FlaME -- The Warzone 2100 Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Andrie »

No I cant download it, it seems that the link is broken.
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Andrie »

When I click on Most recent Warzone 3.1 series objects it opens the download box then I click on save, then it says downlond faild.
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Andrie »

That NEVER hapend before.

NEVER NEVER
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Re: FlaME -- The Warzone 2100 Map Editor

Post by NoQ »

The problem is on your side, both mediafire and wiki download links work for me.
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Andrie »

I will try mediafire.
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Andrie »

Mediafire works JAY :) :) , but Wikidownload dident work after I tryed it :cry: . :wink: :wink:
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Andrie »

I unzipt it and located it, but it says object faild.
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Andrie »

It says it wants .ttp files. :cry:
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Re: FlaME -- The Warzone 2100 Map Editor

Post by vexed »

Flail13 wrote:Goth,
Are these changes that will be supported by WZ?
Actually, it would be much better to wait for the actual code to be done first, then Flail can decide how to handle it.
WZ's code isn't very forgiving, and many unwanted issues can pop up in unforeseen ways. :stressed:

Heck, we might even go to a new map format. It just depends on who has the time to work on it.
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor

Post by NoQ »

Goth Zagog-Thou wrote: 2) Thanks. I thought FlaME worked by loading tilesets from the .ttp file and matching them up, while dropping any that don't have a tile type set already. That's how 1.29 seems to behave. I'll take a look and make sure the 'GUTS' numbering isn't messed up.
I just looked at the .ttp format in hex editor and found out that it's fairly simple. It starts with "ttyp" magic bytes, then 4 more bytes \8 \0 \0 \0 for the format version, then a byte with number of different tiles, then three mode \0 bytes, then a tile type byte and a \0 byte for every tile.

It's easy to modify it manually. Here is a sample tileset of 31 tiles suited for FlaME.
Attachments
flame.jpg
tiles.zip
(469.15 KiB) Downloaded 300 times
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Andrie »

Now. I. Can. Make. A. Map. Flame. Works. Finally. Thanks. Everyone.
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Re: FlaME -- The Warzone 2100 Map Editor

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Re: FlaME -- The Warzone 2100 Map Editor

Post by duda »

hello flail

at first big big thanks for flame - its a great tool for the warzone comunity

but i have some troubles and ideas:

1. i can't see the status of option in the dropdown menus - and i don't know why (selection tool, minimap)
maybe its a solution to set item-font bold when selected

2. a dropdown box for rotation (0,90,180,270) but also manual input (place objects tab) can be very helpful

3. scavanger placement near map-edge not checked before compiling as a compiling error (but in game it produces error when scav emplacement is at the edge - 4 tiles must be distance i think)

duda :hmm:
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Re: FlaME -- The Warzone 2100 Map Editor

Post by NoQ »

4 tiles must be distance i think
I guess it's 4 tiles from the right and bottom and 3 tiles from the left or top (see also Off-by-one tips)
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Re: FlaME -- The Warzone 2100 Map Editor

Post by JJjopando »

I just installed FlaME and I can't believe how incredibly easy it is to make maps now. No more of that damn Edit World crashing lol :lol2:

Hope I can make some nice maps soon
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