Heh, i'm a little slow to understand things (:For a map, all that needs to be done is cut & copy from another map that has these issues, so I don't have to scroll the window to do before / after comparisons.
Here are a few test cases:
But, well, i was also appealing to the general intrinsic taste of playability The maps i mentioned require making fast tactical decisions, but it's very hard if the map topology is not clear enough. (It's pretty hard even if it is ^^)