Not funny at allReg312 wrote:i think you should set difficulty to "easy" in game settings
I hope it doesn't affect multiplayer
Oh well you won this round (:
Not funny at allReg312 wrote:i think you should set difficulty to "easy" in game settings
No. The difficulty level used to affect multiplayer power generation, though, but I fixed that.NoQ wrote:Not funny at allReg312 wrote:i think you should set difficulty to "easy" in game settings
I hope it doesn't affect multiplayer
Oh well you won this round (:
Reg312 wrote:i made new 7-th version of this mod
in this version i added two new start options and adjusted some things in "balance"
also added more low oil maps with included mod
part of change log:
- new option "reveal map"
variant 1: set satellite uplink centers for 2 seconds for each player
variant 2: reveal map without time limit
- fixed conflict with iluvalar's mods and other mods which have structures.txt
if other mod was loaded first then game options get wrong names but WZ dont crash
- improve tracked propulsion (weight 650% -> 575%)
- new technology level T1_with_base (aviable from structure limit screen)
- new technology level T1.5 (aviable from structure limit screen)
- flashlight laser no more become removed when pulse laser researched
don't know what else i can do interesting in WZ
i made all that i wanted while playing WZ
iluvalar's instrucion here viewtopic.php?f=5&t=7778xXSpecialsoulXx wrote: HOW I CAN INSTALL THE MOD IN A MAP ...?? can somebody say me ><! tnx
good wishNoQ wrote:Yet another wish here ... is it easy enough to split balance changes and start options into separate mods? (: