i have decided to attempt a repair on scavenger mod. the problem is my skills in coding are shall we say "sketchy at very best" so any and all advice is very much appreciated. the necessary data follows
By the looks of things in the first stderr.txt it's a problem with one of the .pie files used in the mod, I'm going to guess it's to do with the texturing.
I think the second one is related to the language you are using, if the translation for a unit/structure is too long then it crashes, I think the max size was increased however, so I'm not too sure what this one is about.
I know these simply through making mods myself and learning more about how the game works (not at a code level though) from other peoples' bug reports and their fixes.
I will also sometimes compare files that work and go through the other files until I find a big difference in a similar file. I'll then seperate that file from the rest and test to see if that file is the problem, if it is then I'll go about fixing it using my knowledge and the information from a working file. If I can get that file working I'll put it back into the mod, if the mod still crashes with the same error then I'll conitue the process of finding and fixing the files.
In the end, if I have no idea, I'll ask around like you've done and then see if anyone else knows what's going wrong.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
When my mod for previous version won't work for new version, I just make it again from new versions files.
So, you can try taking mp.wz from new version, and making mod again.
13KukYNexus666 wrote:When my mod for previous version won't work for new version, I just make it again from new versions files.
So, you can try taking mp.wz from new version, and making mod again.
this was a problem pretty much always whenever units attacked a building the entire game would close. this could be a .pie problem or possibly and ai problem maybe it only occurs upon a units destruction... further analysis is in order shouldn't tak too long to analyse ill try looking in warzone.rpt instead of STDERR this time around.
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
13KukYNexus666 wrote:When my mod for previous version won't work for new version, I just make it again from new versions files.
So, you can try taking mp.wz from new version, and making mod again.
this was a problem pretty much always whenever units attacked a building the entire game would close. this could be a .pie problem or possibly and ai problem maybe it only occurs upon a units destruction... further analysis is in order shouldn't tak too long to analyse ill try looking in warzone.rpt instead of STDERR this time around.
So are you saying it is when any unit attacks specifically a building? And when does it crash? When the weapon is fired? Or when the projectile hits the structure? I can remember having a problem similar to this in one of my mods, I have no idea how I fixed it though.
But by finding out what things do work, you can eliminate a large number of possibilties.
Edit:Another way of testing is to try and create an entirely new mod which gives the same error, that way you will know exactly what you've done. A combination of all of these will probably be the best.
Last edited by Mysteryem on 11 Dec 2009, 19:38, edited 1 time in total.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
its somewhat hard to tell as when you break it down so far you realise there are so many possible contributing factors and variables that it becomes a tad difficult to see through the sheer mass of details.
(i.e. god is in the details, the devil too is in the details)
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
new paradigm leader wrote:when any unit engages in combat and is destroyed and you are viewing the combat from what i can gather
Therefore, I'm going to guess that it is to do with one of the PIE files used when units are destroyed. Try looking for these .pie files in the mod:
effects\midebr1.pie
effects\midebr2.pie
effects\midebr3.pie
effects\midebr4.pie
effects\midebr5.pie
But you said about construction droids, is it only when you destroy them specifically?
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
new paradigm leader wrote:when they specifically are attacked i destroyed many types of thing through "kill" but when an enemy fired on my initial design trucks blam! crash.
So just the original design trucks? Or the new ones which you design aswell? Try and find out which things can be changed from the original design so you can work out whether it's the truck' turret, it's propulsion or its body. A link to the mod might also be useful.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."