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Re: Nergal maps
Posted: 28 Aug 2022, 21:13
by Fabio_IT
Good Job Nergal, i'm following your works
Re: Nergal maps
Posted: 29 Aug 2022, 20:32
by Nergal
Thank you Fabio. Meanwhile i made some map, but i didn't share, so now i will post some of them.
Re: Nergal maps
Posted: 29 Aug 2022, 20:54
by Nergal
Here some mod-map, the mod is the same of Ng-TooBad map, same textures (green european landscape):
In the next post the images of these maps, i can't put more attachments here...
Re: Nergal maps
Posted: 29 Aug 2022, 20:58
by Nergal
Re: Nergal maps
Posted: 29 Aug 2022, 21:04
by Nergal
Now a couple of simple mod-map i made to test experimental textures:
Re: Nergal maps
Posted: 29 Aug 2022, 21:10
by Nergal
Here a mod-map FFA with the desert texture to play with vtols off:
Re: Nergal maps
Posted: 29 Aug 2022, 21:17
by Nergal
A map full of scavs, not suggested for single player, because of some scavs emplacements upon mountains unreachable by ground, they could create a weird bots behaviour:
and another map with scavs:
Re: Nergal maps
Posted: 29 Aug 2022, 21:24
by Nergal
Now some tiny and very tiny low oils maps:
A very tiny version of NTW with only 6 oils each player
and the 6 players version
and then
and the 6 players version
Re: Nergal maps
Posted: 29 Aug 2022, 21:30
by Nergal
Other tiny low oils maps:
Re: Nergal maps
Posted: 29 Aug 2022, 21:40
by Nergal
I wanted to say that any map where there are buildings unreachable by ground is not suggested for single player because of weird bots behaviours. For example WeirdNTW is not suggested for single player... but i made a modified version of this one that can be played single player:
Re: Nergal maps
Posted: 02 Sep 2022, 20:07
by Nergal
Tiny low oils mod-map 5v5
Re: Nergal maps
Posted: 10 Sep 2022, 20:08
by montetank
Hello, I'm glad to see that the site isn't dead yet.
To your maps:
Pretty good in terms of design. I especially like 8cg Volcanic. What I miss a bit about the maps is the motivation to leave your own base camp and look for oil outside. Especially in the maps with 4 vs.4 very good strategies could be worked out. One more thing: Why so often 4 vs 4? The subfatscavs map would be ideal as a 2 vs 2 map. With a lot less oil in the base and oil outside to fight for. By the way, I'm looking at the maps waterfall and asymmetry, which I really like visually. I'll download it now and test it.
Thanks for keeping this great game alive.
Re: Nergal maps
Posted: 15 Sep 2022, 20:51
by Nergal
montetank wrote: ↑10 Sep 2022, 20:08
Hello, I'm glad to see that the site isn't dead yet.
To your maps:
Pretty good in terms of design. I especially like 8cg Volcanic. What I miss a bit about the maps is the motivation to leave your own base camp and look for oil outside. Especially in the maps with 4 vs.4 very good strategies could be worked out. One more thing: Why so often 4 vs 4? The subfatscavs map would be ideal as a 2 vs 2 map. With a lot less oil in the base and oil outside to fight for. By the way, I'm looking at the maps waterfall and asymmetry, which I really like visually. I'll download it now and test it.
Thanks for keeping this great game alive.
Thank you. I'm creating maps mainly for multiplayer game in wz lobby, and because of there are many players and few hosts, most of times i host 8p or 10p games, and this is the reason i make many 8p or 10p maps.
About oils outside, i make few of that maps, because of balance, this game just gives too much advantage to the rush, and in that kind of map the game would be only a rush, less strategic... it would be more a speed challenge. I think it wouldn't be easy to have balanced games 4v4 or 5v5 in that kind of map. Probably it would be better for FFA games. Perhaps i'll make another supfatscav map like you suggested.
Re: Nergal maps
Posted: 01 Oct 2022, 15:37
by Nergal
@montetank
As you suggested i made a different version of supfatscavs, 2v2 low oils with some scattered oils:
Re: Nergal maps
Posted: 01 Oct 2022, 15:39
by Nergal