Warzone 2100: Contingency (Beta now released)
Re: Warzone 2100: Contingency (Beta now released)
Just curious: do you plan to pack the AI i'm making here inside the mod? Or should i post it on NullBot download page? Or should i post it here and you re-attach it to the first post maybe? (:
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Re: Warzone 2100: Contingency (Beta now released)
@Shadow: Would it be worth getting in touch with XANAPRIME to see if these can be included in the mod:
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viewtopic.php?f=30&t=9432&p=104774#p104774
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viewtopic.php?f=30&t=9432&p=104774#p104774
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- Shadow Wolf TJC
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Re: Warzone 2100: Contingency (Beta now released)
@NoQ: I'd say post it in your download page. I'll provide a link there so that others can download it. How does that sound?
@aubergine: Sorry, but mechs are currently not planned at this time.
@aubergine: Sorry, but mechs are currently not planned at this time.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
- Shadow Wolf TJC
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Re: Warzone 2100: Contingency (Beta now released)
Version 0.2 is now out. Also, I sneaked this new turret in:
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Warzone 2100: Contingency (Beta now released)
Ok, you can find the latest version of the AI here.
Btw, the one that is there right now is already quite advanced compared to what i posted before. Most importantly, i added a flamer spam personality and added laser research to both mg and flamer personality.
Also, since v1.32, standard NullBot personalities behave more or less correctly in Contingency. They don't use new stuff, but they just sort of still work.
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One more thing: even though the .wz file you're trying to post is >3mb, my zip easily compresses it to around 2.3mb. Probably you could try playing with compression options?
Btw, the one that is there right now is already quite advanced compared to what i posted before. Most importantly, i added a flamer spam personality and added laser research to both mg and flamer personality.
Also, since v1.32, standard NullBot personalities behave more or less correctly in Contingency. They don't use new stuff, but they just sort of still work.
_________________
One more thing: even though the .wz file you're trying to post is >3mb, my zip easily compresses it to around 2.3mb. Probably you could try playing with compression options?
- Attachments
-
- contingency_v0.2.wz
- The same file, properly zipped
- (2.19 MiB) Downloaded 446 times
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Re: Warzone 2100: Contingency (Beta now released)
NoQ, your AI has a habit of moving its forces back and forth all the time, as if it can't make up its mind where it wants to go. Just thought I'd point that out.
EDIT: This is present in all versions of Nullbot, not just the Contingency AI.
EDIT: This is present in all versions of Nullbot, not just the Contingency AI.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: Warzone 2100: Contingency (Beta now released)
No, he just tries to keep the army packed. It's not good when units die one by one. It's better when they fight all together.
With the masses of units in Contingency mod in mind, i think i'd increase this behaviour in the next version, and you'll see what happens (:
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NullBot Turtle doesn't work on Contingency, don't bother (:
With the masses of units in Contingency mod in mind, i think i'd increase this behaviour in the next version, and you'll see what happens (:
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NullBot Turtle doesn't work on Contingency, don't bother (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Warzone 2100: Contingency (Beta now released)
Well, it's causing problems like this:NoQ wrote:No, he just tries to keep the army packed. It's not good when units die one by one. It's better when they fight all together.
With the masses of units in Contingency mod in mind, i think i'd increase this behaviour in the next version, and you'll see what happens (:
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NullBot Turtle doesn't work on Contingency, don't bother (:
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: Warzone 2100: Contingency (Beta now released)
It's the bad pathfinder code that causes problems like this (:
I still believe it to be better than sending units one by one. Also, it does its best to get rid of traffic jams with some extra code; it doesn't detect them instantly though.
Also, you can try "-light" version to see the behaviour without regrouping (uploaded light contingency AI).
I still believe it to be better than sending units one by one. Also, it does its best to get rid of traffic jams with some extra code; it doesn't detect them instantly though.
Also, you can try "-light" version to see the behaviour without regrouping (uploaded light contingency AI).
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Warzone 2100: Contingency (Beta now released)
Okay, maybe this is something to bring up with the devs. I thought it was the AI code that caused the traffic jams.NoQ wrote:It's the bad pathfinder code that causes problems like this (:
I still believe it to be better than sending units one by one. Also, it does its best to get rid of traffic jams with some extra code; it doesn't detect them instantly though.
Also, you can try "-light" version to see the behaviour without regrouping (uploaded light contingency AI).
But keep up the good work, I'm still enjoying your AI
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
- Shadow Wolf TJC
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Re: Warzone 2100: Contingency (Beta now released)
Applied quick hotfix to a Cyborg template that I just added into templates.txt. (Note to self, remember that each template needs its own unique ID. Otherwise, bad glitches might happen.)
Anyways, speaking of templates.txt, I'm planning on updating it so that map designers that use the Contingency mod could place down some unit templates that make usage of any of the new stuff that's been added in. As such, I'd like to ask what are some of your favorite unit templates that you guys like to use during various periods of time in the match?
For example, early on, at the very start, I might like to use Bug Light Cannon Half-Tracks, Bug Heavy MG Half-Tracks, or Bug Mini-Rocket Pod Half-Tracks, though later on in T1, I might switch to using, say, Viper Light Cannon Tracks, Cobra Twin Minipod Tracks, or Mantis Mortar Hover.
Anyways, speaking of templates.txt, I'm planning on updating it so that map designers that use the Contingency mod could place down some unit templates that make usage of any of the new stuff that's been added in. As such, I'd like to ask what are some of your favorite unit templates that you guys like to use during various periods of time in the match?
For example, early on, at the very start, I might like to use Bug Light Cannon Half-Tracks, Bug Heavy MG Half-Tracks, or Bug Mini-Rocket Pod Half-Tracks, though later on in T1, I might switch to using, say, Viper Light Cannon Tracks, Cobra Twin Minipod Tracks, or Mantis Mortar Hover.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Warzone 2100: Contingency (Beta now released)
I can't seem to even use this mod, is it only for a passific version?
I have no mods loaded with this and i really want to try this mod.
The game just crashes the instant i enter a skirmish match
I have no mods loaded with this and i really want to try this mod.
The game just crashes the instant i enter a skirmish match
- Goth Zagog-Thou
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Re: Warzone 2100: Contingency (Beta now released)
Far as I know the only templates I would need are the ones from Cam 4. I'll be happy to shoot ya the templates, assignweapons, and names files with JUST the new entries to make it an easy copy-paste job. You've pretty much done everything else I would need other than prep it for Campaign use.
Re: Warzone 2100: Contingency (Beta now released)
You need to be on warzone 3.1 beta 10 or above. Put the mod in your mods folder: http://guide.wz2100.net/faq#installmodUrnight wrote:I can't seem to even use this mod, is it only for a passific version?
I have no mods loaded with this and i really want to try this mod.
The game just crashes the instant i enter a skirmish match
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Shadow Wolf TJC
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- Joined: 16 Apr 2011, 05:12
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Re: Warzone 2100: Contingency (Beta now released)
Actually aubergine, I made this mod using beta 7 as a testbed, so it should work with Warzone 2100 beta 7 or above. It may be able to work with beta 6 or below, though it, sadly, doesn't work with the 2.3.x series due to the presence of such 3.1-exclusive stuff like Gates and the Super Transport.
Edit: made it clearer as to which version of Warzone 2100 players would need to run this mod.
Edit: made it clearer as to which version of Warzone 2100 players would need to run this mod.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100