My scavenger mod had a lot of things to do it, AI, research, weapons, and more i forgot now.
It will take a lot of time to finish it
I've just decided to re-take the UKM development, which was stopped with the WarZombie 2100 mod, 'cause it's almost finished, just need to prepare the AI, weapons, and some new GFX which i'm making to it, so the scavenger mod will be released after the release of the UKM
Rail Guns will now fire like that one in Quake II, so: Instantly hit and penetrate targets!
Scavenger AI in development
Lasers travel speed is -1 (Instantly hit)
You can build 2 types of scav soldier:
Scavenger Machine Gunner
Scavenger Rifle Man
New weapon: Mini Missile Artillery -> replaces Angel Missile
fighting other barbarians or maroders and finally you discover artifacts to reach the projects technology level (you discover the abandoned base in the rocky mountains), a prequel to the original campaign
fighting other barbarians or maroders and finally you discover artifacts to reach the projects technology level (you discover the abandoned base in the rocky mountains), a prequel to the original campaign
AWESOME
French helper / Assistant Français (envoyez moi des messages privés si vous cherchez des réponses en français (dans la limite de mes capacités)).
Xfire : zoloom
"Software is like sex, it's better when it's free"
why not give them current us military tech at higher levels?
humvee's, bradleys & M1A2's etc (make the M1 equiv balanced with the scorpion or something)
mobile MRLS.
throw in F4's, F18's or maybe harriers for air power
hundreds of these (F4's & F18's) in aircraft graveyards today, could be airworthy in 1 week. id scav those given the chance & resources.
psychopompos wrote:why not give them current us military tech at higher levels?
humvee's, bradleys & M1A2's etc (make the M1 equiv balanced with the scorpion or something)
mobile MRLS.
throw in F4's, F18's or maybe harriers for air power
hundreds of these (F4's & F18's) in aircraft graveyards today, could be airworthy in 1 week. id scav those given the chance & resources.
It would be predictable for military targets to be completely obliterated, or fail in so, a lack of airfields, fuel, or ordinance.
An campaign playing similar to Original War would be interesting, with the final level granting Viper Wheels MG against formerly formidable scavenger technicals... [Nevada 1].
how long till we can play it? I'm so very very anxious to try it out i do love scavenger technologies methinks you should allow for Humvees and other Military techs as If they are true to their nature scavengers could maul most anything. they should have the ability to raid and steal technology from enemy buildings and vehicles. also plenty of military bases would be abandoned raiding them would be any scav clans first port of call as a result they would have some severe hardware not to mention the advanced research bases which if raided would yield some very very nice weapons, propulsion, systems or armour technology
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
This looks like it's going to rock. One thing that I think would be really cool though, is making it so there is the Scavenger faction and the Project/Nexus etc. Faction. In Campaigns, Scavs could raid Outposts (Other Scav's and Project), and, like destroying the bases in the Project campaign, they'd leave behind tech, that Scav's could research in a kind of "HQ" building.