User manual: Tech tree

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karamel
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User manual: Tech tree

Post by karamel »

Hello all

I'm "new" to Warzone (finished the campaign twice) and was overwhelmed by the complexity of the tech tree as shown on the site.

I started to rework it to display it in a more good looking manner, as it would be in the appendix of an old printed user manual (based upon version 2.3.9). Here is what it looks like for the machine gun branch. I'm not fixed with the licence, consider it being CC-by-sa, GPLv2 or any later for now (GFDL may come in the future…). As it is GPL'd, here is the svg source code, for Inkscape.

This made me note that the site tech tree has a small error on the Twin/Heavy machinegun and ASPDB Bullets MkX path but that't not a big thing.

What do you think about it? I'm working on the other branches, it may take a while and I prefer to have constructive critics while I have only one or two documents to update :roll:


Update: list of all branches
Last edited by karamel on 23 Oct 2012, 20:28, edited 6 times in total.
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JDW
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Re: User manual: Tech tree

Post by JDW »

This is really quite good. Keep it up. I like the simplified feel of it. Will indeed be useful for a noob like me.
Be sure to make it easy for you to update for any changes in the stats between versions.
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aubergine
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Re: User manual: Tech tree

Post by aubergine »

Great work! I've also been trying to get my head around the tech tree recently so great to see someone else working in this area. That diagram you did is really easy to understand, well done! I hope you do more of the branches as well :)

BTW, I made a list of what I believe to be all the branches here: viewtopic.php?f=35&t=8801&start=90#p96073
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cybersphinx
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Re: User manual: Tech tree

Post by cybersphinx »

In theory, you could just put up the uncompressed svg to view it in a browser. In practice, no other program seems to like the files inkscape generates...
We want information... information... information.
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Iluvalar
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Re: User manual: Tech tree

Post by Iluvalar »

with all the energy spent into that lately. It would be simpler to make a decent tech-tree that is coherent with itself as a mod XD.
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effigy
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Re: User manual: Tech tree

Post by effigy »

I like the color separation for ROF vs. Damage :-) ...would be nice to have in the game itself :lecture:
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: User manual: Tech tree

Post by NoQ »

This made me note that the site tech tree has a small error on the Twin/Heavy machinegun and ASPDB Bullets MkX path but that't not a big thing.
Impossible. The guide is generated automatically from the actual stat files. You are probably referring to something like that.
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karamel
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Re: User manual: Tech tree

Post by karamel »

Strange. On one hand it releaves myself on all the values, on the other hand I haven't seen any fork in game in machinegun tree before reseaching heavy machinegun.

I've checked prresearch.txt for it, it is consistent with in-game (version 2.3.9) and heavy machine gun research page (the contrary would be strange according to what you said), but the schema seems wrong, linking heavy machinegun to apdsb mk1 instead of mk2.
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Re: User manual: Tech tree

Post by zany »

this version is better than the one on the site. can you make a complete version?
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JDW
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Re: User manual: Tech tree

Post by JDW »

zany wrote:this version is better than the one on the site. can you make a complete version?
To be honest, the tech tree documentation in the guide isn't bad at all. Having said that, I believe that this guide will compliment the official one nicely. Even if it's not included, I'm sure it will always be easily available here or in some other form.
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karamel
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Re: User manual: Tech tree

Post by karamel »

It takes quite some time to get all these screenshots and lay it all…

Here is the flamer branch and its source.

I fear the canon branch, I don't know how I could fit it in a single page… I've printed the two branches, the blue background doesn't render well on paper, grey and green turrets sink into it. Lightening it may be a solution but it's not much a problem for screen display, I'll see it later (but I still rember those good old manuals or sheets to read while your computer is turned off :roll: ).
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karamel
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Re: User manual: Tech tree

Post by karamel »

I've just finished the rocket branch (see also source), but it does not include the missile branch (scourge, seraph and archangel), just because it won't fit in and bonuses are separated.
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driver4
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Re: User manual: Tech tree

Post by driver4 »

Thanks for making this tech tree, it looks great so far.
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aubergine
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Re: User manual: Tech tree

Post by aubergine »

Yup, these tech trees are awesome - they give exactly the right level of detail and are very easy to understand. Great work Karamel!
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karamel
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Re: User manual: Tech tree

Post by karamel »

After a loooong time here is one more branch : propusions (along with sources). Not the most usefull but it has to be done…

The next one should be bodies. Thanks for your support (and usage too), it helps me to go further.
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