New HQ and other pies...

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Rman Virgil
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Re: New HQ

Post by Rman Virgil »

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* This technique first impressed me when I did extreme close-ups of your Hardpoints a while back - no matter how close I brought the camera they still looked magnificent and any of the orginal Pumpkin GFX in the frame suffered by comparison.

* I know there are inherent source-related limits to how good WZ GFX can look in-game but your solution is extremely effective.

* Your line details & textures here are quite eye-catching (I'd like to see this against your desert tertiles).

* Rather than make assumptions - what is your final goal here ?

- RV :)
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Commander_Keyes
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Re: New HQ

Post by Commander_Keyes »

Gratz from the commander, this really looks great!
*promotes to chief engineer*
Kamaze
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Re: New HQ

Post by Kamaze »

Looks awesome, it fits very good to the "warzone style", are these textures the final textures? Somehow i like them :)
This thick borders on the top of the tracks could be the player color indicator.
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Commander_Keyes
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Re: New HQ

Post by Commander_Keyes »

Great, now this really looks like a Heavy/Medium body, the current ones rather remember me of an amphibic car :S
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Deathguise
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Re: New HQ

Post by Deathguise »

Wow, that's impressive - i agree with Kamaze about the team color part, personally i reckon the team coloring should be quite minimal - enough to identify who the tank belongs but not overpowering like the originals.

The textures are good, like some kind of pseudo-camouflage that doesn't ovepower the other texture details.
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Kayiaxo
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Re: New HQ

Post by Kayiaxo »

It does looks nice, however I prefer a bit more different colors on it.
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Credits to Kacen for making the image.
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Rman Virgil
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Re: New HQ

Post by Rman Virgil »

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* Ahh-ha...... the cat is outta the hat.

* Wouldn't hesitate a second swapping out those tracks for the originals...... as for the body, I'd put it in place of the Python and play happily ever after. One can dream, eh ?

* RV :)
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Chojun
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Re: New HQ

Post by Chojun »

Dead sexy, Grim  :D
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lav_coyote25
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Re: New HQ

Post by lav_coyote25 »

:o...woah!
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: New HQ

Post by Rman Virgil »

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* NOW those are the type of trees that'll give ya nightmares 'bout "Nuclear Winter" & finding your way through such a post holocaust world.....

* Greater immersion, versimillitude, willing suspension of disbelief ..... even trees in a combat game, crafted just so, can heighten the experience of thoroughly occupying that world in your imagination.

- RV :)
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Trust
Echo
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Kayiaxo
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Re: New HQ

Post by Kayiaxo »

Watch out for greenpeace !

Anyway, I hope your work makes it into the game :)
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Credits to Kacen for making the image.
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