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Re: Virus maps
Posted: 17 Jan 2013, 20:38
by Merowingg
I do not agree
and if it is about how the maps work, then it would be half of a seccond I assume, or less. I think we shall end this discussion. Unless I will be enlightened, if I am wrong.
Re: Virus maps
Posted: 17 Jan 2013, 23:30
by Virus- A
Well gentlemen
, this is what I wanted to see on the topic, see their ideas and opinions.
But still they give the map score?
Re: Virus maps
Posted: 19 Jan 2013, 09:18
by Merowingg
But still they give the map score?
What do you mean?
Re: Virus maps
Posted: 19 Jan 2013, 19:59
by Virus- A
good or bad, beautiful or ugly?
Re: Virus maps
Posted: 20 Jan 2013, 14:40
by Merowingg
And how do you feel? I would like to know before I state
And then I may evaluate a map of yours, but remember, we cen give advices, say what we like or dont like, but still it is you who is to like it most of all as you and you only know what you wanted to achieve
and how do you feel about your work.
Re: Virus maps
Posted: 20 Jan 2013, 15:46
by bendib
Maps such as butterfly and beetle are very nicely done. Virus, you have genuine mapping talent.
Re: Virus maps
Posted: 02 Apr 2013, 06:22
by Virus- A
I just want to inform, now my maps name in Spanish.
I hope you do not have a problem.
sorry my bad inglish
Re: Virus maps
Posted: 02 Apr 2013, 07:49
by Merowingg
No no no, now we have to eat you
I know one word in spanish - sujetador
I have just deleated some content here which was unbelievably stupid by me. For my defence I want to say I was sleepy, and very often people do not type locations here. Suprisingly no one ruined me with humiliating explanations yet, so there is a hope
Re: Virus maps
Posted: 02 Apr 2013, 18:48
by Virus- A
New map
-I present my new map "bad star"
-4 players
-It has 5 holes for oil
-low oil
-advanced Bases
-2 trucks
-2 combat units
suggestions or opinions here
Re: Virus maps
Posted: 04 Apr 2013, 04:39
by NoQ
4c-Estrellas-Malas.wz
Ah, a very good map. It's beautiful and makes sense, i'd really like to play it.
But there's something that i really don't like, and it's two heavy cannon tanks placed for each player. Even in T1 no bases they'd still be there. I seriously don't like it when you start with anything but two trucks, it changes too many things (though it may make sense in fact; but a few towers could do the same thing in a much more reasonable and adjustable way). I'm not sure if it should be changed on the game side? (remove combat units in no bases mode ... by the way, how was it in 2.3?).
Re: Virus maps
Posted: 04 Apr 2013, 05:26
by Virus- A
@
NoQ:perhaps some difficulty in the game would be good.
referred?
NoQ wrote:
y es dos por cierto, ¿cómo fue en el 2,3?).
Re: Virus maps
Posted: 14 Apr 2013, 10:01
by Merowingg
The map is beautiful in its simplicity. I like it.
I agree with NoQ that the tanks should be removed. I see no good reason for them to be there.
I also think you use google translate or something like that which may happen to cause many misunderstandings in the future