Mysteryem wrote:With the later versions of flaME, why does importing a heightmap create a new blank map with that heightmap applied, as opposed to applying the heightmap to the currently open map? It seems counterproductive to me.
effigy wrote:It also resizes the map to the dimensions of the heightmap, vs. scaling the heightmap to match.
If it opens it as a new map you can be sure the map and heightmap are the same size, and you can copy it to wherever you want it. Though, I understand that this is slower. I'll think about making it an option.
effigy, why would you want the editor to scale heightmaps? Isn't that what GIMP/imaging programs are for?
vexed wrote:Looks like we need more error checking in FLaME.
For starters, it seems to allow placing things too close to the edge of the map.
Also, you need to make sure they have gateways on the map, since on some maps people don't have any and this really screws things up with the AI routines.
If I prevent objects at the edges, how many tiles should be blocked? Was it intentional that 3.1 only blocks 2 tiles at the top/left, while blocking 3 at the bottom/right?
Is there consensus that we don't need gateways?
Is there any other error checking needed?
bendib,
Import copied segment turned into open and copy
This is so I have less duplicate things to maintain.
IIRC, HQs and standard trucks were required for the game to work properly.