[3.1+] WZ Mini: Scavenger Wars mod

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NoQ
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 02 Feb 2013, 11:10

WZ 3.2
Convert all stats to .ini anybody? (:
Well, it's not much of a problem, i'm just waiting to see if we'd have diff mods accepted, to make this beautifully.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine » 02 Feb 2013, 16:10

Speaking of converting stats to ini, would anyone be willing to convert some stats to JSON for use in 3.1 branch? JSON file would be include()'d in to a script so it knows more about components, costs, etc.

Status update on backport: https://warzone.atlassian.net/wiki/display/EGG/GO+3.1

Also, if anyone could get me droid .bodySize and .cargoSize for all droid bodies, it would be much appreciated :)
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 02 Feb 2013, 20:52

2.png
Seems we had a sql issue on the forum i cant find some of my uploads to this thread so i bunch them all here
X wall, L wall, T wall, hardpoint and a few others
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wallsandhpoint.zip
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Rman Virgil » 02 Feb 2013, 21:09

.

What kinda HPs can we expect for the sandbag walls relative to the old wood ones ?
.
.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 02 Feb 2013, 21:19

3.png
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woodhardp.pie
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou » 03 Feb 2013, 06:20

I'll add these to the dataset sometime tonight. My girlfriend is in the hospital (and likely will be for several days) so my workload is going to suffer until she comes home (as I'll be back and forth and likely spending a lot of time there with her).

Meanwhile, I'll be cooking up some ideas on how to employ these new items. :P This stuff is great.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg » 24 Feb 2013, 02:08

rescaled HQ and added a connector for a turret.
snapshot.jpg
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 24 Feb 2013, 06:40

v0.12 released.
  • Add a scavenger HQ. Shows a minimap.
    • I wanted to add a few machineguns to it. It would have nerfed rushes and made sure people build it instead of trying to manage without minimap. But it seems to be technically impossible: only defensive structures can handle weapons, or something like that.
  • Add walls.
  • Fix broken Chinook research.
  • Nerf MG bunker a bit.
  • Update light laboratory model.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Per » 24 Feb 2013, 16:59

NoQ wrote:I wanted to add a few machineguns to it. It would have nerfed rushes and made sure people build it instead of trying to manage without minimap. But it seems to be technically impossible: only defensive structures can handle weapons, or something like that.
I tested it, and putting a weapon on the HQ works for me (on master, but shouldn't matter). Just make sure you turn the sensor into a default sensor first.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 24 Feb 2013, 17:11

My attempt on adding a single MG to an HQ, a mod for 3.1 or master.
  • test.wz
    (4.89 KiB) Downloaded 248 times
Here is the error i'm getting (on current master).

Code: Select all

info    |07:58:06: [realmain:1126] Using /home/noq/.warzone2100-master/logs/WZlog-0224_195806.txt debug file
info    |07:58:09: [loadMapPreview:475] Loading map preview: "Sk-Rush" builtin t2
info    |07:58:10: [loadMapPreview:475] Loading map preview: "Sk-Mountain" builtin t2
error   |07:58:16: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info    |07:58:16: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info    |07:58:16: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal   |07:58:16: [resLoad:130] Failed to parse wrf/limiter_data.wrf
info    |07:58:16: [startMultiplayerGame:3424] Unable to load limiter_data.
error   |07:58:23: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info    |07:58:23: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info    |07:58:23: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal   |07:58:23: [resLoad:130] Failed to parse wrf/stats.wrf
error   |07:58:23: [levLoadData:763] Failed resLoad(wrf/stats.wrf)!
fatal   |07:58:23: [startGameLoop:762] Shutting down after failure
It's similar on 3.1 and also when i try to do the same within wzmini.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Mysteryem » 24 Feb 2013, 22:00

NoQ wrote:My attempt on adding a single MG to an HQ, a mod for 3.1 or master.
  • test.wz
Here is the error i'm getting (on current master).

Code: Select all

info    |07:58:06: [realmain:1126] Using /home/noq/.warzone2100-master/logs/WZlog-0224_195806.txt debug file
info    |07:58:09: [loadMapPreview:475] Loading map preview: "Sk-Rush" builtin t2
info    |07:58:10: [loadMapPreview:475] Loading map preview: "Sk-Mountain" builtin t2
error   |07:58:16: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info    |07:58:16: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info    |07:58:16: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal   |07:58:16: [resLoad:130] Failed to parse wrf/limiter_data.wrf
info    |07:58:16: [startMultiplayerGame:3424] Unable to load limiter_data.
error   |07:58:23: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info    |07:58:23: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info    |07:58:23: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal   |07:58:23: [resLoad:130] Failed to parse wrf/stats.wrf
error   |07:58:23: [levLoadData:763] Failed resLoad(wrf/stats.wrf)!
fatal   |07:58:23: [startGameLoop:762] Shutting down after failure
It's similar on 3.1 and also when i try to do the same within wzmini.
Increase the Weapon Slots of the HQ in structures.txt to 1. Currently wondering what the purpose of the last value "Weapons" is.
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 24 Feb 2013, 23:34

Uhm? O_o Lol :shock: Thanks (:

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine » 15 Mar 2013, 19:47

Getting this error when starting a game (WZ itself loads fine, the error is thrown when starting a map):
WZlog-0315_173826.txt
(1.56 KiB) Downloaded 244 times
Game version:
* WZ 3.1.0

Installed mods:
* ultimatescavs-1-14.mod.wz
* wzmini-0-12.mod.wz

Map:
* Eve1984 - viewtopic.php?f=49&t=5726&start=900#p119469

Settings:
* Scavs enabled
* Las Sat disabled
* baseType = CAMP_BASE
* Me playing as player 0
* Mini scav AIs used for players 1, 2 and 3
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by NoQ » 15 Mar 2013, 20:20

Installed mods:
* ultimatescavs-1-14.mod.wz
* wzmini-0-12.mod.wz
Obviously won't work. There is only one weapons.txt.
Also, you don't want it, as wzmini removes scavengers, as far as i remember.

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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine » 16 Mar 2013, 00:47

Ah, ok, that makes sense. I uninstalled USM and game loaded ok.
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