Fabio_IT maps

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duda
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Re: Map Fabio_IT[BDC]

Post by duda »

nice stresstest

for player that quit game when rusher attack

:roll:
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)
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Fabio_IT
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Re: Map Fabio_IT[BDC]

Post by Fabio_IT »

true. This isn't a map for novice.
But the pro players survive and kill scavs in 20 min
insane nullbot 1.38 is defeated too vs scavs rebebellion
sg1efc
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Re: Map Fabio_IT[BDC]

Post by sg1efc »

Fabio_IT wrote:My Cristhmas gift for you, warzone community it's this rally crazy map.
It's for 10 player, and it coming as medium-low oil: 16 for each base.
Scavs surround every base and they have got 16 extra oil.
when someone attack scavs, they will run across your base, and they destroy your sructue and truck.
you need a lot of luck and pray your god when it happening.
If you survive at the scavs, and you take their 16 oils, a normal high oil game will be start.
It is the most crazy and beautiful map i've never make, and see.
I made it with the NoQ's mansion candy/marble texture.

A player as Tiny Tina say this map is the scavenger revolution. infact they made a revolution versus the oppressors.

Can you survive for the first 15 or 20 minuts under attack?

in future i will add on the middle of the map some mountain and some insane scavs with heavvy weapon as scourge, ground shaker, seraph missile and other.
For now this is a beta version.

Have a lot of fun, and type before your impression if you try it!!
Thanks to everibody, and merry Xmas.
Fabio
Cool, Thanks a lot! :bow2: :) :bow2: Have a Merry Xmas and a Happy New Year Fabio. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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The Overlord
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Re: Map Fabio_IT[BDC]

Post by The Overlord »

Fabio_IT wrote:But the pro players survive and kill scavs in 20 min
:twisted: I killed the scavs in 11 minutes. :Gigakach_01:
Warzone 2100 is love, life.
Member of the BDC clan and adept at multiplayer battles. Feel free to PM me questions about multiplayer.
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Fabio_IT
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Re: Map Fabio_IT[BDC]

Post by Fabio_IT »

Fab Crazy Scavs 2

smaller than the first one and a little more lighter version but with more scavs.
On the middle scavs protect 5 +5 oil and they have got heavvy weapon as some AA, mg, cannon, flamer, mortar, pepperpot, laser, incendiary hotwizer and not, scourge, seraph missile etc. they can be hard, never tested.

is there 10 other truck for ultimate scavenger.
Have fun.
Fabio
Attachments
FabCrazyScavs2.PNG
10c-FabCrazyScavs2.wz
(210.85 KiB) Downloaded 416 times
sg1efc
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Re: Map Fabio_IT[BDC]

Post by sg1efc »

Looks neat, Thanks Fabio! :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Fabio_IT
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Re: Map Fabio_IT[BDC]

Post by Fabio_IT »

This will be the final and official version of Crazy Scavs.
It is smaller and lighter than the other 2: 250 x 180.
i add some other hard scav on the middle, and there are 20 oils now.
The bases are optimized as structures position.
I remember you, map for 10 player. It start as a dangerous medium oil with scavs(16 ois at starts), and begin high oil during the game.
Have fun!!!!
Attachments
10c-FabCrazyScavs3.wz
(229.53 KiB) Downloaded 398 times
Fab Crazy Scavs 3.PNG
sg1efc
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Re: Map Fabio_IT[BDC]

Post by sg1efc »

Thanks again. ;)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Fabio_IT
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Re: Map Fabio_IT[BDC]

Post by Fabio_IT »

Today i tried the maps generator.
This is the first map_ low oil for 4 player. 4 oils in each base plus 8 for each player.
I will add some scavengers in future.
Arizona texure, and half symmetric map.
Attachments
FabMapGen1.PNG
4c-FabMapGen1.wz
(31.18 KiB) Downloaded 410 times
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Fabio_IT
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Re: Map Fabio_IT[BDC]

Post by Fabio_IT »

The second map generated by CPU.

This a map for 3 player, in 2 vs 1.
players 2 and 3 plaing in team, and they have got 4 oils each one in the base, and player 1 have got the double of all.
There are 18 extra oils on the map.
Semi simmetric Rocky mountain texture.
What is your impression about this one?
Attachments
3c-FabMapGen2vs1.wz
(21.27 KiB) Downloaded 393 times
FabMapGen2vs1.PNG
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Virus- A
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Re: Map Fabio_IT[BDC]

Post by Virus- A »

Thanks Fabio is a good map, which incidentally was a good game yesterday :) but I think some scavengers in the dark parts would be nice.
good map :) :)
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Fabio_IT
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Re: Map Fabio_IT[BDC]

Post by Fabio_IT »

Virus- A wrote:Thanks Fabio is a good map, which incidentally was a good game yesterday :) but I think some scavengers in the dark parts would be nice.
good map :) :)

thanx virus :) it was a little modiefied, you had play the map test yesteday.
Scavenger? yes!!! and not only on the dark part. I wait to be inspired for they. :hmm:
sg1efc
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Re: Map Fabio_IT[BDC]

Post by sg1efc »

Thank you Fabio for these latest maps. ;)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Merowingg
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Re: Map Fabio_IT[BDC]

Post by Merowingg »

but I think some scavengers in the dark parts would be nice.
Be carefull what you are wishing for ;) in some cases some places with the scavengers do go dark :lol2:
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aubergine
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Re: Map Fabio_IT[BDC]

Post by aubergine »

Testificate is a great example of scavs in dark places, particularly with the ultimate scav AI mod installed. The scavs will often last well in to the game and in no-bases or basic-bases modes can be very challenging in the early stages of the game. In particular, the map terrain and border allows the scavs to move to some oil derricks without going through player bases.
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