Art Revolution mod. Latest release: January, 2015

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 28 Mar 2021, 21:39

Just released a new version of AR mod v4.0.1 :) Get it HERE
Note! It works only with WZ2100 v4.0.0 beta2 and later

What's new?
New models:
scavs warehouse 1,2,3
crane
artifact
oil drum
3 wracked cars in Alpha campaign


Bugfixes:
fixed most of the missed and wrong connectors for weapons
fixed bug in stand animation of scav soldier
fixed bug in factory fans animation
Last edited by MaNGusT on 07 Apr 2021, 23:27, edited 4 times in total.
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monty_powmia
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Re: Art Revolution mod. Latest release: January, 2015

Post by monty_powmia » 28 Mar 2021, 22:44

MaNGusT wrote:
28 Mar 2021, 21:39
Just released a new version of AR mod v4.0.1 :) Get it
Thank you! :3

themac
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Re: Art Revolution mod. Latest release: January, 2015

Post by themac » 06 Apr 2021, 13:01

Thanks, I give it a try again! Where do I copy it to? I put it into the mods autoload folder and its mentioned on the top left of the game menu, but the new gfx don't appear during play. :)

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 06 Apr 2021, 13:51

themac wrote:
06 Apr 2021, 13:01
Thanks, I give it a try again! Where do I copy it to? I put it into the mods autoload folder and its mentioned on the top left of the game menu, but the new gfx don't appear during play. :)
It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:
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themac
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Re: Art Revolution mod. Latest release: January, 2015

Post by themac » 06 Apr 2021, 21:59

Hello, I used both Vulkan and OpenGL but I still get the old graphics. ;)

monty_powmia
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Re: Art Revolution mod. Latest release: January, 2015

Post by monty_powmia » 07 Apr 2021, 00:11

I like the new crane model, it's awesome! And finally we got rid of those pixelated oil drums, artifact didn't look so bad tho, but I like your detailed model more. I play campaign only, finished it on 3.4.1 with ARMod 3.3.0 and will gladly do it again on the latest game/mod version. This game is my never-ending love since the first I tried it on PlayStation, when I was a kid passionate about quality games. Now I'm 30 and I've become even more passionate about Warzone :D Overwatch and Warzone are the only games I play regularly.

Thank you so much for your work @MaNGusT and everyone related to ARMod art team. Spasibo, druzhishche :)

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 07 Apr 2021, 03:26

themac wrote:
06 Apr 2021, 21:59
Hello, I used both Vulkan and OpenGL but I still get the old graphics. ;)
It also doesn't work with old savegames and in online matches every player has to use same version of mod.
I tested it only with portable version of wz. So you could try to load it in different way, place it to mods/global then add this to command line --mod=<mod name>
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themac
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Re: Art Revolution mod. Latest release: January, 2015

Post by themac » 07 Apr 2021, 11:46

Thanks it is working now. I think it was because I used "continue saved game" before. :)

pastdue
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Re: Art Revolution mod. Latest release: January, 2015

Post by pastdue » 07 Apr 2021, 19:40

MaNGusT wrote:
06 Apr 2021, 13:51
It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:
Actually, for clarity, it should work with all of the backends.

(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.)

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 07 Apr 2021, 21:06

pastdue wrote:
07 Apr 2021, 19:40
MaNGusT wrote:
06 Apr 2021, 13:51
It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:
Actually, for clarity, it should work with all of the backends.

(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.)
and shaders too?
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pastdue
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Re: Art Revolution mod. Latest release: January, 2015

Post by pastdue » 07 Apr 2021, 23:17

MaNGusT wrote:
07 Apr 2021, 21:06
pastdue wrote:
07 Apr 2021, 19:40
(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.)
and shaders too?
Yep. The OpenGL or Vulkan shaders are converted at runtime as appropriate (by libANGLE or MoltenVK). 8)

So all that's needed is OpenGL + Vulkan shaders, and then everything else works.

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 07 Apr 2021, 23:24

Ah, sounds awesome. I always thought that some day we will need to convert shaders to other backends. :D
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