4c-CityWarfare(256x256)

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

4c-CityWarfare(256x256)

Post by MetalWarrior95 »

Hello W2100 comunity!

This is my first map that i will release it soon and it will be so fun playing it that you will maybe pee in your pants! :lol2:
The map will be released next month because i will try to make it detailed. The buildings and cars will be rotated mostly...
Be aware that shadow effect will be difrient because buildings and cars are rotated, also there will be only for 4 players!!
It will be a large map and after i release il probavly make 512x512 for the future if somebody of devs make support of 512x512 !
There will be alot of high grounds,cars,buildings and other features. It would be cool if you dont destroy buildings intencionaly because it will ruin the mood of the map. It will be nicer if buildings was destroyed in an firefight!!! :twisted:
Also i reccomend that there is no any teams because it will be a battle to conquer the city that has alot of oil resources and blocades. :ninja:
But there is also a problem,i cant figer out how to rotate textures. I tried to find a button for rotating textures and nothing :augh:
Iam in a alot of stress so iam a bit worried that i will ever finish this soon perfect map! :stressed:

Heres the pictures:
http://imagebin.org/98856
http://imagebin.org/98857
http://imagebin.org/98858

Oh, also i had playstation in 1999 but i newer get Warzone 2100 and i was a kid so i wouldt understand a word in this game...
:annoyed:

If devs decide to make a ruined buildings that are made in parts so that you can like just to destroy a corner or midle front part of the ruined building with scripts when one part like corner gets destroyed that there is some like dust and when middle is destroyed then there is an alot of dust! :idea:

Picture: http://imagebin.org/98868 (something like that,just fast drawed in paint)

Civilian buildings should be for 25 to 50 percent stronger so that there is no easy destroying of the buildings because it would suck that all buildings that i placed just vanishes at the beggining of the round!! :(

Wish me luck becuase of the map and iam trying to learn to work with blender,gimp and flame map editor! 8)
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: 4c-CityWarfare(256x256)

Post by Olrox »

It's a very nice idea, I'll keep watching how it develops :ninja:

~Olrox
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: 4c-CityWarfare(256x256)

Post by KukY »

Idea is nice, but I think it will be barely playable.

About rotating tiles: on Cro keyboards you should use , and ..
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: 4c-CityWarfare(256x256)

Post by MetalWarrior95 »

Thx Kuky!

There will be soon another picture,wish me luck!

-EDIT- When i want to compile the map,whats scroll limit?
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: 4c-CityWarfare(256x256)

Post by MetalWarrior95 »

4c-CityWarfare update/ažuriranje 0.0:

http://imagebin.org/98940

http://imagebin.org/98941

http://imagebin.org/98942

http://imagebin.org/98943

http://imagebin.org/98944

http://imagebin.org/98945

-------------------------------------
I hope that you will be suprised by progress in just one day,dont have much free time and i need ti finish reading a book called "Balcan Mob" its a crimi book for teenagers and its good. Hope that theres translation in English so you could read it!

CityWarfare will be released at beggining of six month!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: 4c-CityWarfare(256x256)

Post by KukY »

MetalWarrior95 wrote:I hope that you will be suprised by progress in just one day,dont have much free time and i need ti finish reading a book called "Balcan Mob" its a crimi book for teenagers and its good. Hope that theres translation in English so you could read it!

CityWarfare will be released at beggining of six month!
I usually start and finsh a map , including heightmap making and testing, in less than 2 hours... But you really have lots of details here...
Ah, I will have to read that book next year... Is it for school? :wink:
And it is translated into several languages.
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: 4c-CityWarfare(256x256)

Post by MetalWarrior95 »

Well you probavly read in 8th grade but you should ask your teacher and then you can read really good book and get probavly an A+!

As for my map, there will be alot of details and it will be hard to find oil and artefacts.Yes you heard me,artefacts!!
Dont know what you will get but i hope that i dont need to script artefact!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: 4c-CityWarfare(256x256)

Post by MetalWarrior95 »

CityWarfare Progress Update:

http://imagebin.org/98972

http://imagebin.org/98973

http://imagebin.org/98974

http://imagebin.org/98975

http://imagebin.org/98976
----------------------------------
Amažing futher progress!
I maybe get finished with my first map this month!!
Thx for help about:
Rotating buildings and Textures!!
Kuky!!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: 4c-CityWarfare(256x256)

Post by KukY »

MetalWarrior95 wrote:Amažing futher progress!
Yeš!
Amažing!
Unfortunateljy, I šee no diffrenjče!
:lol2: :lol2: :lol2:

I really don't see anything new.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: 4c-CityWarfare(256x256)

Post by NoQ »

I think it's gonna be a cool map, but it shall require a lot of work XD
Maybe someone could automate such city generation?
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: 4c-CityWarfare(256x256)

Post by KukY »

hao wrote:Maybe someone could automate such city generation?
That would be you :lol2:
Dylan Hsu
Banned
Banned
Posts: 183
Joined: 06 Jul 2009, 00:02

Re: 4c-CityWarfare(256x256)

Post by Dylan Hsu »

It would be better with less buildings/features and more hard, indestructible cliffs and terrain.
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: 4c-CityWarfare(256x256)

Post by KukY »

Dylan Hsu wrote:It would be better with less buildings/features and more hard, indestructible cliffs and terrain.
It would, but the sense of this map is to simulate a real city.
Dylan Hsu
Banned
Banned
Posts: 183
Joined: 06 Jul 2009, 00:02

Re: 4c-CityWarfare(256x256)

Post by Dylan Hsu »

Then hack the features to have infinite health or something, because if I play on a map like that I nuke all the buildings asap.
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: 4c-CityWarfare(256x256)

Post by KukY »

Dylan Hsu wrote:Then hack the features to have infinite health or something, because if I play on a map like that I nuke all the buildings asap.
That is also part of the game concept. That you have to destroy ruins.
Post Reply