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Limits mod (incl. Laser Satellite)

Posted: 16 Dec 2009, 17:24
by KukY
I made a limits mod that increases limits.

Limits are these:
  • 5 of each Factory - so game won't crash if you build 6th Factory accidentally.
  • 10 Research Facilities - So you can research even faster.
  • 20 Power Generators - So you can make power faster.
  • 90 Oil Derricks - 20*4+10 for backup
  • 10 Repair Facilities - So you can _ _ _ _ _ _ your _ _ _ _ _ faster.
  • 75 VTOL Rearm Pads - I don't know why I increased this. Does anyone know?
And, big suprise.
You can limit Laser Satellites. From 0-5.
That was wanted for a long time, and now I made it.
Just that the thing with fortresses doesn't happen with this too.
Enjoy!

Later, I will make mod that just enables limiting Laser Satellite. (0-1)

Now, my mod:
ls-limit.wz
(1.08 KiB) Downloaded 656 times
I now also have an announcement:
Everything I made for WZ is now under this license:
http://creativecommons.org/licenses/by-sa/3.0/

EDIT:I would also like to ask a moderator to move this topic to Showcase, I accidentally posted in this forum.

Re: Limits mod (incl. Laser Satellite)

Posted: 16 Dec 2009, 18:27
by Zarel
Erm, making more than one lassat will cause problems. The game code isn't designed to handle more than one lassat... Have you tested it?

Re: Limits mod (incl. Laser Satellite)

Posted: 16 Dec 2009, 18:29
by KukY
Zarel wrote:Erm, making more than one lassat will cause problems. The game code isn't designed to handle more than one lassat... Have you tested it?
No, I just built 5 Laser Satellites.
I didn't try to fire them.

Re: Limits mod (incl. Laser Satellite)

Posted: 16 Dec 2009, 18:36
by Zarel
...

Try to fire them. I'm pretty sure they won't work correctly.

Re: Limits mod (incl. Laser Satellite)

Posted: 16 Dec 2009, 19:21
by KukY
No, it works good.

Mod that enables disabling Laser Satellite:
ls-off.wz
(1.08 KiB) Downloaded 515 times

Re: Limits mod (incl. Laser Satellite)

Posted: 16 Dec 2009, 22:50
by Korusray
from experience, im pretty sure you can build alot more Rea-arming pads than 75 in the normal single/multi player games....Oo?

Re: Limits mod (incl. Laser Satellite)

Posted: 17 Dec 2009, 01:42
by Zarel
Korusray wrote:from experience, im pretty sure you can build alot more Rea-arming pads than 75 in the normal single/multi player games....Oo?
...no, it's always been capped at 50...

Re: Limits mod (incl. Laser Satellite)

Posted: 17 Dec 2009, 02:58
by Korusray
lol then i must've found a bug i just built 150 Vtol Re arming pads lmao if only i could upload screen (wireless sux for uploading)

Re: Limits mod (incl. Laser Satellite)

Posted: 17 Dec 2009, 03:03
by Zarel
...you counted them? Ye gods... yeah, that's definitely a bug.

Re: Limits mod (incl. Laser Satellite)

Posted: 17 Dec 2009, 04:53
by Korusray
lmao nah i didnt count them i made 15 rowsx of 10 pads lmao

Re: Limits mod (incl. Laser Satellite)

Posted: 17 Dec 2009, 07:06
by KenAlcock
Oh Please don't fix this bug. I like building 75 pads for my air force.

Re: Limits mod (incl. Laser Satellite)

Posted: 17 Dec 2009, 14:27
by KukY
Zarel wrote:
Korusray wrote:from experience, im pretty sure you can build alot more Rea-arming pads than 75 in the normal single/multi player games....Oo?
...no, it's always been capped at 50...
If you DO NOT go to limits menu, some structures, including VTOL pads and Power Generators, they will be unlimited.

Re: Limits mod (incl. Laser Satellite)

Posted: 18 Dec 2009, 00:26
by Korusray
hmmmm thats intresting lmao
]

Re: Limits mod (incl. Laser Satellite)

Posted: 19 Dec 2009, 05:04
by Buginator
Korusray wrote:lol then i must've found a bug i just built 150 Vtol Re arming pads lmao if only i could upload screen (wireless sux for uploading)
Zarel wrote:
Korusray wrote:from experience, im pretty sure you can build alot more Rea-arming pads than 75 in the normal single/multi player games....Oo?
...no, it's always been capped at 50...
13KukYNexus666 wrote: If you DO NOT go to limits menu, some structures, including VTOL pads and Power Generators, they will be unlimited.
:ninja:
fixed! :3

Re: Limits mod (incl. Laser Satellite)

Posted: 19 Dec 2009, 05:20
by winsrp
how about fixing the bug, that if you put over 99 of something in the limits screen, lets say 100 or up, the slider does not works?? since it only seems to accept 2 digits.