme like "_NRSpV53" XD
Heretic 2.3 improver and proud of it.

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NoQ
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by NoQ » 15 Dec 2011, 09:50

Or just re-compile the map in FlaME.
Hmm, sorry, probably wrong thread to post this sort of reply :oops: :oops: :oops:

Reg312
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by Reg312 » 15 Dec 2011, 10:21

Dont worry i'll change my program code when i'll have time to continue work :wink:

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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by Reg312 » 18 Dec 2011, 16:47

Version 3 uploaded.
Bugs expected, so i did not delete link to previous version.

New in version 3:
1) "Compile" function, which includes:
- save results to .crab-files
- compile files to .wz-file
- auto-increase version of map
2) Load mod from one map to another (menu "Load" -> "Load mod")
For example. if you want make NTWMax2 map with Iluvalar's NRS mod you can easily do it with 3 clicks.
3) Stat comparer improved (comparison of 2 modded wz-files)
Added option to filter changed values by percent of change
with this option you can filter small changes
for example, if damage was changed from 100 to 101 you can skip it by setting change percent to 5%
4) Open wz-files by double click (might not work in some cases)
w3.png
Compile window

any users here? i found 4 downloads of previous version! :wink:

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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by MaNGusT » 23 Dec 2011, 23:27

so good editor and my free time is so limited :-(
keep up your efforts here, may be some day...
Image

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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by zany » 24 Dec 2011, 00:33

Reg312 wrote:Version 3 uploaded.
Bugs expected, so i did not delete link to previous version.

New in version 3:
1) "Compile" function, which includes:
- save results to .crab-files
- compile files to .wz-file
- auto-increase version of map
2) Load mod from one map to another (menu "Load" -> "Load mod")
For example. if you want make NTWMax2 map with Iluvalar's NRS mod you can easily do it with 3 clicks.
3) Stat comparer improved (comparison of 2 modded wz-files)
Added option to filter changed values by percent of change
with this option you can filter small changes
for example, if damage was changed from 100 to 101 you can skip it by setting change percent to 5%
4) Open wz-files by double click (might not work in some cases)

Image


any users here? i found 4 downloads of previous version! :wink:
how can those two ban people forever?

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lav_coyote25
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by lav_coyote25 » 24 Dec 2011, 01:13

zany wrote:
Reg312 wrote:Version 3 uploaded.
Bugs expected, so i did not delete link to previous version.

New in version 3:
1) "Compile" function, which includes:
- save results to .crab-files
- compile files to .wz-file
- auto-increase version of map
2) Load mod from one map to another (menu "Load" -> "Load mod")
For example. if you want make NTWMax2 map with Iluvalar's NRS mod you can easily do it with 3 clicks.
3) Stat comparer improved (comparison of 2 modded wz-files)
Added option to filter changed values by percent of change
with this option you can filter small changes
for example, if damage was changed from 100 to 101 you can skip it by setting change percent to 5%
4) Open wz-files by double click (might not work in some cases)

Image


any users here? i found 4 downloads of previous version! :wink:
how can those two ban people forever?
it is meant as a joke. dont take it so seriously.

Reg312
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by Reg312 » 24 Dec 2011, 18:22

New version are coming.
Warning! you have to remove old version 3 of Stat Editor.

Version4:
1) view/edit sensors
2) view/edit command turrets (brain)
3) Fixed some critical bugs
4) added checking of results to prevent limit errors
5) *NEW FEATURE: comparison function
6) new function: copy line.
easier add new weapons and etc. just copy exiting and change something

Can someone test?
Attachments
cannons.png
Work of comparison function

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milo christiansen
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by milo christiansen » 29 Dec 2011, 21:56

This program is the best stat editor I have found but it commits to of the deadly sins of program installation
1) It only installs to its default location (Documents and Settings? whats wrong with Program Files?) and does not work if copied elsewhere (I think this is because some/all of the dlls need to be registered)
2) It hijacks a file extension (.wz) without asking

@Reg312: If you like I could make a NSIS installer for you but you would need to provide me with a list of all files that need to be installed relative to where you wan't to put the install script when the installer is to be compiled and a list of all files where they need to be relative to the dir the user chooses when installed. Other info needed is a list of dlls that need to be registered and file extensions to register with the command lines needed. Basically I'm offering you the same thing I offered Flail when flaME was young, and if you ask him I'm sure he would say that flaME is better for having a good installer :)
In general, if you see glowing, pulsating things in the game, you should click on them.
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Reg312
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by Reg312 » 30 Dec 2011, 00:01

I used publish method in VS to make setup which provides ClickOnce deployment
I cannot change location of install. it is hiding somewhere in \AppData

i dont know what dll need to register. there is too much dll's, it all happen automatically for me :)
i can attach Release folder, where program can run without setup and all dll's also containing in this folder

http://www.mediafire.com/file/32xqbw86o ... elease.rar

i think all dll's which not included in .Net 4.0 should be registered

it could be nice if you can make good install with registering extensions, support update version from old to new, auto-load .Net framework

update: i reviwed flame installer. it looks nice :)

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milo christiansen
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Re: Unit parameter editor / Stat Editor by crab [win only]

Post by milo christiansen » 04 Jan 2012, 17:45

I'll see what I can do :)

I don't know what Microsoft was thinking when they came up with ClickOnce but it's the single worst install system I have ever encountered. :roll: Too bad its also so easy (for the programmer) to use...
In general, if you see glowing, pulsating things in the game, you should click on them.
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