All right, I've just created some map, and it is finally asymmetrical. So now i wonder if it is balanced, or it favours one or another player, since i'm not feeling good enough in the game to tell it myself. Need some advice on itMysteryem [url=http://forums.wz2100.net/viewtopic.php?f=10&t=6005&start=15#p65131]here[/url] wrote:To improve further, I suggest trying some more complex heightmaps, perhaps try something asymmetrical.
I'll announce this map in the showcase forum when i feel the map is getting finished.
4c-Project
This map was supposed to bring back the alpha campaign's feelings, though it's not based on cam1map. For better experience, i suggest playing with a limit of 1 research facility to slow down the research, or maybe even without research facilities, starting with medium bases and only getting artefacts from scavengers. The map is 160x160 and has just 2 oils in every base, though much more is scattered around the map.
upd: I've deleted the .wz map file, since it's now here.


