4c-ScavengerWar

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WarTux
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4c-ScavengerWar

Post by WarTux »

4c-ScavengerWar

This is my first map I made in FlaME, go easy on me! :P

Four factions are fighting to control a barren desert wasteland. In the center, scavengers have occupied an abandoned New Paradigm base which includes one research facility. The scavengers also have control over various bases and oil derricks scattered throughout the map. Your mission is to defeat the scavengers and then destroy all rival factions in the area.

This map is low-oil. There are also two oil derricks initially inaccessible, one on water that can only be accessed by hovers and one in a crater than can only be reached by cyborg transports. The textures could certainly be done better and the map isn't quite balanced, but I hope you will enjoy it anyway. :)

Licensed under the GNU GPL version 3.0.
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4c-ScavengerWar.wz
4c-ScavengerWar.wz
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4c-ScavengerWar map preview
4c-ScavengerWar map preview
Last edited by WarTux on 11 Jul 2010, 07:08, edited 1 time in total.
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Dalton
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Re: 4c-ScavengerWar

Post by Dalton »

WarTux wrote:4c-ScavengerWar

This is my first map I made in FlaME, go easy on me! :P :)
Good job for your first map! The only thing I would say to change is that some features have a bug and turn blue, I would recommend taking them out. :D

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WarTux
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Re: 4c-ScavengerWar

Post by WarTux »

Daltx wrote:Good job for your first map! The only thing I would say to change is that some features have a bug and turn blue, I would recommend taking them out. :D
Yeah IDK how to solve that. :| I guess it's an issue with FlaME?
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Re: 4c-ScavengerWar

Post by Dalton »

WarTux wrote:
Daltx wrote:Good job for your first map! The only thing I would say to change is that some features have a bug and turn blue, I would recommend taking them out. :D
Yeah IDK how to solve that. :| I guess it's an issue with FlaME?
I think it's actually an issue with Warzone. Best thing to do for now is just not to use features with this bug.
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lav_coyote25
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Re: 4c-ScavengerWar

Post by lav_coyote25 »

is not a bug. textures are missing. :3
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NoQ
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Re: 4c-ScavengerWar

Post by NoQ »

I think this happens when you use features that are not native to the tileset. I may be wrong.
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Re: 4c-ScavengerWar

Post by KukY »

hao wrote:I think this happens when you use features that are not native to the tileset. I may be wrong.
That's true.
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sensor
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Re: 4c-ScavengerWar

Post by sensor »

I in sure moment of game had the problems , it looks on this that from reason of map ;
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Per
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Re: 4c-ScavengerWar

Post by Per »

This is what #872 is supposed to fix. I guess I should get around to committing that.
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Rman Virgil
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Re: 4c-ScavengerWar

Post by Rman Virgil »

Per wrote:This is what #872 is supposed to fix. I guess I should get around to committing that.
Would that apply to v.2.3.1 as well as Trunk ?

- RV :hmm:

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WarTux
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Re: 4c-ScavengerWar

Post by WarTux »

hao wrote:I think this happens when you use features that are not native to the tileset. I may be wrong.
Sounds reasonable to me. I'll make an update some time later...
Warzone nicknames: WarTux[BDC], ChuckNorris-BDC, DeathStar, etc.
Part of the Black Dragon Clan; apply today, we welcome most! :3
On the Warzone IRC channel you can find me hanging out with the BDC dudes or messing with the bot.
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