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Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 30 Nov 2012, 23:19
by BDoom[BDC]
Well can anyone make a 4v4 ntw with lots and lots of scavs in middle with loads of power and generators cause i played a map where they had 4 power gens and they still didnt build anything lol

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 01 Dec 2012, 05:37
by Spyro_Drag
ive actually got a map called Crowded, the scavs have a huge advantage and four base's in the corners. but its a 2v2v2v2 map, i supose it could be a 4v4 if you do northeast v Southwest kinda deal. but if that dont gat yo fancy, im sure NoQ or Mero have maps that meet your needs, just look.

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 01 Dec 2012, 13:21
by NoQ
BDoom[BDC] wrote:Well can anyone make a 4v4 ntw with lots and lots of scavs in middle with loads of power and generators cause i played a map where they had 4 power gens and they still didnt build anything lol
Probably something else is broken or you're doing something wrong (installing the mod in the wrong place?)

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 02 Dec 2012, 21:32
by Kargan3033
Ok I have this mod and Wz 3.1 RC3 but when I set this mod into the autoload folder and try to play the 10 player map or any other map with scavs on the game crashes.

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 03 Dec 2012, 07:29
by NoQ
You are most likely having another incompatible mod installed.
the game crashes
Please proceed and post the crash dump to figure out what else you're doing wrong.

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 14 Dec 2012, 19:51
by Goth Zagog-Thou
Just a thought...

The Scavengers are FAR too powerful from the get-go. I'll JUST be getting to Factory Module and they're already using NexusLinks, MRL, and Aircraft on me. Suggest that they be subject to the same rules everyone else has to deal with. :lol:

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 15 Dec 2012, 00:22
by aubergine
...that's particularly true when starting with "No Bases", I'm only just getting my first couple of MG towers up before they start throwing choppers at me.

Maybe if the scavs could be toned down just a little depending on baseType and powerType settings? For example if baseType == CAMP_CLEAN, wait an extra 5 mins (ish) before building choppers. If powerType < 700, wait an extra 2 mins (ish) before launching first attack.

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 15 Dec 2012, 18:11
by Fabio_IT
Spyro_Drag wrote:in no map can a scav start with a truck, but if you give a scav enough power and a factory, they will auto build themselves, most of my maps have scavs with bases, try one of them.

viewtopic.php?f=49&t=9563
Try FAB mountain Square map, scavs start with some truck viewtopic.php?f=49&t=9928&p=114693#p114693

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 16 Dec 2012, 08:15
by Spyro_Drag
*comment removed due to its stupidity.* -_-,

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 17 Dec 2012, 20:00
by BDoom[BDC]
i put the mod in the mods folder then in multiplayer

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 17 Dec 2012, 20:05
by NoQ
If you do that, then you are supposed to inform the game about this mod on the command line:

Code: Select all

--mod_mp=ultimatescavs-1-14.mod.wz
Or read http://guide.wz2100.net/faq ...

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 26 Dec 2012, 03:44
by Fabio_IT
BDoom[BDC] wrote:im using warzone 2100 3.1 rc3 can u post a map where scavs do have construction trucks plz


scavs starting with trucks on this map: Fab MountSq and FabCrazyScavs
viewtopic.php?f=49&t=9928&p=111490#p111490

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 20:07
by Fabio_IT
deleted

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 20:07
by Fabio_IT
deleted

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 20:11
by Fabio_IT
i tried this mod on many map, but alwais, when the game started without base's, scavs killing me and all the bots. they coming their attack too many early, and lost all his armies in a little time.
if someone survive , he kill scavs really easy.
Nice idea this mod, but it can be balanced better, in my opinion.
we needing more time before the first attack, and i think it's better if the scavs attacking who will try to destroy their base's.
this mod worki better where the scavs base's aren't near the players bases