Maps advancements

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Ertox
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Maps advancements

Post by Ertox »

Hello everybody, I'd like to share some images of the advancement of my complicated maps (or maps with interesting design). :idea: You can also take screenshots when you're making a map to put in this topic :) . It's a symmetric 8 players map for ffa or 2v2v2v2. The name is Urban Scraps.
links to the screenshots in a chronological order:
http://imageshack.us/photo/my-images/24 ... cemen.png/
http://imageshack.us/photo/my-images/24 ... cemen.png/
http://imageshack.us/photo/my-images/19 ... cemen.png/
http://imageshack.us/photo/my-images/71 ... cemen.png/
I hope you will enjoy my map ! :D
Last edited by Ertox on 26 Oct 2011, 17:14, edited 3 times in total.
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Goth Zagog-Thou
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Re: Maps advancements

Post by Goth Zagog-Thou »

I love it. Lots of strategy possibilities here. :D

Can't wait to play it! I think Urban would look great for the tileset.

Very well done. :)
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macuser
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Re: Maps advancements

Post by macuser »

Download?
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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NoQ
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Re: Maps advancements

Post by NoQ »

Ertox, don't say you are painting all this manually :shock: You should definitely try to use image editors (photoshop?) to prepare heightmaps. It simplifies things a lot, allowing to easily make this sort of things.
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lav_coyote25
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Re: Maps advancements

Post by lav_coyote25 »

NoQ wrote:Ertox, don't say you are painting all this manually :shock: You should definitely try to use image editors (photoshop?) to prepare heightmaps. It simplifies things a lot, allowing to easily make this sort of things.
actual topographic maps of terrain help. you just need to do some tweaking here and there...
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Ertox
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Re: Maps advancements

Post by Ertox »

macuser wrote:Download?
The map isn't finished... and please wait until I upload it and that it's approved in the add-ons. For the next maps, I will add them in this topic when they're finished. Here it's a huge map that I love to edit. :)
Oops, :!!!: I forgot that I have the objects to add for decoration.
NoQ wrote:Ertox, don't say you are painting all this manually :shock: You should definitely try to use image editors (photoshop?) to prepare heightmaps. It simplifies things a lot, allowing to easily make this sort of things.
I understand that's a bit crazy to do all manually but I like to be on the terrain when I develop a sketch of the heights. I read the mapping tips, the following maps will be prepared with the heightmaps tool... Thanks for your tip. :wink:
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NoQ
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Re: Maps advancements

Post by NoQ »

For example, here is something i have in the making (anybody interested?) (:
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Ertox
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Re: Maps advancements

Post by Ertox »

At last my map is finished ! Just wait that it's approved (I hope in few days...) . I've three last images about the progress of the map. :)
Adding some textures
Adding some textures
Adding bases and a part of scavengers
Adding bases and a part of scavengers
Some details corrections and objects placing. Last scavengers are added.
Some details corrections and objects placing. Last scavengers are added.
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NoQ
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Re: Maps advancements

Post by NoQ »

One moment please. Scavengers? 8 players with scavengers? This won't work with the latest stable version, right? ;)

Apart from that, a very cool map ... it would be played, i think :3
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Ertox
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Re: Maps advancements

Post by Ertox »

Eh... don't you like to kill some scavengers? :wink: Sorry but the players who don't have the alpha version need it to play this map :P . It's a great map for a great game. :)

I hope the map will inspires mappers to create beautiful maps with much possible stratetgies.

And a new map is coming for 3 players ! Prepare yourself :!!!:
8)
I'm mapper and I like pepper... Sometimes it's good to do rimes to release the imagination.
Click master is a good nickname for me.
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NoQ
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Re: Maps advancements

Post by NoQ »

Sorry but the players who don't have the alpha version need it to play this map
???
Need what?
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Iluvalar
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Re: Maps advancements

Post by Iluvalar »

It's a master only map. That's what he mean.
Heretic 2.3 improver and proud of it.
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Ertox
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Re: Maps advancements

Post by Ertox »

All right, it's a master map...
Now some pictures about the progress of my first 3 players map. I used the heightmap that I sketched in GIMP for the heights. I had some problems because I used the brush tool and when I imported the picture in Flame and that I put the cliffs, it was very confused. O_o
first cut picture in a drawn circle split in 3 parts (2x zoomed)
first cut picture in a drawn circle split in 3 parts (2x zoomed)
GroundAnomaly heightmap 1.png (13.43 KiB) Viewed 5842 times
(3x zoomed)
(3x zoomed)
GroundAnomaly Heightmap angle .png (6.14 KiB) Viewed 5842 times
And finally the heightmap drawn with the pencil... (2x zoomed)
And finally the heightmap drawn with the pencil... (2x zoomed)
Ground Anomaly heightmap.png (48.85 KiB) Viewed 5842 times
I'm mapper and I like pepper... Sometimes it's good to do rimes to release the imagination.
Click master is a good nickname for me.
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Ertox
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Re: Maps advancements

Post by Ertox »

We can't attach more than 3 files. There's so this preview :
I did in the order the texture, height corrections, bases placing, other object and scavengers adding.
I did in the order the texture, height corrections, bases placing, other object and scavengers adding.
It's a master map too. I wishes this map will be part of the maps in inclusion to 3.0. :hmm:
By the way, Noq are you exceeded by my new maps? I'd like that my maps are approved to the Add-ons. :wink:
I'm mapper and I like pepper... Sometimes it's good to do rimes to release the imagination.
Click master is a good nickname for me.
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NoQ
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Re: Maps advancements

Post by NoQ »

Iluvalar wrote:It's a master only map. That's what he mean.
And what i mean is the map is so good that i'm going to make a v2.3-compatible re-make if the author isn't going to do that :P
I'd like that my maps are approved to the Add-ons.
Even when they are approved, they won't appear in the list unless the latest stable version supports them. Maps for v3.0 are currently explicitly hidden in Addons.
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