[3.1] Ultimate Scavenger AI Mod
Re: Ultimate Scavenger AI Mod (for 3.1)
What he means is that he wants you (NoQ) to explain him about the mod because he always wanted to play against scavs.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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- Greenhorn
- Posts: 10
- Joined: 31 Mar 2012, 02:11
Re: Ultimate Scavenger AI Mod (for 3.1)
giani is that you speak very good English but I tell you or another mod installation ise all but out of the game
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- Greenhorn
- Posts: 10
- Joined: 31 Mar 2012, 02:11
Re: Ultimate Scavenger AI Mod (for 3.1)
who can explain to me the installation of the game only
Re: Ultimate Scavenger AI Mod (for 3.1)
I already did my best, and i'm not really good in explaining and tech support. Could someone else try? Maybe in spanish?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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- Greenhorn
- Posts: 10
- Joined: 31 Mar 2012, 02:11
Re: Ultimate Scavenger AI Mod (for 3.1)
noq are very gentle and you mod this poster but nesecito someone explain to me but maybe I did my install aya something you do not understand to continue your good work noq. ¿GIANI maybe you help me?. Or else explain to me
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- Greenhorn
- Posts: 10
- Joined: 31 Mar 2012, 02:11
Re: Ultimate Scavenger AI Mod (for 3.1)
bueno lo traduce: ayuda eres muy gentil noq pero nose como instalar el mod GIANI tu me puedes ayudar please.....
Re: Ultimate Scavenger AI Mod (for 3.1)
Scav Nexus concept..
- Attachments
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- nextrack.zip
- (242.17 KiB) Downloaded 214 times
Re: Ultimate Scavenger AI Mod (for 3.1)
Scav vtol factory concept
- Attachments
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- scavvfact.zip
- (360.36 KiB) Downloaded 204 times
Re: Ultimate Scavenger AI Mod (for 3.1)
Both those look good! Maybe some tweaks though?
Nexus concept:
* Maybe cammo the black housing of the turret?
* Purple / red part looks a bit too "un-scavy"
VTOL factory concept:
* Control tower base marble texture looks a bit weird.
* On the factory building, there isn't a door big enough to get a helicopter out?
** Maybe have windows on side of building (or in roof) and then at the end of the building have a big shutter / garage door type thing?
Nexus concept:
* Maybe cammo the black housing of the turret?
* Purple / red part looks a bit too "un-scavy"
VTOL factory concept:
* Control tower base marble texture looks a bit weird.
* On the factory building, there isn't a door big enough to get a helicopter out?
** Maybe have windows on side of building (or in roof) and then at the end of the building have a big shutter / garage door type thing?
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- Greenhorn
- Posts: 10
- Joined: 31 Mar 2012, 02:11
Re: Ultimate Scavenger AI Mod (for 3.1)
and install the mod???
Re: Ultimate Scavenger AI Mod (for 3.1)
The scavenger vtol factory looks like for vigilance and not for making vtols...Berg wrote:Scav vtol factory concept
And the tower of the factory looks weird.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Ultimate Scavenger AI Mod (for 3.1)
I sent you a pm.soldadomiguee wrote:and install the mod???
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Ultimate Scavenger AI Mod (for 3.1)
I know i said vtol concept factory but for a better name its just a air factory of sorts.Giani wrote:The scavenger vtol factory looks like for vigilance and not for making vtols...
Who said it was gona make vtol could be choppers or even hang gliders for all I know atm
Well the original turret is like a pecking chicken from deep dark Africa, a hybrid black and other colours so this begs the question whats a scary colour?aubergine wrote: * Purple / red part looks a bit too "un-scavy"
What does a virus implanting brain washing turret look like? what what what...
Re: Ultimate Scavenger AI Mod (for 3.1)
It doesnt "brain wash", it hacks...Berg wrote:I know i said vtol concept factory but for a better name its just a air factory of sorts.Giani wrote:The scavenger vtol factory looks like for vigilance and not for making vtols...
Who said it was gona make vtol could be choppers or even hang gliders for all I know atm
Well the original turret is like a pecking chicken from deep dark Africa, a hybrid black and other colours so this begs the question whats a scary colour?aubergine wrote: * Purple / red part looks a bit too "un-scavy"
What does a virus implanting brain washing turret look like? what what what...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Ultimate Scavenger AI Mod (for 3.1)
Giani wrote:It doesnt "brain wash", it hacks...
then are the units manned or unmanned are the scav soldiers brainwashable I think this all has been discussed before and the conclusion was units have men in them...
I know this will start something that is not relevant to this thread...
And what should the turret look like giani