tmp's maps

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Post Reply
User avatar
tmp500
Trained
Trained
Posts: 120
Joined: 30 Jun 2010, 16:31

Re: tmp's maps

Post by tmp500 » 30 May 2012, 13:18

i cant figure out how to delete existing gateways :?:

User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: tmp's maps

Post by NoQ » 30 May 2012, 15:16

Shift+click with gateways tool.

User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: tmp's maps

Post by Merowingg » 30 May 2012, 21:32

Once the gateway is set, there is no way, only gate ;) I will use the occasion and I will ask.. Can I set buildings on gateways on a map? Or there will be a sort of clush? I mean there is a 4 in a row tiles gateway, can I place on it 4 machine gun guard towers?
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

User avatar
Iluvalar
Regular
Regular
Posts: 1819
Joined: 02 Oct 2010, 18:44

Re: tmp's maps

Post by Iluvalar » 31 May 2012, 05:06

2 Reg312 :
the timing doesn't happen like that... At least one of the center player need to cover the oil on his side. As soon as he move toward his base to cross the map on the other side, the opposing force should move forward. In such a way that, as soon as he will quit his base, there will be units in it. A long time before he reach his friends on the other side.

So I'll stick with my analysis for now : as long as there is not 21 tiles frontier or less, the best is to spread the oil evenly.
Heretic 2.3 improver and proud of it.

User avatar
tmp500
Trained
Trained
Posts: 120
Joined: 30 Jun 2010, 16:31

Re: tmp's maps

Post by tmp500 » 31 May 2012, 19:17

5 player map.... what else is there to say.... not that i am going to continue to make maps at this rate, but new tilemaps would be nice...
5c-bloat.wz
(41.05 KiB) Downloaded 405 times
screen000_mapG002.png
screen000_mapG002.png (38.32 KiB) Viewed 4940 times
NoQ wrote:Shift+click with gateways tool.
thanks that works
Last edited by tmp500 on 13 Jun 2012, 15:40, edited 3 times in total.

Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: tmp's maps

Post by Reg312 » 31 May 2012, 19:32

dear tmp, i noticed in your maps you put part of oil resources in inaccesible places.. i mean you put oil in locations where only player who know map can find them.. may be you can mark oil resources with textures or by some another way..

User avatar
tmp500
Trained
Trained
Posts: 120
Joined: 30 Jun 2010, 16:31

Re: tmp's maps

Post by tmp500 » 31 May 2012, 23:27

updated bloat with scavs and some minor fixes
Reg312 wrote:you put oil in locations where only player who know map can find them.. may be you can mark oil resources with textures or by some another way..
dear reg, some player cant split their units and shoot off a derrick in a lonely place. i know. but they will never learn it if no such map exists. but i slapped some textures on to the ramps so they might be wise enough to guess that you also can look at the edges of my maps for some derricks.

with best regards, tmp

Wisler
Trained
Trained
Posts: 132
Joined: 23 Jan 2010, 15:56
Location: England.

Re: tmp's maps

Post by Wisler » 01 Jun 2012, 02:34

If you would play the Beta you can see all the oil resources on the map at the start, also if there is something like a valley leading to nowhere, 9/10 there is an oil there. So its kinda hard not to find them.
Failure is not falling down but refusing to get up.

Pm me to try out for RBL.

sg1efc
Trained
Trained
Posts: 376
Joined: 30 Dec 2009, 03:14

Re: tmp's maps

Post by sg1efc » 01 Jun 2012, 06:17

Thanks a lot tmp. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

User avatar
tmp500
Trained
Trained
Posts: 120
Joined: 30 Jun 2010, 16:31

Re: tmp's maps

Post by tmp500 » 02 Jun 2012, 02:23

3 way... i wanted to limit scrolling but didnt understand how to set it up.... if some1 can explain it to me ill add it...
3c-noway.wz
(30.51 KiB) Downloaded 430 times
screen000_mapH001.png
screen000_mapH001.png (43.32 KiB) Viewed 4896 times
Last edited by tmp500 on 13 Jun 2012, 15:41, edited 1 time in total.

User avatar
duda
Trained
Trained
Posts: 141
Joined: 30 Aug 2011, 20:36
Location: Austria

Re: tmp's maps

Post by duda » 02 Jun 2012, 02:29

looks nice ;o)

(a biohazard sign paired with a snowflake)
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)

sg1efc
Trained
Trained
Posts: 376
Joined: 30 Dec 2009, 03:14

Re: tmp's maps

Post by sg1efc » 02 Jun 2012, 04:37

Thanks again tmp. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: tmp's maps

Post by Merowingg » 02 Jun 2012, 05:35

No.. of course it is ninja star painted in graffiti :wink: :P

Nice Tmp, nice :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

Urnight
Rookie
Rookie
Posts: 29
Joined: 05 Jun 2012, 02:10

Re: tmp's maps

Post by Urnight » 05 Jun 2012, 07:08

I just love these maps, thanks so much for your hard work.

User avatar
tmp500
Trained
Trained
Posts: 120
Joined: 30 Jun 2010, 16:31

Re: tmp's maps

Post by tmp500 » 07 Jun 2012, 00:28

I just love these maps, thanks so much for your hard work.
thanks, my pleasure

10 player map... any1 know how to place 10 bases equally on 4 sides? O_o
10c-scramble.wz
(73.39 KiB) Downloaded 540 times
screen000_mapI001.png
screen000_mapI001.png (84.42 KiB) Viewed 4805 times
Last edited by tmp500 on 13 Jun 2012, 15:41, edited 2 times in total.

Post Reply