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Re: New HQ

Posted: 08 Oct 2007, 11:58
by Rman Virgil
...........

*1st - I like the sandy brick HPs for NO reason at all, a purely subjective appeal.

* But then, when I put a little thought into it - I like 'em even more.

* To start - there form serves many functions.

* They match the terrain - camo, don't ya know, is a good thing in combat.

* I do a lot of shooting (screens & machinima) and the geometry-texturing technique used hold up extraordinarily well during Extreme Close-ups (the whole distance spectrum for that matter - aka LOD)... way better than the originals. Actually, an ingenious design solution under the circumstances. If & when the "Drive" feature is fully implemented, this LOD is gonna shine even more in that FP PoV GPM experience, me thinks

* I have thought deeply about the WZ 2100 back-story: day to day life, scarcity of resources & an attentuated  manufacturing base more focused on the War Machine than iPods, scateboards or any items normaly found in your local mall. Which is to say I believe there would be a real heterogenous mixture of high-tech, low-tech, & recycled improvisations.

* On a closing note - While Alexander was conquering most of the known world with his disciplined & inspired war machine - he simultaneously saw to the design & building of civil & warfare structures (outta local materials like brick & stone) - even an entire city which came to be known as Alexandria.

- RV :)

Re: New HQ

Posted: 09 Oct 2007, 02:11
by Serman
Ah, okay then about the wall. That's understandable.  :)

Also, you should change this topic's name to something like "New PIEs" or "New Models"

Cause right now it's much more than just an HQ. xD

Re: New HQ and other pies...

Posted: 09 Oct 2007, 02:12
by lav_coyote25
done!  ;D

Re: New HQ and other pies...

Posted: 09 Oct 2007, 20:18
by Giel
Looks nice Grim. I especially like the barbed wire on top of the wall. Though I wouldn't want to sit on the top of that wall ;)

Re: New HQ and other pies...

Posted: 09 Oct 2007, 22:07
by Serman
I take everything back, that looks simply amazing!!!

especially the barbed wire! that's a new one!

I think we have our winner here.  :P

I also see that you're holding out on us.
You've made a new viper body also.  :P

Re: New HQ and other pies...

Posted: 09 Oct 2007, 23:25
by DevUrandom
Do I need to say this looks gorgeous? ;)

Re: New HQ and other pies...

Posted: 10 Oct 2007, 02:15
by Serman
If you can, please make the teamcolors on the walls a little darker, and stained looking.

Otherwise, they're a bit too bright. Or the green one, anyway.

Re: New HQ and other pies...

Posted: 10 Oct 2007, 13:28
by NucNut
is this a pic of WIP wheels? Looks interesting... Like twin exhuast pipes...

Re: New HQ and other pies...

Posted: 10 Oct 2007, 21:15
by Terminator
Is it possible to make some kind of animation for wheels ? or "Simulation" of animation =) I remember in wz there was a something like that for cyborgs(moves) & something else

Re: New HQ and other pies...

Posted: 10 Oct 2007, 21:33
by Kamaze
Terminator wrote: Is it possible to make some kind of animation for wheels ? or "Simulation" of animation =) I remember in wz there was a something like that for cyborgs(moves) & something else
Afaik, no.
The current animation is handled by simples frames like a sprite animation.
Maybe you want to pickup the work and replace PIE with 3ds (http://lib3ds.sourceforge.net/) for example :)