FlaME -- The Warzone 2100 Map Editor
Re: FlaME -- The Warzone 2100 Map Editor
--- 1.24 ---
Changes:
- Ground-fill options for stopping at or before cliffs, and for stopping before reaching another terrain type
- Script markers for use in master campaigns - these are preliminary and should not be used yet.
- Ability to load any .gam file with its accompanying folder. The tileset and tile types are not loaded. After loading a .gam file, select the tileset, then import the tile types file.
- Program loads faster
Bug fixes:
- Road remove brush uses cliff brush correctly now
- Fixed interface bugs when switching maps or modifying properties of multiple units
- Possibly fixed: minimap bug reported by effigy, mono brushes-interface bug reported by NoQ
There is no Mono 2.6.7 version this time because MonoDevelop refuses to build some part of the code, but wont tell me what
Changes:
- Ground-fill options for stopping at or before cliffs, and for stopping before reaching another terrain type
- Script markers for use in master campaigns - these are preliminary and should not be used yet.
- Ability to load any .gam file with its accompanying folder. The tileset and tile types are not loaded. After loading a .gam file, select the tileset, then import the tile types file.
- Program loads faster
Bug fixes:
- Road remove brush uses cliff brush correctly now
- Fixed interface bugs when switching maps or modifying properties of multiple units
- Possibly fixed: minimap bug reported by effigy, mono brushes-interface bug reported by NoQ
There is no Mono 2.6.7 version this time because MonoDevelop refuses to build some part of the code, but wont tell me what
- Goth Zagog-Thou
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Re: FlaME -- The Warzone 2100 Map Editor
Thanks Flail. And for those Ubuntu 11.04 users (and Debian, possibly others as well) who are stuck with Mono 2.6.7, I found a handy-dandy build script that will allow you to build your own Mono 2.10.6. You'll still need the Visual Basic runtime support too.
(taken from here ).
And yes, it takes a while to compile. [/s]
Well that didn't work. And I really don't feel like upgrading to Ubuntu 11.10 again, and dealing with THAT mess. Looks like I'll be running Win32 virtually.
(taken from here ).
Code: Select all
mkdir mono-2.10
cd mono-2.10
wget --no-check-certificate https://github.com/nathanb/iws-snippets/raw/master/mono-install-scripts/ubuntu/install_mono-2.10.sh
chmod 755 install_mono-2.10.sh
./install_mono-2.10.sh
Well that didn't work. And I really don't feel like upgrading to Ubuntu 11.10 again, and dealing with THAT mess. Looks like I'll be running Win32 virtually.
- Goth Zagog-Thou
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Re: FlaME -- The Warzone 2100 Map Editor
Alrighty. I've installed Xubuntu 11.10 (it's the one that annoys me the LEAST I *HATE* Unity and Gnome-3 ... ), every piece of Mono-2.10-x software in the Software Center (mono-complete), VB *and* the TK/TCL runtimes .. AND MonoDevelop.
Same 'X11/BadMatch' error. Running with --debug provides no additional output.
Should I attempt to compile FlaME myself, and see what happens?
Same 'X11/BadMatch' error. Running with --debug provides no additional output.
Should I attempt to compile FlaME myself, and see what happens?
Re: FlaME -- The Warzone 2100 Map Editor
Hi guys,
I am really new to flame. I have read the tutorial at the front of the page and the mapping tips. I have a few questions....
1) Are any newer guides on Flame?
2) I want to make a 3 player and 6 player map, how should I do that?
3) I get a warning - Load object data: PIE "prhnaval1.pie":PIE texture "page-28-naval.png" was not loaded. What does it mean and do I need to worry about it?
4) For the future how hard would it be to make my own tiles? Aka I want something different from Arizona and the other 2.
Thanks,
I am really new to flame. I have read the tutorial at the front of the page and the mapping tips. I have a few questions....
1) Are any newer guides on Flame?
2) I want to make a 3 player and 6 player map, how should I do that?
3) I get a warning - Load object data: PIE "prhnaval1.pie":PIE texture "page-28-naval.png" was not loaded. What does it mean and do I need to worry about it?
4) For the future how hard would it be to make my own tiles? Aka I want something different from Arizona and the other 2.
Thanks,
Re: FlaME -- The Warzone 2100 Map Editor
Can you post the entire output? The call stack should have changed.Same 'X11/BadMatch' error.
You can try anything you like.Should I attempt to compile FlaME myself, and see what happens?
Slauir,
No1) Are any newer guides on Flame?
3 and 6 player maps only work with "master" Warzone. To enable them, tick the box on the compile screen that says "X Player Support".2) I want to make a 3 player and 6 player map, how should I do that?
You can ignore that. It is there because I didn't supply some of the texture pages with the data. If it bothers you, go to the texpages folder of the object data and copy any of the textures and give them the name of the texture that is missing.3) I get a warning - Load object data: PIE "prhnaval1.pie":PIE texture "page-28-naval.png" was not loaded. What does it mean and do I need to worry about it?
FlaME will allow you import changed data, and you can paint the tiles manually, but the ground types for fast painting cannot be changed. Warzone doesn't support changed graphics being supplied in maps either. Changed data is only good for mods.4) For the future how hard would it be to make my own tiles? Aka I want something different from Arizona and the other 2.
2.3.9 is supposed to be the last version that uses this tile system, unless they decide to revert master.
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Re: FlaME -- The Warzone 2100 Map Editor
Well I got it working. Ubuntu (and probably ALL Linux users) will need the following:
- MonoDevelop
- the 'mono-complete' package
- the Visual Basic '10 for mono package (forget what it's called specifically but you can't miss it)
- tcl 8.4, tclx 8.4, tclx8.4-dev AND tcl 8.4-dev packages
- tk 8.5 and tk itself.
- the FlaME source from git.
The one I compiled in MonoDevelop (located in /home/(my name)/Desktop/FlaME (bunch of numbers)/FlaME/bin/Mono Develop/ folder) works if I run with Mono Runtime (NOT the Mono Runtime (terminal) ). The copy of FlaME I downloaded earlier today does NOT work (and errors out like before). Weird, huh?
Anyway that's enough of my squawking. Flail, I'll be happy to post any and all logs you need, buddy.
- MonoDevelop
- the 'mono-complete' package
- the Visual Basic '10 for mono package (forget what it's called specifically but you can't miss it)
- tcl 8.4, tclx 8.4, tclx8.4-dev AND tcl 8.4-dev packages
- tk 8.5 and tk itself.
- the FlaME source from git.
The one I compiled in MonoDevelop (located in /home/(my name)/Desktop/FlaME (bunch of numbers)/FlaME/bin/Mono Develop/ folder) works if I run with Mono Runtime (NOT the Mono Runtime (terminal) ). The copy of FlaME I downloaded earlier today does NOT work (and errors out like before). Weird, huh?
Anyway that's enough of my squawking. Flail, I'll be happy to post any and all logs you need, buddy.
Re: FlaME -- The Warzone 2100 Map Editor
no (:probably ALL Linux users
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
- lav_coyote25
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Re: FlaME -- The Warzone 2100 Map Editor
NoQ wrote:no (:probably ALL Linux users
who said this?? you did not give credit to the quote!!!
flame is , or should be , accessible to mac / windows / Linux. at least that is what i was advised.
- Goth Zagog-Thou
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Re: FlaME -- The Warzone 2100 Map Editor
I'm trying *my* best to help.
Re: FlaME -- The Warzone 2100 Map Editor
I mean, i'm a linux user and i didn't need to recompile FlaME from source. Worked out of the box for me. That's all i wanted to say.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
- Goth Zagog-Thou
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Re: FlaME -- The Warzone 2100 Map Editor
Which distro? Arch? I'd love to know (since I rather enjoy trouble-free distros lol..). Might be something I'd like to take for a test drive.
Re: FlaME -- The Warzone 2100 Map Editor
Arch
Lolyeeeeeah here we gotrouble-free distro
I mean, yeah, i use Arch and i don't have this specific trouble here, but it's one of the farthest from being a trouble-free distro Well you'd have to know what you're doing, so i'm not gonna recommend this one
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Re: FlaME -- The Warzone 2100 Map Editor
As long as it isn't Gentoo.
Anyway Flail, good job on the latest release.
Anyway Flail, good job on the latest release.
Re: FlaME -- The Warzone 2100 Map Editor
What's wrong with Gentoo?Goth Zagog-Thou wrote:As long as it isn't Gentoo.
Anyway Flail, good job on the latest release.