Scavenger Mod V2.0 Released!
Posted: 02 Jul 2011, 03:54
I decided to release this "god-forsaken" mod after i left it behind for almost 2 years
deadworker asked me if i could make my buggy & unstable ScavMod v1.1 ALPHA compatible to 2.3.x release, i soon realized that long time ago i was developing a more stable release of my ScavMod, but i left it behind.
I appologize for the looooong delay you guys have to wait for a more stable release of this mod.
So... that's enough of chit-chat, let's go for some features of this mod:
- This version is far much stable than the previous one. It was supposed to be named as v1.0 beta, but to avoid confusion, i decided to jump out to 2.0 series.
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- This mod is NOT designed for competitive MP games, you soon will realize by it's outdated game-balancing & tech-tree (it's different and can be confusing), it's more for Skirmish & Comp-Stomp (Coop) matches.
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- The AI that my Scavenger Mod uses is the Pumpkin Studios's 1.04 Patch AI, it's a far better than the current stock AI. Still, it produces the same old Project tanks.
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- Almost all structures in the mod are Scavenger-themed, except for the weapons & LasSat Command Post
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- Each Scavenger Body the player aquires has a different propulsion model to fit better their body, except for a few of them (3 light scav bodies)
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- There are 3 helicopter slots, only change the weapons they use, don't change their propulsion as well their bodies.
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There a few more features to list, but i'll let you see for yourself.
Feel free to help me pointing out any issues & bugs you find, so i can make this mod better in future releases.
License: Public Domain (CC-0): do whatever you want with my work
Regards BP
Note to moderation: i request the WZ Staff to lock the older thread on the following link: viewtopic.php?f=10&t=3591
deadworker asked me if i could make my buggy & unstable ScavMod v1.1 ALPHA compatible to 2.3.x release, i soon realized that long time ago i was developing a more stable release of my ScavMod, but i left it behind.
I appologize for the looooong delay you guys have to wait for a more stable release of this mod.
So... that's enough of chit-chat, let's go for some features of this mod:
- This version is far much stable than the previous one. It was supposed to be named as v1.0 beta, but to avoid confusion, i decided to jump out to 2.0 series.
------------------------------------------------------------------------------------------------------------------------------------------
- This mod is NOT designed for competitive MP games, you soon will realize by it's outdated game-balancing & tech-tree (it's different and can be confusing), it's more for Skirmish & Comp-Stomp (Coop) matches.
------------------------------------------------------------------------------------------------------------------------------------------
- The AI that my Scavenger Mod uses is the Pumpkin Studios's 1.04 Patch AI, it's a far better than the current stock AI. Still, it produces the same old Project tanks.
------------------------------------------------------------------------------------------------------------------------------------------
- Almost all structures in the mod are Scavenger-themed, except for the weapons & LasSat Command Post
------------------------------------------------------------------------------------------------------------------------------------------
- Each Scavenger Body the player aquires has a different propulsion model to fit better their body, except for a few of them (3 light scav bodies)
------------------------------------------------------------------------------------------------------------------------------------------
- There are 3 helicopter slots, only change the weapons they use, don't change their propulsion as well their bodies.
------------------------------------------------------------------------------------------------------------------------------------------
There a few more features to list, but i'll let you see for yourself.
Feel free to help me pointing out any issues & bugs you find, so i can make this mod better in future releases.
License: Public Domain (CC-0): do whatever you want with my work
Regards BP
Note to moderation: i request the WZ Staff to lock the older thread on the following link: viewtopic.php?f=10&t=3591