Yep, if you want to work on this, the plan is to take the txt->ini and ini->json scripts (the former should be
on my github,
see also, the latter should be in the
/tools/ in the official repo), find out why don't they magically work and fix them, then the mod should be playable with probably minimal AI tweaks.
Once conversion is done, you could optimize the AI with the new functions (eg.
enumRange()), because it lags quite a bit, or you could make a NullBot3 ruleset/personality to handle this, similarly to how there's a ruleset/personality to play standard scavengers; but NullBot3 approach would make the game a bit more unfair - scavengers would attack one player at a time rather than all players uniformly).