4c-CityWarfare(256x256)
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
4c-CityWarfare(256x256)
Hello W2100 comunity!
This is my first map that i will release it soon and it will be so fun playing it that you will maybe pee in your pants!
The map will be released next month because i will try to make it detailed. The buildings and cars will be rotated mostly...
Be aware that shadow effect will be difrient because buildings and cars are rotated, also there will be only for 4 players!!
It will be a large map and after i release il probavly make 512x512 for the future if somebody of devs make support of 512x512 !
There will be alot of high grounds,cars,buildings and other features. It would be cool if you dont destroy buildings intencionaly because it will ruin the mood of the map. It will be nicer if buildings was destroyed in an firefight!!!
Also i reccomend that there is no any teams because it will be a battle to conquer the city that has alot of oil resources and blocades.
But there is also a problem,i cant figer out how to rotate textures. I tried to find a button for rotating textures and nothing
Iam in a alot of stress so iam a bit worried that i will ever finish this soon perfect map!
Heres the pictures:
http://imagebin.org/98856
http://imagebin.org/98857
http://imagebin.org/98858
Oh, also i had playstation in 1999 but i newer get Warzone 2100 and i was a kid so i wouldt understand a word in this game...
If devs decide to make a ruined buildings that are made in parts so that you can like just to destroy a corner or midle front part of the ruined building with scripts when one part like corner gets destroyed that there is some like dust and when middle is destroyed then there is an alot of dust!
Picture: http://imagebin.org/98868 (something like that,just fast drawed in paint)
Civilian buildings should be for 25 to 50 percent stronger so that there is no easy destroying of the buildings because it would suck that all buildings that i placed just vanishes at the beggining of the round!!
Wish me luck becuase of the map and iam trying to learn to work with blender,gimp and flame map editor!
This is my first map that i will release it soon and it will be so fun playing it that you will maybe pee in your pants!
The map will be released next month because i will try to make it detailed. The buildings and cars will be rotated mostly...
Be aware that shadow effect will be difrient because buildings and cars are rotated, also there will be only for 4 players!!
It will be a large map and after i release il probavly make 512x512 for the future if somebody of devs make support of 512x512 !
There will be alot of high grounds,cars,buildings and other features. It would be cool if you dont destroy buildings intencionaly because it will ruin the mood of the map. It will be nicer if buildings was destroyed in an firefight!!!
Also i reccomend that there is no any teams because it will be a battle to conquer the city that has alot of oil resources and blocades.
But there is also a problem,i cant figer out how to rotate textures. I tried to find a button for rotating textures and nothing
Iam in a alot of stress so iam a bit worried that i will ever finish this soon perfect map!
Heres the pictures:
http://imagebin.org/98856
http://imagebin.org/98857
http://imagebin.org/98858
Oh, also i had playstation in 1999 but i newer get Warzone 2100 and i was a kid so i wouldt understand a word in this game...
If devs decide to make a ruined buildings that are made in parts so that you can like just to destroy a corner or midle front part of the ruined building with scripts when one part like corner gets destroyed that there is some like dust and when middle is destroyed then there is an alot of dust!
Picture: http://imagebin.org/98868 (something like that,just fast drawed in paint)
Civilian buildings should be for 25 to 50 percent stronger so that there is no easy destroying of the buildings because it would suck that all buildings that i placed just vanishes at the beggining of the round!!
Wish me luck becuase of the map and iam trying to learn to work with blender,gimp and flame map editor!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Re: 4c-CityWarfare(256x256)
It's a very nice idea, I'll keep watching how it develops
~Olrox
~Olrox
Re: 4c-CityWarfare(256x256)
Idea is nice, but I think it will be barely playable.
About rotating tiles: on Cro keyboards you should use , and ..
About rotating tiles: on Cro keyboards you should use , and ..
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: 4c-CityWarfare(256x256)
Thx Kuky!
There will be soon another picture,wish me luck!
-EDIT- When i want to compile the map,whats scroll limit?
There will be soon another picture,wish me luck!
-EDIT- When i want to compile the map,whats scroll limit?
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: 4c-CityWarfare(256x256)
4c-CityWarfare update/ažuriranje 0.0:
http://imagebin.org/98940
http://imagebin.org/98941
http://imagebin.org/98942
http://imagebin.org/98943
http://imagebin.org/98944
http://imagebin.org/98945
-------------------------------------
I hope that you will be suprised by progress in just one day,dont have much free time and i need ti finish reading a book called "Balcan Mob" its a crimi book for teenagers and its good. Hope that theres translation in English so you could read it!
CityWarfare will be released at beggining of six month!
http://imagebin.org/98940
http://imagebin.org/98941
http://imagebin.org/98942
http://imagebin.org/98943
http://imagebin.org/98944
http://imagebin.org/98945
-------------------------------------
I hope that you will be suprised by progress in just one day,dont have much free time and i need ti finish reading a book called "Balcan Mob" its a crimi book for teenagers and its good. Hope that theres translation in English so you could read it!
CityWarfare will be released at beggining of six month!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Re: 4c-CityWarfare(256x256)
I usually start and finsh a map , including heightmap making and testing, in less than 2 hours... But you really have lots of details here...MetalWarrior95 wrote:I hope that you will be suprised by progress in just one day,dont have much free time and i need ti finish reading a book called "Balcan Mob" its a crimi book for teenagers and its good. Hope that theres translation in English so you could read it!
CityWarfare will be released at beggining of six month!
Ah, I will have to read that book next year... Is it for school?
And it is translated into several languages.
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: 4c-CityWarfare(256x256)
Well you probavly read in 8th grade but you should ask your teacher and then you can read really good book and get probavly an A+!
As for my map, there will be alot of details and it will be hard to find oil and artefacts.Yes you heard me,artefacts!!
Dont know what you will get but i hope that i dont need to script artefact!
As for my map, there will be alot of details and it will be hard to find oil and artefacts.Yes you heard me,artefacts!!
Dont know what you will get but i hope that i dont need to script artefact!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: 4c-CityWarfare(256x256)
CityWarfare Progress Update:
http://imagebin.org/98972
http://imagebin.org/98973
http://imagebin.org/98974
http://imagebin.org/98975
http://imagebin.org/98976
----------------------------------
Amažing futher progress!
I maybe get finished with my first map this month!!
Thx for help about:
Rotating buildings and Textures!!
Kuky!!
http://imagebin.org/98972
http://imagebin.org/98973
http://imagebin.org/98974
http://imagebin.org/98975
http://imagebin.org/98976
----------------------------------
Amažing futher progress!
I maybe get finished with my first map this month!!
Thx for help about:
Rotating buildings and Textures!!
Kuky!!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Re: 4c-CityWarfare(256x256)
Yeš!MetalWarrior95 wrote:Amažing futher progress!
Amažing!
Unfortunateljy, I šee no diffrenjče!
I really don't see anything new.
Re: 4c-CityWarfare(256x256)
I think it's gonna be a cool map, but it shall require a lot of work
Maybe someone could automate such city generation?
Maybe someone could automate such city generation?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: 4c-CityWarfare(256x256)
That would be youhao wrote:Maybe someone could automate such city generation?
Re: 4c-CityWarfare(256x256)
It would be better with less buildings/features and more hard, indestructible cliffs and terrain.
Re: 4c-CityWarfare(256x256)
It would, but the sense of this map is to simulate a real city.Dylan Hsu wrote:It would be better with less buildings/features and more hard, indestructible cliffs and terrain.
Re: 4c-CityWarfare(256x256)
Then hack the features to have infinite health or something, because if I play on a map like that I nuke all the buildings asap.
Re: 4c-CityWarfare(256x256)
That is also part of the game concept. That you have to destroy ruins.Dylan Hsu wrote:Then hack the features to have infinite health or something, because if I play on a map like that I nuke all the buildings asap.