[mod]Next Research System (NRS) 2.3.9
- TheBurlak20
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- Posts: 19
- Joined: 22 Jan 2009, 01:45
- Location: Poland
Re: [mod]Next Research System (NRS)
Ok ok, but I found two problems. The first is dead previously saved game. The second in a skirmish with the choice of the limit structure, the second tab causes the game off.
My English sucks...
Re: [mod]Next Research System (NRS)
lost of previously saved game is inevitable.
I'll take a look for the limits, but why would you change the limits of that perfect mod ? hahaha
Here is a screen of my first prestige victory in origami. it was a 6vs1(3+3 no cheat ai vs me)
I'll take a look for the limits, but why would you change the limits of that perfect mod ? hahaha
Here is a screen of my first prestige victory in origami. it was a 6vs1(3+3 no cheat ai vs me)
Heretic 2.3 improver and proud of it.
Re: [mod]Next Research System (NRS)
That looks more to simcity than to wz
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
- TheBurlak20
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- Posts: 19
- Joined: 22 Jan 2009, 01:45
- Location: Poland
Re: [mod]Next Research System (NRS)
Would do well to get it to work, not everyone has time to sit for hours at the computer.Iluvalar wrote:lost of previously saved game is inevitable.
VTOL's and cyborgs are annoying. I prefer to play only with tanks.Iluvalar wrote:I'll take a look for the limits, but why would you change the limits of that perfect mod ? hahaha
My English sucks...
Re: [mod]Next Research System (NRS)
If you want to continue your game, simply load the same version. Oo?
VTOL's and cyborgs are important part of the balance, I do not guarantee the resulting balance without them.
VTOL's and cyborgs are important part of the balance, I do not guarantee the resulting balance without them.
Heretic 2.3 improver and proud of it.
Re: [mod]Next Research System (NRS)
good balance ≠ good game
Re: [mod]Next Research System (NRS)
s/=/=>/
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
- TheBurlak20
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- Posts: 19
- Joined: 22 Jan 2009, 01:45
- Location: Poland
Re: [mod]Next Research System (NRS)
I played NRSv 111, wrote the game because I had to leave the house. When I came back I wanted to finish his game but, saved the game does not load.Iluvalar wrote:If you want to continue your game, simply load the same version. Oo?
My English sucks...
Re: [mod]Next Research System (NRS)
Can you reproduce that ? Give me a step by step procedure to reproduce it ?
Heretic 2.3 improver and proud of it.
- TheBurlak20
- Rookie
- Posts: 19
- Joined: 22 Jan 2009, 01:45
- Location: Poland
Re: [mod]Next Research System (NRS)
There is nothing to explain I started the game I set all that was needed, I played an hour, I wrote and turned off. When I got home and wanted to continue the game, turned it, and when you load the game just came out to the main menu.
My English sucks...
Re: [mod]Next Research System (NRS)
How do you start the game ?
Heretic 2.3 improver and proud of it.
- TheBurlak20
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- Posts: 19
- Joined: 22 Jan 2009, 01:45
- Location: Poland
Re: [mod]Next Research System (NRS)
Map Concrete T1. I am in position five, two opponents in positions three and seven. Do not change anything in the limit of buildings. No scavengers, distance fog, locked teams, high levels of energy and without bases.
It's probably all.
Send you my save game?
It's probably all.
Send you my save game?
My English sucks...
Re: [mod]Next Research System (NRS)
how do you load the mod then ?
Heretic 2.3 improver and proud of it.
- TheBurlak20
- Rookie
- Posts: 19
- Joined: 22 Jan 2009, 01:45
- Location: Poland
Re: [mod]Next Research System (NRS)
Warzone 2100\mods\multiplay
"E:\Gry\Warzone 2100\warzone2100.exe" --mod_mp 8c-NTW_NRSpV111.wz
Game in version 2.3.8
"E:\Gry\Warzone 2100\warzone2100.exe" --mod_mp 8c-NTW_NRSpV111.wz
Game in version 2.3.8
My English sucks...