I'm making a map, inspired by Flail13's excellent map editor. It is
~~~The Lost river~~~
(oohhhhh :suprised: )
I wanted to make a really dramatic terrain, but I couldn't due to height limitations. The idea is a River lost in icy plains, a region with significant oil resources, which caused war between the expeditionary teams sent to conquer the region. The river was, in reality, dry for a long time, and its course allowed grass to grow in the middle of the snowy cliffs.
---End of "fertile imagination" xD ---
The map is for four players, it is 256x256, and the purpose is to have a lot of space, indeed. There are 4 oil resources in each player's starting position, and most of the others are concentrated in additional places for secondary bases. Those will have 3 oil resources each.
The objective is to cause more fighting for strategical positions, instead of the usual hard strikes to the main bases only. As there are going to be more "secondary bases", and those are going to have a great importance power-wise, I think that most players will prefer to conquer as many of those strategical positions before striking the enemies in their HQ.
With narrow paths crossing the river's canyon, another struggle would be for controlling those passages, and a good reason to constantly scout those areas. Area of effect weapons will be very good because the units are going to be concentrated in the bottleneck anyway.
The "river" level isn't going to be accessible for ground units. I'm currently painting the textures, the heights and cliffs are already done, and the "river" area is almost completely textures. Will add plenty of trees later.
I'm thinking about making some ghost villages around the map as well.
Hope you guys like it when it's finished! Here's a screenshot of it in the current state: Everyone is free to add opinions, but please don't go too far from what I've already planned! Improvement is always good.


