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Justice Pass

Posted: 08 Nov 2010, 01:33
by lav_coyote25
A pass is a route through a range of either high or low areas that provides the least amount of problems... ok, now as reality sinks in , try to survive. all bases have 5 trucks. all bases have a control center. all bases have at least 4 resouce wells in base. all bases have at least 2 to 4 more resources fairly close by... if you can find em , keep em... good luck. and god speed. :lol2:

Have fixed the unreachable resource in middle of the map... strange thing... :annoyed: :hmm: see post 6 for the new file....thnxs.

Re: Justice Pass

Posted: 09 Nov 2010, 18:58
by Rman Virgil
.

Cool title.

Love the rolling topography, it's naturally flowing asymmetry and the variant elevations which have a visceral appeal to that landscape vista-panorama instinct. Base platforms interestingly intricate and the surrounding nooks present varied tactical opportunities on defense and imperial expansion.

Played in Ski once so far for basic testing.

Out of position 0 as Team A vs. Players 1 - 7 allied as locked Team B - at hardest difficulty.

A.I. PF-PW was outstanding - found not a single hitch anywhere. All Oil was claimed within 8 1/2 minutes (but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)

By the 12 1/2 minute mark most of the A.I.s were attacking me. It wasn't a pretty sight. ;)

I will go back now for the pure joy of the challenge.

I'll post anything else that comes up, by & by.

- Regards, Rman. :hmm:
.

Re: Justice Pass

Posted: 09 Nov 2010, 21:35
by lav_coyote25
(but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)
you wouldnt happen to have taken a screen shot of that eh? no biggie if not... and yeah that is strange... :hmm:

Re: Justice Pass

Posted: 10 Nov 2010, 02:51
by Rman Virgil
(but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)
lav_coyote25 wrote:you wouldnt happen to have taken a screen shot of that eh? no biggie if not... and yeah that is strange... :hmm:
I didn't Lav.... but I can repro readily. :3

Here ya go.

- Regards, RV :hmm:
.

Re: Justice Pass

Posted: 10 Nov 2010, 07:22
by lav_coyote25
Rman Virgil wrote:
(but 1 - dead center of the map, right in the midst of an active base. Never saw that. Weird but minor.)
lav_coyote25 wrote:you wouldnt happen to have taken a screen shot of that eh? no biggie if not... and yeah that is strange... :hmm:
I didn't Lav.... but I can repro readily. :3

Here ya go.

- Regards, RV :hmm:
.

holy smokes!! :annoyed: :stressed: O_o :shock: :oops: ok!! i know what it is!!! :geek: :lecture: it is the same as building within that 4 tile range on the sides.... ie: impassable terrain aka cliff tiles!!!!!!!!!!!!! yes!!!!! thanks. ( i will double check - but i am 99 percent certain that is the problem.). / :lecture:

Re: Justice Pass

Posted: 11 Nov 2010, 08:31
by lav_coyote25
here is the updated file: see first post for particulars.... :)

Re: Justice Pass

Posted: 15 Nov 2010, 02:54
by Buginator
Coyote, is that first pic from EW32 ?

Re: Justice Pass

Posted: 15 Nov 2010, 06:12
by lav_coyote25
Buginator wrote:Coyote, is that first pic from EW32 ?
:hmm: ... :hmm: ... :hmm: maybe... :3 :3 :3 :3 :lol2: :lol2: :lol2: :lol2: :lol2: :lol2: :lol2: :lol2:

Re: Justice Pass

Posted: 10 May 2011, 19:20
by lav_coyote25
updated justice pass map.