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MIH-XTC
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by MIH-XTC » 23 Nov 2017, 15:19
Berg wrote:MIH-XTC wrote:. I like the scavs and models. Would you mind if I merged this with EB
Hi MIH-XTC I made most of the
NEW models and I'm happy for anyone to use them.
Regards Berg
Thanks Berg. The models look good. We still need to implement your force field wall and maybe a new line of marsupial bodies lol. Possum->Wallaby->Kangaroo?
NoQ wrote:Yep, Berg did most of the stuff. You'd have to scan through the thread to identify other authors for the models (there's Black Project's yellow helicopter and Flail13's excavator and Mysteryem's scavenger tower and maybe other stuff that i don't immediately remember). Or just look at the mod's license and blindly believe that it was fine for all authors to release under this license, which, in turn, is compatible with the base game's GPL2+.
If it's to get integrated into the base game, the best way would probably to turn it into a game setup button (no scavs - scavs - insane scavs), which would require a bit of game-side coding (can't be done with mods).
Ah you're right, it would need to be a game button which is extra work.
Actually this integration didn't take long at all, it's just merging the scav stuff from the stats. I thought it would take a day but it only took 45 minutes. I tested on fishnets.If you use autogame you have to be named "Nexus". Now skirmish games have a lot more action.
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Attachments
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- ultimatescavs-1-17-RC4-EB.wz
- Merge ultimate scavs and EB as proof of concept
- (559.37 KiB) Downloaded 215 times
Last edited by
MIH-XTC on 23 Nov 2017, 15:33, edited 1 time in total.
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MIH-XTC
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by MIH-XTC » 23 Nov 2017, 15:29
pls delete, accidental duplicate
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Berg
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by Berg » 24 Nov 2017, 09:00
MIH-XTC wrote:Actually this integration didn't take long at all, it's just merging the scav stuff from the stats. I thought it would take a day but it only took 45 minutes. I tested on fishnets.If you use autogame you have to be named "Nexus". Now skirmish games have a lot more action.
If you find errors look at duplicate image names i seem to remember texture clashes with some mods i forget which.
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trevormanaze
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by trevormanaze » 30 Jan 2018, 02:24
The game has two errors in 3.2.3
Cannot biuld a truck for ai
Also when loading up a skirmish map with scavs, the game minimizes with an error preventing me from scrolling down on the map because windows start menu is opened
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Berserk Cyborg
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by Berserk Cyborg » 30 Jan 2018, 06:03
Don't remember seeing those bugs. In any case, I have been getting this ready for the next release and added all the changes like the structure limiting change and the thermal armor for buildings and such.
I created a repository for this
here. I dug through the posts to find authors and all the changelogs adding anything that I could find (hopefully accurate). Still need a cool readme which is pretty bland right now. Found a copter model from Berg called "chinook" a few pages back which I think could be used as a medic copter to bring units to a repair facility.
I think the scavengers weren't attacking too well so I made some modifications to the helicopter and ground forces attack code so they don't focus on one player too much... maybe they are a bit too ultimate with this one.
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trevormanaze
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by trevormanaze » 03 Feb 2018, 20:54
3.2.3
Scavs cannot build trucks error
scavs cannot build sensor tower
Said something about cannot find crane
I managed to load the map with no issues, but the scavs cant build power now that the trucks don't work.
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Berserk Cyborg
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by Berserk Cyborg » 03 Feb 2018, 22:04
trevormanaze wrote:
Scavs cannot build trucks error
scavs cannot build sensor tower
Said something about cannot find crane
What version are you using? I still see nothing in the error logs (tested on 3.2.3). Only the 1.17 versions are compatible with 3.2.x (For 3.2.3:
viewtopic.php?f=49&t=9182&start=465#p137969).
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trevormanaze
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by trevormanaze » 06 Feb 2018, 08:51
the above Release Candidate worked for me.
I started a new skirmish game, and I noticed all the above errors are fixed.
Great Job!
Also, in this RC, the scav are still building VTOL even though I turned them off in structures screen .
I will keep playing to see if I notice anything else.
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StormWing0
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by StormWing0 » 13 Jun 2018, 19:50
The only thing I don't like about this mod is the fact if you don't start with bases you get overrun off the start. Other than that it's a good mod.

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WZ2100ModsFAn
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by WZ2100ModsFAn » 14 Jun 2018, 01:50
Information Removed
Pictures removed
Last edited by
WZ2100ModsFAn on 15 Jun 2018, 14:25, edited 2 times in total.
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WZ2100ModsFAn
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by WZ2100ModsFAn » 14 Jun 2018, 01:53
...*facepalm*
Picture removed
Last edited by
WZ2100ModsFAn on 15 Jun 2018, 14:26, edited 2 times in total.
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Berg
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by Berg » 15 Jun 2018, 01:38
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Berg
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by Berg » 15 Jun 2018, 01:42
WZ2100ModsFAn wrote:Charca Ultimate Scavenger
Mod has not been licensed
check original thread viewtopic.php?f=49&t=10962
The attachment Charca_Ultimate_ScAvenger.mod.wz is no longer available
The models in those screen shots many of them are made by others and a lot are original warzone.
"WZ2100ModsFAn" stop tryingt to change the licences of other folks work.
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Berg
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by Berg » 15 Jun 2018, 01:46
As this is not the thread of the mod you are talking about and as you make association between the mods I get the impression your claims of no licence to mean this mod too. you are being dishonest in your claims please stop this licence vendetta of yours!
WZ2100ModsFAn wrote:Charca Ultimate Scavenger
Mod has not been licensed
check original thread viewtopic.php?f=49&t=10962
The attachment Charca_Ultimate_ScAvenger.mod.wz is no longer available