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new headquarters and modeling - all here now.

Posted: 08 Sep 2006, 04:05
by rush2049
Ok everyone, a while ago back on the ole' realtimestategies forum rodzilla said he would make a blend to pie converter for us... I don't know of he is still around, but I finished the model I was making, and here are some screen shots.

[img width=300 height=283]http://img.photobucket.com/albums/v149/ ... rk/HQ2.jpg[/img]
http://img.photobucket.com/albums/v149/ ... rk/HQ2.jpg

now, if anyone doesn't like it tell me what and I will change it to the bestof my ability...

oh and if anyone wants to texture it for me, I will send you the blend file, or any format you want...

Re: new headquarters and modeling - all here now.

Posted: 08 Sep 2006, 05:56
by C01eMaN
hmm...could you put a radar on the top... because when you build your base thats when the map comes up and the base acts like a radar

p.s. it looks v.nice

Re: new headquarters and modeling - all here now.

Posted: 08 Sep 2006, 07:02
by lav_coyote25
actually that ring around the top - that is the radar = planar radar.  dont need no  .avi files.

Re: new headquarters and modeling - all here now.

Posted: 08 Sep 2006, 21:50
by DevUrandom
rush: Cool work! Looks really great!
Now we just need someon to paint a texture for it.

I haven't looked at the code yet, but ain't the radar a radar-part like the one you can put on your units?

Re: new headquarters and modeling - all here now.

Posted: 08 Sep 2006, 23:08
by rush2049
geuss I could make a dish type radar, but as coyote said I kinda had it internal...

I shall see what I can do.

Re: new headquarters and modeling - all here now.

Posted: 12 Sep 2006, 20:04
by Grizzly_37
Yes, I recall when Rodzilla said that, we had a few models, but you can't forget the other part of the deal...

He wanted a texture :D he did say he didn't care whether the texture was any good... just as long as it was a texture :) That's where we fell short last time...

Anyway, looks nice...

Good job.

Ben

Re: new headquarters and modeling - all here now.

Posted: 12 Sep 2006, 21:22
by rush2049
grizzly is your name ben? cause... well mine is too, or did I tell you sometime..

anyways, I will try my best to texture it using an image map....

Re: new headquarters and modeling - all here now.

Posted: 12 Sep 2006, 21:49
by Grizzly_37
Yeppers, My real name is Ben :)

Ben

Re: new headquarters and modeling - all here now.

Posted: 12 Sep 2006, 23:28
by rush2049
well, I have spent the greater part of 2.5 hours UV unwrapping....   and I have never UV mapped, or unmapped for that matter before,so I was following some 3 tut's....  I got most of the stuff to unwrap successfully... still got some tweaking to do, but you know how long that can take.

I was wondering if anyone would like to texture it for me, or should I take a stab first then you guys comment...?

Here is how it is so far:
[img width=300 height=218]http://img.photobucket.com/albums/v149/ ... turing.jpg[/img]
http://img.photobucket.com/albums/v149/ ... turing.jpg

Re: new headquarters and modeling - all here now.

Posted: 13 Sep 2006, 04:30
by rush2049
I think I finished organizing the UV windows, now on to learn how to make some nice looking textures fit well into distorted areas....

Re: new headquarters and modeling - all here now.

Posted: 13 Sep 2006, 05:51
by lav_coyote25
concrete texture for the base

tarnished aluminium finish for the ring

stainless steel for the rest.


my 3 cents. :)

Re: new headquarters and modeling - all here now.

Posted: 13 Sep 2006, 13:49
by Suprano
What about the blend converter? does it exist already or do we need to wait for rodzilla?

--Ano

Re: new headquarters and modeling - all here now.

Posted: 13 Sep 2006, 21:09
by rush2049
rodzilla, is he around still?

yes we would have to wait for him or someone expierienced with python to write a nice little plugin for blender....

ok i will look into concrete, aluminum +steel...

Re: new headquarters and modeling - all here now.

Posted: 19 Sep 2006, 21:16
by rush2049
Okay, I started this last friday....  and sadley because I couldn't post I felt like Ishouldn't continue, lol

so here it is as of now:

[img width=300 height=218]http://img.photobucket.com/albums/v149/ ... xture1.jpg[/img]
http://img.photobucket.com/albums/v149/ ... xture1.jpg

I have the sides done, or I should say rouged in... Iwill proceed to rough everything in from a few pictures I nabbed off the net...then I will up the resolution to 300 dpi or something and do some fine texturing work...

it turns out the hardest part of texturing UV is laying out the mesh in a usable manner. So the hardest is behind me...

tell me how you like it so far.

Re: new headquarters and modeling - all here now.

Posted: 19 Sep 2006, 21:43
by Suprano
I knew python a long time ago (a year?) . i tryed to create Multiplayer Lobby for TA spring .

I have no idea of the Plugin Structure of Blender, but if really no one with more experince will do that, i can see what i can find out

--Ano