NRSpV116
I didnt found any better visual help than this one :
Code: Select all
Missiles → Laser → Quark → Missiles → Laser → Quark →
↑↑ ↑↑ ↑↑ ↑↑ ↑↑ ↑↑
Mg → Cannon → Mortar/gauss → Flamer → Rockets → BB →
↑↑ ↑↑ ↑↑ ↑↑ ↑↑ ↑↑
Quark → Missile → Laser → Quark → Missile → Laser →
↑↑ ↑↑ ↑↑ ↑↑ ↑↑ ↑↑
BB → Mg → Cannon → Mortar/gauss → Flamer → Rockets →
I tried to reflect that in the tech tree. The first 6 weapons are the ring of 6.
Then you have the cycle of 3 "Missiles,Laser, Quark" that repeat all the time.
NRSpV118
*bug fix : I was scaling the mortar ROF before adding the howy to them. The mortars will fire slower than in V117 but still faster than v112 (and standard)
*Lot of small fine tuning in the weapon lines as well.
*And in the armor amount. after removing the vtol weapon (always more brutal) in the mean damage equation.
*Removal of the nexus and infinity lab again. If you are wise enough to build them, you are wise enough to build an omega lab and make a research upgrade with it instead. Sadly, Noobs are getting mad with those speed labs.
*Increased virus tower (still inneficient in 1v1, but do no wait 8 player of equal skill to be decent)
*Reduced flagship price. If you really know how to use it and accept the micromanagement task, it gonna worth it.