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Re: Art Revolution mod. Latest release: January, 2015

Posted: 28 Mar 2021, 21:39
by MaNGusT
Just released a new version of AR mod v4.0.1 :) Get it HERE
Note! It works only with WZ2100 v4.0.0 beta2 and later

What's new?
New models:
scavs warehouse 1,2,3
crane
artifact
oil drum
3 wracked cars in Alpha campaign


Bugfixes:
fixed most of the missed and wrong connectors for weapons
fixed bug in stand animation of scav soldier
fixed bug in factory fans animation

Re: Art Revolution mod. Latest release: January, 2015

Posted: 28 Mar 2021, 22:44
by monty_powmia
MaNGusT wrote: 28 Mar 2021, 21:39 Just released a new version of AR mod v4.0.1 :) Get it
Thank you! :3

Re: Art Revolution mod. Latest release: January, 2015

Posted: 06 Apr 2021, 13:01
by themac
Thanks, I give it a try again! Where do I copy it to? I put it into the mods autoload folder and its mentioned on the top left of the game menu, but the new gfx don't appear during play. :)

Re: Art Revolution mod. Latest release: January, 2015

Posted: 06 Apr 2021, 13:51
by MaNGusT
themac wrote: 06 Apr 2021, 13:01Thanks, I give it a try again! Where do I copy it to? I put it into the mods autoload folder and its mentioned on the top left of the game menu, but the new gfx don't appear during play. :)
It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:

Re: Art Revolution mod. Latest release: January, 2015

Posted: 06 Apr 2021, 21:59
by themac
Hello, I used both Vulkan and OpenGL but I still get the old graphics. ;)

Re: Art Revolution mod. Latest release: January, 2015

Posted: 07 Apr 2021, 00:11
by monty_powmia
I like the new crane model, it's awesome! And finally we got rid of those pixelated oil drums, artifact didn't look so bad tho, but I like your detailed model more. I play campaign only, finished it on 3.4.1 with ARMod 3.3.0 and will gladly do it again on the latest game/mod version. This game is my never-ending love since the first I tried it on PlayStation, when I was a kid passionate about quality games. Now I'm 30 and I've become even more passionate about Warzone :D Overwatch and Warzone are the only games I play regularly.

Thank you so much for your work @MaNGusT and everyone related to ARMod art team. Spasibo, druzhishche :)

Re: Art Revolution mod. Latest release: January, 2015

Posted: 07 Apr 2021, 03:26
by MaNGusT
themac wrote: 06 Apr 2021, 21:59Hello, I used both Vulkan and OpenGL but I still get the old graphics. ;)
It also doesn't work with old savegames and in online matches every player has to use same version of mod.
I tested it only with portable version of wz. So you could try to load it in different way, place it to mods/global then add this to command line --mod=<mod name>

Re: Art Revolution mod. Latest release: January, 2015

Posted: 07 Apr 2021, 11:46
by themac
Thanks it is working now. I think it was because I used "continue saved game" before. :)

Re: Art Revolution mod. Latest release: January, 2015

Posted: 07 Apr 2021, 19:40
by pastdue
MaNGusT wrote: 06 Apr 2021, 13:51It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:
Actually, for clarity, it should work with all of the backends.

(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.)

Re: Art Revolution mod. Latest release: January, 2015

Posted: 07 Apr 2021, 21:06
by MaNGusT
pastdue wrote: 07 Apr 2021, 19:40
MaNGusT wrote: 06 Apr 2021, 13:51It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:
Actually, for clarity, it should work with all of the backends.

(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.)
and shaders too?

Re: Art Revolution mod. Latest release: January, 2015

Posted: 07 Apr 2021, 23:17
by pastdue
MaNGusT wrote: 07 Apr 2021, 21:06
pastdue wrote: 07 Apr 2021, 19:40 (The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.)
and shaders too?
Yep. The OpenGL or Vulkan shaders are converted at runtime as appropriate (by libANGLE or MoltenVK). 8)

So all that's needed is OpenGL + Vulkan shaders, and then everything else works.

Re: Art Revolution mod. Latest release: January, 2015

Posted: 07 Apr 2021, 23:24
by MaNGusT
Ah, sounds awesome. I always thought that some day we will need to convert shaders to other backends. :D

Re: Art Revolution mod. Latest release: January, 2015

Posted: 06 Sep 2021, 06:09
by Berserk Cyborg
A Discord user found a bug with Nexus Cyborgs in Gamma campaign: their legs are on their head and they got no arms.
mutate.png
mutate.png (300.22 KiB) Viewed 7125 times

Re: Art Revolution mod. Latest release: January, 2015

Posted: 12 Sep 2021, 23:54
by Tzeentch
Oh my. That does sound funny though

Re: Art Revolution mod. Latest release: January, 2015

Posted: 12 Oct 2021, 17:58
by Ant1989
Sorry, but how do you install this mod?