maps by NoQ

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ »

Merowingg wrote:Could you tell me how you add those nice pictures? I have a feeling I was asking about it already :hmm:
Yeah you already asked. Imageshack.us auto-generates thumbnails for uploaded pictures and provides a link to both image and thumbnail. You can then quote my message to see how it is made. Unfortunately, imageshack.us now requires signup.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: maps by NoQ

Post by Merowingg »

Damn yes.. anyway thank you!
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
sg1efc
Trained
Trained
Posts: 376
Joined: 30 Dec 2009, 03:14

Re: maps by NoQ

Post by sg1efc »

NoQ wrote:8c-DesertRuins

An 8-player FFA map, smaller and tighter than 8c-Source.
Thanks for this and the 6c-Mirage update also NoQ. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: maps by NoQ

Post by Merowingg »

Thanx for
Thanks for this and the 6c-Mirage update also NoQ. :)
thanx sg1efc :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ »

:hmm: Thanks :roll:
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: maps by NoQ

Post by Merowingg »

X :)

It is my painstainking process of introducing him to writing something more than two words as I already know he nicely can!

Noq a map by me long time no see.. what it will be? :augh:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
iap
Trained
Trained
Posts: 244
Joined: 26 Sep 2009, 16:08

Re: maps by NoQ

Post by iap »

What is FFA?
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ »

Free For All.

A common gaming term (coming probably from starcraft), essentially means "no teams", "everybody plays for himself".

Of course, a FFA map can be easily used for team play (for instance, this map allows fair 2x2x2x2 or 4x4 games), but not vice versa.
iap
Trained
Trained
Posts: 244
Joined: 26 Sep 2009, 16:08

Re: maps by NoQ

Post by iap »

Oh, as opposed to maps specifically designed for teams, got it. ;-)

By the way I reslly like your maps with the blue / grey theme.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ »

6c-Mirage map-mod was updated to v1.02, now compatible with 3.1_rc2.
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Re: maps by NoQ

Post by Fabio_IT »

This map it's Mansion by
NoQ
, transformed for 8 player.
On it is there some custom marble texture. They make it really beautiful.
It's a low low oil, and you can play it in FFA, or 2vs2vs2vs2 or 4vs4.
Have fun, bye.
Attachments
8c-Fab_MansionX2NoQ.wz
(165.88 KiB) Downloaded 689 times
FabMansionX2NoQ..PNG
Last edited by Fabio_IT on 25 Sep 2012, 03:30, edited 1 time in total.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ »

On it is there some custom marble texture.
No there isn't, you forgot to include it after all :hmm: you see, i didn't pack them into the map simply because it is easy to grab them that way, they're actually needed inside.

Also, i don't think it's suitable for 2x2x2x2 or FFA, because positions aren't symmetric enough (especially for FFA when inner players are in a serious disadvantage).
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Re: maps by NoQ

Post by Fabio_IT »

oh... yes, now i see.
well, i add the texture file on the map.
solved
i post the correction and i change the map.
thanks NoQ
sg1efc
Trained
Trained
Posts: 376
Joined: 30 Dec 2009, 03:14

Re: maps by NoQ

Post by sg1efc »

Thank you NoQ and Fabio_IT. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ »

10-Riviera

A full-size 250x250 map, completely asymmetric. Bases are completely different, some are obviously better than others, no balance was intended, so most likely this map is good for nothing but occasional skirmish. This map offers some good amount of time to spend on exploration and finding a base of your choice.

ImageImageImageImage
ImageImageImageImage
Attachments
Riviera.png
Riviera.png (38.39 KiB) Viewed 9818 times
10c-Riviera.wz
(143.32 KiB) Downloaded 879 times
Post Reply