[MOD]Balance & start options/Proposals for options & balance
Re: [MOD] HO Balance & options / Proposals for the balance
It seems to make vtol's almost useless with bombs, I thought it was fine with aa, but now it seems everything can kill it better.
Error: Keyboard not found. Press any key to continue.
~Co-Founder of the clan BDC.
~Co-Founder of the clan BDC.
Re: [MOD] HO Balance & options / Proposals for the balance
in original 2.3.8 one thermite bomb (T2) kills vengeance tracks by 1 hit (top T3)kracker wrote:It seems to make vtol's almost useless with bombs, I thought it was fine with aa, but now it seems everything can kill it better.
i hope bombs in mod still usable
Re: [MOD] HO Balance & options / Proposals for options & bal
Does it work for you ? When opening limit screen in 2.3.8
::: VLO parse error: Structure Stat bmod-techlevel not found at line 32, text: 'bmod-techlevel'
however, it work in 2.3-ilu1 (dev branch in between 2.3.9). On what version are you developping this ? ^^
I must say WOW. Thes are real nice idea (how i never tough about that for myself Oo ?).
I just need to warn you : those .slo script are short lived. We dont know the futur of them and there might be heavy changes to make them functionnal in futur version.
But again : Wow. Functionnal peace time is something... Making it adjustable in lobby is just wow...
::: VLO parse error: Structure Stat bmod-techlevel not found at line 32, text: 'bmod-techlevel'
however, it work in 2.3-ilu1 (dev branch in between 2.3.9). On what version are you developping this ? ^^
I must say WOW. Thes are real nice idea (how i never tough about that for myself Oo ?).
I just need to warn you : those .slo script are short lived. We dont know the futur of them and there might be heavy changes to make them functionnal in futur version.
But again : Wow. Functionnal peace time is something... Making it adjustable in lobby is just wow...
Heretic 2.3 improver and proud of it.
Re: [MOD] HO Balance & options / Proposals for options & bal
1) i think my mod conflict with your, clean up map folder. it works on clean WZ 2.3.8Iluvalar wrote:Does it work for you ? When opening limit screen in 2.3.8
::: VLO parse error: Structure Stat bmod-techlevel not found at line 32, text: 'bmod-techlevel'
however, it work in 2.3-ilu1 (dev branch in between 2.3.9). On what version are you developping this ? ^^
I must say WOW. Thes are real nice idea (how i never tough about that for myself Oo ?).
I just need to warn you : those .slo script are short lived. We dont know the futur of them and there might be heavy changes to make them functionnal in futur version.
But again : Wow. Functionnal peace time is something... Making it adjustable in lobby is just wow...
I use structure items like bmod-techlevel for set options from structure limit screen
may be u have loaded another modded structures.txt and my file was not load
2) About scripts. what dev planning to do with scripts?
i hope i could rewrite scripts in next versions
also i hope developers can realise some of options like peace time
and i hope in future i could build WZ by myself and rewrite scripts in C
3) I cant host much players, help me with testing
my scripts was not fully tested
Re: [MOD] HO Balance & options / Proposals for the balance
1 bomb, 1 actual bomb or the whole load? And try Thermal armor.Reg312 wrote:in original 2.3.8 one thermite bomb (T2) kills vengeance tracks by 1 hit (top T3)kracker wrote:It seems to make vtol's almost useless with bombs, I thought it was fine with aa, but now it seems everything can kill it better.
i hope bombs in mod still usable
Error: Keyboard not found. Press any key to continue.
~Co-Founder of the clan BDC.
~Co-Founder of the clan BDC.
Re: [MOD] HO Balance & options / Proposals for the balance
i tested it with cheat code "research all", all armor upgrades were researchedkracker wrote:1 bomb, 1 actual bomb or the whole load? And try Thermal armor.Reg312 wrote:in original 2.3.8 one thermite bomb (T2) kills vengeance tracks by 1 hit (top T3)kracker wrote:It seems to make vtol's almost useless with bombs, I thought it was fine with aa, but now it seems everything can kill it better.
i hope bombs in mod still usable
and it was 1 bomb, not whole load
1 thermite bomb killed vergeance trucks scourge
thermite bombs have 200 flame damage per second for 20 seconds
with bomb upgrades it becomes 350
350 - 100 (vengeance thermal armor) = 250
250 * 20 s = 5000
vengeance scourge has 4500 life
this kind of damage has one good option - it not count, if 2 bombs were hit then incendiary damage becomes equal from 1 bomb
Re: [MOD] HO Balance & options / Proposals for options & bal
Every armor upgrade increases HP by 30%. Every thermal armor upgrade upgrades thermal armor by 40%. How many armor upgrades do you already have when you invent vengeance? I believe even pythons can't usually be killed by a single bomb. I've seen it in skirmish games many times.
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Re: [MOD] HO Balance & options / Proposals for options & bal
what can i say if people dont believe me? Maybe you belive your eyesNoQ wrote:Every armor upgrade increases HP by 30%. Every thermal armor upgrade upgrades thermal armor by 40%. How many armor upgrades do you already have when you invent vengeance? I believe even pythons can't usually be killed by a single bomb. I've seen it in skirmish games many times.
Just try it yourself
.....i made video for you
http://www.youtube.com/watch?v=CJdm3YJusgc
Re: [MOD] HO Balance & options / Proposals for options & bal
You've already been told why your video is irrelevant. In your video, vengeance is unupgraded both in sense of hit points and in sense of thermal armor. In a real game, you can't get vengeance body without researching a lot of armor upgrades first, so the situation depicted in a video has nothing to do with the actual game. Try starting the game at T3, so that your enemy had some upgrades too, and see the difference. Try giving thermite bomber to enemy and vengeance to you and see the difference.
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Re: [MOD] HO Balance & options / Proposals for options & bal
you know, i test all what i sayNoQ wrote:You've already been told why your video is irrelevant. In your video, vengeance is unupgraded both in sense of hit points and in sense of thermal armor. In a real game, you can't get vengeance body without researching a lot of armor upgrades first, so the situation depicted in a video has nothing to do with the actual game. Try starting the game at T3, so that your enemy had some upgrades too, and see the difference. Try giving thermite bomber to enemy and vengeance to you and see the difference.
may be you dont know about cheat code "research all"???? i tested fully researched vengeance!!
http://guide.wz2100.net/cheats
research all Gives you everything researched
and in video you can see actual vengeance HP at 1:35
oh! i know. you must know! flame damage not applied to your own units.
you can not test thermite bomb at unit belonging to you
Last edited by Reg312 on 15 Sep 2011, 09:53, edited 1 time in total.
Re: [MOD] HO Balance & options / Proposals for options & bal
"research all" doesn't give other players all technologies. The vengeance tank in your video belongs to player #1, while you used the cheat for player 0 only, hence it remains unupgraded.
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Re: [MOD] HO Balance & options / Proposals for options & bal
at 1:15 you can see that i applied "research all" for player 1NoQ wrote:"research all" doesn't give other players all technologies. The vengeance tank in your video belongs to player #1, while you used the cheat for player 0 only, hence it remains unupgraded.
i know why you not believe
maybe you test damage at your own units
flame damage not applied to your own units.
test steps:
1) start game
2) enter debug mode
3) write "research all"
4) make 1 vtol with thermite bomb (design it, then ctrl+o)
5) ctrl+o and click to player 1 (your enemy)
6) write "research all"
7) make vengeance tracks scourge (design it, then ctrl+o)
ctrl+o and click to player 0 (you)
9) select thermite vtol and click to enemy vengence tank
10) click to ground after first hit
11) see how dying vengence tank
Re: [MOD] HO Balance & options / Proposals for options & bal
Ok, sorry, i wasn't attentive enough. I'll have a closer look later.
No.maybe you test damage at your own units
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Re: [MOD] HO Balance & options / Proposals for options & bal
Ok, had a closer look. In your video, a bomb doesn't kill anything. The only tank that dies is probably hit by two bombs; the other tanks stay alive, even though it's strange that the splash wasn't really symmetric. Probably the bombs don't really hit the target exactly.
Here is my video doing the same thing. It's clear that the tank survives with around 15% hit points, and the tank is the weakest possible on this tech level (my mortar tank has 4458 hit points); your rail gun tanks are a bit stronger.
http://www.youtube.com/watch?v=BnKtkip_9yA
What am i doing wrongly?
Here is my video doing the same thing. It's clear that the tank survives with around 15% hit points, and the tank is the weakest possible on this tech level (my mortar tank has 4458 hit points); your rail gun tanks are a bit stronger.
http://www.youtube.com/watch?v=BnKtkip_9yA
What am i doing wrongly?
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Re: [MOD] HO Balance & options / Proposals for options & bal
i think you should set difficulty to "easy" in game settingsNoQ wrote:Ok, had a closer look. In your video, a bomb doesn't kill anything. The only tank that dies is probably hit by two bombs; the other tanks stay alive, even though it's strange that the splash wasn't really symmetric. Probably the bombs don't really hit the target exactly.
Here is my video doing the same thing. It's clear that the tank survives with around 15% hit points, and the tank is the weakest possible on this tech level (my mortar tank has 4458 hit points); your rail gun tanks are a bit stronger.
http://www.youtube.com/watch?v=BnKtkip_9yA
What am i doing wrongly?
i tested it 1 time on easy - tank died
and 1 time on hard - tank survived
upd: at "normal" difficulty tank died