[3.1+] WZ Mini: Scavenger Wars mod

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Berg
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 25 Jan 2013, 10:50

think this is fixed..huge amount of points and poly
shot.png
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 25 Jan 2013, 11:03

Probably the lab with second floor is good as is for the scav advanced lab? Just need a standard lab?
Berg wrote:huge amount of points and poly
There won't be many of them :P

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 25 Jan 2013, 11:10

I had my 3d editor open all day and inspiration is limited I don’t like the texture and scale of it I'll look again next day.
Perhaps I'll me new models for the labs.
The HQ I will edit later if it works in game and is like also do you want team colours on it?

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine » 25 Jan 2013, 18:23

The model could probably do with being re-created from scratch, reducing polys in the process, but it's overall style is along the right lines. Textures would certainly need updating, and probably fewer "legs'.
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 26 Jan 2013, 09:21

shot1.png
quick trim of poly count
down to 140 from 500
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou » 27 Jan 2013, 00:28

Works great, thanks Berg. :)

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Rman Virgil » 27 Jan 2013, 02:40

Goth Zagog-Thou wrote:Works great, thanks Berg. :)
+ 1.

…& for all the rest of the work you've done to help bring to life these thoroughly enjoyable scav mods NoQ has created.:3
.

Impact = C x (R + E + A + T + E)

Contrast
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Trust
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine » 27 Jan 2013, 03:26

That's looking much nicer Berg! Is it possible to use WZ 3.1 style textures on the model now it's been updated?
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Berg
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 27 Jan 2013, 04:40

aubergine wrote:That's looking much nicer Berg! Is it possible to use WZ 3.1 style textures on the model now it's been updated?
It is using default textures which also happen to be 3.1 textures
If you mean make new textures that may be possible later

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou » 27 Jan 2013, 07:25

Code: Select all

error   |11:51:21: [iV_loadImage_PNG:85] pie_PNGLoadFile: PHYSFS_openRead(texpages/page-7_tcmask.png) failed with error: File not found
error   |11:51:21: [iV_GetTexture:259] Failed to load texpages/page-7_tcmask.png
info    |11:51:21: [iV_ProcessIMD:826] blhqscav.pie could not load tcmask page-7_tcmask.png
I wasn't aware we had page-7-tcmask.png in the files anywhere. :hmm:

Berg?

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 27 Jan 2013, 07:33

page-7_tcmask.png
page-7_tcmask.png (3.5 KiB) Viewed 5318 times
Goth Zagog-Thou wrote:I wasn't aware we had page-7-tcmask.png in the files anywhere. :hmm:
your correct its not a default texture
just get the tcmask texture and put it in your mod
the define for it should not need editing in the .wrf files it auto checks i think.
If you dont want to add the texture just change the TYPE 10200 To TYPE 200 in the pie file

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 27 Jan 2013, 20:39

page-400-barbarians-arizona.png
lab
I added to page 400 which is already used in ultimate scav mod for chopper factory only added to the texture so use this one also it is the original so its a lot larger then the mod texture.
shot3.png
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou » 28 Jan 2013, 00:37

Will add the new textures and the scavlab. Thanks Berg. :)

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine » 31 Jan 2013, 20:14

Was wading through names.txt and spotted these - no idea what their models look like tho:

Z-Lab01 _("Cyborg Laboratory")
Z-Lab02 _("Advanced Warfare Laboratory")
Z-Lab03 _("Engineering Laboratory")
Z-Lab04 _("Robotics Laboratory")
Z-Lab05 _("Laser Optics Laboratory")
Z-Lab06 _("Electronics Laboratory")
Z-Lab07 _("Chemical Laboratory")
Z-Lab08 "*Advanced Materials Lab*"
Z-Lab09 "*VTOL Lab*"
Z-Lab10 "*Electro-Magnetics Lab*"
Z-Lab11 "*Nanotech Lab*"
Z-Lab12 "*High Energy Lab*"
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 31 Jan 2013, 20:17

This.
I'm not recognizing all the names in this list though, may it be there are more unused feature models around?

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