8c-Siege (3vs5)

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m1ndgames
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8c-Siege (3vs5)

Post by m1ndgames »

3vs5 Siege Map

Info:
Team A is totally outnumbered and has only a bit more Oil...
For a 8 Player map, its pretty small (120x60), prepare for large Tank Battles!

Oil:
- Team A: 7 per Player
- Team B: 6 per Player

Screenshots:
Image

Image

Image

Image

Have fun :)
(and tell me what could be improved)
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8c-Siege.wz
Siege by m1ndgames
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Merowingg
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8c-Siege (3vs5)

Post by Merowingg »

Hi :)

The Map look really good :)

But look at the map preview, do you see that in some places the terrarian for example at the edges is not at the same height level ?? In other places too I see you have the same problem that I used to have.. It is really hard to make terrarian after modifications to be perfect, maybe you dont care, and maybe you did it on purpose, as I said the map looks good, but If it was mine I couldnt stand so much tile level variation, I hope you know what I mean, but I am just saing, and I applay it strictly to my maps.. one wrong height and I cant stand it.. when map is well organised it simply looks cool :)

Go on creating :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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m1ndgames
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Re: 8c-Siege (3vs5)

Post by m1ndgames »

hehe, yeah i noticed but i dont care... the real map border is outer the maps virtual border... so you cant really move there anyways ;)

thanks for the message ^^
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Merowingg
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8c-Siege (3vs5)

Post by Merowingg »

Ah i see :)

I was just curious.. and I cant stand those things, those drive me crazy on my maps, that is why I typed :)

I hope you are not angry :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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m1ndgames
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Re: 8c-Siege (3vs5)

Post by m1ndgames »

hehe no way...
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