Page 2 of 2

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 22 Sep 2019, 22:46
by Berg
If you download a mod where is it stored >.
IN the Autoload folder?

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 22 Sep 2019, 22:53
by andrvaut
No.

Code: Select all

mods/downloads

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 17 Nov 2019, 20:58
by andrvaut
UPD
*The observer wins with the first team.

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 29 Dec 2019, 15:27
by Emperor
I use the 3.3.0 build of the game, how do i use this mod in singleplayer battle? I would like to see how the different AI's work against each other. It shows that the mod is active in the left top corner. but there is nothing i can do or do i miss something? (sorry if this question is stupid but i am a noob with mods for warzone)

Thanks in advance for the answer.

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 30 Dec 2019, 11:03
by andrvaut
@Emperor
1) use a map with a slot for the observer. (you can download them here: https://wz2100.euphobos.ru/maps/)
2) put the mod in mods/autoload. (when the mod is on, it is written in the upper left corner)
3) create a room and occupy the observer slot.

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 28 Apr 2020, 22:48
by andrvaut
Big update mod.
- The logic for determining the winners is placed in a separate file and synchronized.
- Rules for determining observers have been clarified
- The output of one of the participants is correctly processed
- The rules for determining the winners have been clarified
Archive adapted for 3.3.0 mod in attach.

The mod is proposed for inclusion in the master:
https://github.com/Warzone2100/warzone2100/pull/732
In the mod, there are other changes from the master version:
- starting research changed
- updated barrel drop algorithm
- template opening code fixed

Today I met a mod-map in the lobby in which there was an attempt to open the map in the old code for determining the defeat.
It was a bad idea, as it causes desynchronization... Well, you can not add a mod to the map, but use the mod in mods/autoload/

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 03 May 2020, 15:00
by speedsterharry
I used your (and NoQ) Spectator mod to watch an epic battle in T3 with only AIs. It worked well on Anomalies and Colosseum maps. However, I noticed the music kept changing every few seconds (very nerve wrecking). The bug triggered right away on Anomalies and after several minutes on Colosseum.
I'm on 3.3.0 and Linux Mint 19.3

Great job for the mod anyway !

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 07 May 2020, 09:49
by andrvaut
Thanks for the feedback.
The sound is really broken :(

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Posted: 14 Jun 2020, 23:24
by andrvaut
Many bug fixes.
Corresponds to the commit a196b50751d9466e67766f07612ac138429b86fe
https://github.com/Warzone2100/warzone2100/pull/732