BUT, the format I suggested earlier is a form of text, probably have to decifer it, but it can be done...
I am attaching my HQ before I started texturing it... not only does the AC3D format have the coordinate data, but it also has the material data also defined in the beggining of the file with:
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MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
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OBJECT world
kids 1
OBJECT poly
name "Cube.003"
data 8
Cube.001
texture "Untitled"
texrep 0 0
crease 30
numvert 756
after that it shows all the verticies in the whole object, such as this is one verticie (one verticie per line)
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0.257597 3.736232 0.214302
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numsurf 772
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SURF 0x00
mat 0
refs 4
6 0.701504290104 0.0425224453211
7 0.701255261898 0.0251039043069
10 0.676501095295 0.0262377336621
9 0.678712546825 0.042609706521
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kids 0
ok coders, I know how to programm a bit and this isn't hard... make the pie format support numbers to this many digets: 0.042609706521 and then we will worry about getting the textures on the faces....