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Re: Map Fabio_IT[BDC]

Posted: 18 Mar 2013, 17:43
by Fabio_IT
Fab NTW LOW 12 Oil

The same map of Fab Ntw Low 6 oils, the only difference is the number of oils for each base's.

Re: Map Fabio_IT[BDC]

Posted: 18 Mar 2013, 17:54
by Fabio_IT
Fab Ntw low 12 Oils 4x5
Difference on this map:
12 oils for every base. It is made for 4 vs 5 players. team "A"(4 players) starts with oil drums for 4000. Team "B" starts with oil barrels for 2500.
Player 9 have got observer mod(sat uplink) and he can't play.

Re: Map Fabio_IT[BDC]

Posted: 01 Apr 2013, 03:48
by Fabio_IT
i'm working in a new map, another revolutionary waterwold.
this is the preview with 1 hoover units

http://spacebeach.files.wordpress.com/2 ... _fools.jpg

Have fun! :lol2:

Re: Map Fabio_IT[BDC]

Posted: 03 Apr 2013, 02:51
by Fabio_IT
Map generated by pc with map generator.
start with base's, 2 truck, and 4 oil for each base.
40 extra oils on the map.
texture arizona

Re: Map Fabio_IT[BDC]

Posted: 03 Apr 2013, 18:37
by Fabio_IT
FabDarkTownBeta
6 oils for base, plus 17 protecting by really hard scavs. 8 player.
Beauty map with urban texture.

Re: Map Fabio_IT[BDC]

Posted: 04 Apr 2013, 05:44
by Virus- A
:) :) fabio nice map. those are really bad scavs :) :)

Re: Map Fabio_IT[BDC]

Posted: 04 Apr 2013, 14:33
by Fabio_IT
:) thanx Virus.
yes, they are hard on the middle with stormbringen, incendiary hotwizer, ground shaker and rocket fortess.

less for their other base's, on the border: nexus tower, some heavvy flamer and a little of more.

Re: Map Fabio_IT[BDC]

Posted: 08 Apr 2013, 07:54
by Merowingg
Hello :)

The other pattern make me happy already. I like the latest map very much :3

Re: Map Fabio_IT[BDC]

Posted: 09 Apr 2013, 00:01
by Virus- A
@Merowingg: is very difficult to convince that a map is to perfection

just saying :?

Re: Map Fabio_IT[BDC]

Posted: 09 Apr 2013, 07:24
by Merowingg
Virus- A I have said nothing about perfection at all :3

I am just very happy that Fabio left the NTW pattern for two maps in a row.

I know it is me who made hundreds of those too, but I also try to mix the kinds.

I am still not sure, why this perfrction word :hmm:

Re: Map Fabio_IT[BDC]

Posted: 10 Apr 2013, 00:59
by Virus- A
@Merowingg:Take it as a compliment to a good jury :)

Re: Map Fabio_IT[BDC]

Posted: 14 Apr 2013, 09:23
by Merowingg
Virus I have to admit I still don't understand.

'to' a good jury?

Re: Map Fabio_IT[BDC]

Posted: 15 Apr 2013, 02:05
by Virus- A
Merowingg wrote:Virus que tengo que admitir que todavĂ­a no entiendo. "a" un buen jurado?
I mean that you are a good jury :wink:

Re: Map Fabio_IT[BDC]

Posted: 24 Apr 2013, 13:18
by Fabio_IT
Another new incredible map , for another new different game concept.
This map mix a lot game type.
Will the player on the middle survive and beat his enemy?
This will be an interesting flyng school.
I try to explain how this map is made:
Player zero have got 8 labs uplink sat, rearming pad, some AA structures, some rocket fortress ans some other...
Player's from 1 to 8 starting the game with CC, 4 AA, 4 truck.
Player 9 have got 8 labs, 4 little base with 2 truck, repair and some rocket fortress and AA for each one, and sat uplink.
Scavengers base aren't really strong, with 6 mg, 6 mini pod and 2 lancer bunker and 2 mortar pit. there are also 1 radar tower and 2 nexus towers. scavenger's protect oils and every player from starting rush.
My idea for this map is 4 team formed by player 1-2 , 3,4 - 5,6 -7,8 vs player zero and 9.

The player's can't send his ground units on the blue area (water but i had set it as cliff, for obtain better fps). they needing use vtol for kill player 0, 9.
Also, when you host this map you could set off player 0 and 9 and vtol, for play only on the external circular ring.
The map is simmetric, and obviously is umbalanced because player 0 and 9 must combat all the other players, as single.
The texture are customized: marble.
This is my beta 8 version, i will modify it for obtain better map balance if it need.

I tryed to balance it for 4 teams, and 0 , 9 in ffa

i'm sure you going to have a lot of funny games here.

Re: Map Fabio_IT[BDC]

Posted: 25 Apr 2013, 11:54
by Merowingg
Fabio and this is a shape I am happy to see :3 I know you have it, you just sadly do not want to use it ;)