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Re: [mod]Next Research System (NRS) 2.3.9

Posted: 05 Nov 2012, 03:06
by shpooky_
Iluvalar wrote:Download
Ask here for the latest version.
trimmed 500 line quote
so wheres the link to this mod ?

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 05 Nov 2012, 05:34
by Iluvalar
Look in the last page, I posted :

Rush : classic 7 1/4 oil per player
Oligarchy : 6 oil per player
Hexed : 12 oil per player
And now I give you
Hourglass : 35 oil per player (up to 140 in duel mouhaha)

If you dont want to play the mod in those map, just lauch any of them as a mod.

I suggest you load the closest amount of oil to your map as I make changes to fit best each experience. Have fun.

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 07 Nov 2012, 01:43
by shpooky_
Iluvalar wrote:Look in the last page, I posted :

Rush : classic 7 1/4 oil per player
Oligarchy : 6 oil per player
Hexed : 12 oil per player
And now I give you
Hourglass : 35 oil per player (up to 140 in duel mouhaha)

If you dont want to play the mod in those map, just lauch any of them as a mod.

I suggest you load the closest amount of oil to your map as I make changes to fit best each experience. Have fun.
thx

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 16 Dec 2012, 05:42
by Iluvalar
NRSpV147

When you fight with a huge amount of units, many projectiles will hit the wrong target in the mass. This effect wasn't taken into account yet in the balance so I made a new version :) . It is very likely that I change the cannon personnality in the next days. I might tune the AI for the last changes soon.

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 14 Feb 2013, 17:31
by Goth Zagog-Thou
Hello there, Iluvalar. :)

Any news on NRS lately? I enjoyed playing it in MP, wondered if you were still working on it.

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 15 Feb 2013, 22:14
by Iluvalar
Apparently, there is no more 2.3.9 MP games at all. I was waiting for a fix, but since 3.1 was feature less, the lobby that was operational for beta 2 is bound to be functional with 3.1. If the devs were willing to fix the server, by now it would be done.

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 15 Feb 2013, 22:59
by Merowingg
Damn it.. so I am to begin to sing "Time to say goodbye?"

Iluvalar good to see you man :3

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 15 Feb 2013, 23:02
by Reg312
I dream some day NRS will migrate to 3.1 :roll:

it was nice interesting to discover NRS features and different NRS gameplay

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 16 Feb 2013, 03:10
by Iluvalar
Right now, it seem more likely it gonna migrate to 2.4 :-/

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 17 Aug 2013, 04:49
by Iluvalar
some screen shot of my today's game :)

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 29 May 2014, 07:44
by AK_ROSH
hi.. still maintaining the source?

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 03 Jun 2014, 16:28
by Iluvalar
I don't add more features now. But if you found a bug, I'm listening to you.

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 15 Jun 2014, 22:48
by tehbananascavs
Uhmmmmmm i was wondering if you have anything on stats that allows scav bodys/structs to be built early in game?
NoQ said the nrs mod has early scav units...
and plz no scav war mini mod..
plus... Download?

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 25 Aug 2014, 18:29
by Iluvalar
Sorry didn't noticed you asked something.

The truck, bus and firetruck bodies are accessible from start for design. There is also the bus cannon and the mico rockets that are early researchable items. when applicable, those weapons unlock the relevant building and some other buildings can be built when you unlock the relevant weapon.

I think V146 up there is the last 2.3.9 compliant version i have. ↑

I hope it answer your questions.

You can also build scavengers as civilians and wall them into a "city" in order to make money from theirs workforce from start in the factories.

You cant :
-design buggies due to game limitation.
-use or design scavenger units. I felt that they couldn't be balanced in the bigger picture unless I force the opponent player to drive on them to kill them. Which would have been a completly strange gameplay.
-use the other weapons (weaker similar flamer, machine gun and mortar) since I didnt felt those weapon were enough disting

Re: [mod]Next Research System (NRS) 2.3.9

Posted: 30 Aug 2014, 14:45
by Z3BR4_Ven
Hi can u please send me the download details.

Kind regards
Z3BR4