DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Locked
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: DyDo skirmish AI: ver 1.2.6 (31 Dec 2009)

Post by KukY »

DylanDog wrote:Another small change in 1.2.7...also related to the 2 posts just before this one ;-), during the first 2 minutes of the game you can set personalities via the console using the commands listed below:
I like it...
User avatar
Tenoh
Trained
Trained
Posts: 359
Joined: 18 Nov 2008, 15:06

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by Tenoh »

aww server down,cant download.. oh wait, ill go to his site :p
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
guciomir
Trained
Trained
Posts: 133
Joined: 05 May 2009, 22:27

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by guciomir »

viewtopic.php?f=35&t=4493

Dylan check this one
User avatar
Terminator
Regular
Regular
Posts: 1077
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by Terminator »

Recently I wanted to play vs. new AIs, but after 30 mins I understood that they just don't moving.
I played 1.vs.3
And also there was a bug that make menu to disappear.

Code: Select all

info    |04:59:27: [SDL_main] mod_mp (dydo-ai_1.2.7.wz) is enabled
error   |05:05:34: [widgSetButtonState] Couldn't find button or clickable widget by ID
error   |05:05:34: [widgSetButtonState] Assert in Warzone: ../../../../lib/widget/widget.c:1095 (!"Couldn't find widget by ID"), last script event: 'N/A'
error   |05:05:34: [widgSetButtonState] Couldn't find button or clickable widget by ID
error   |05:05:34: [widgSetButtonState] Assert in Warzone: ../../../../lib/widget/widget.c:1095 (!"Couldn't find widget by ID"), last script event: 'N/A'
error   |05:05:34: [widgSetButtonState] Couldn't find button or clickable widget by ID
error   |05:05:34: [widgSetButtonState] Assert in Warzone: ../../../../lib/widget/widget.c:1095 (!"Couldn't find widget by ID"), last script event: 'N/A'
error   |05:05:34: [widgSetButtonState] Couldn't find button or clickable widget by ID
Attachments
wz2100_shot_002.jpg
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by lav_coyote25 »

just a really dumb question - did you by chance hit the tab button at any time during this game....??

the ~ key will give you some infos and the TAB key will make the tool grouping disappear - ( for those extra neat double wow screen shots eh!!).
User avatar
Terminator
Regular
Regular
Posts: 1077
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by Terminator »

lav_coyote25 wrote:just a really dumb question - did you by chance hit the tab button at any time during this game....??.
I know that TAB closes menu widget, but its not that case. Trust Me.
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by KukY »

Terminator wrote:
lav_coyote25 wrote:just a really dumb question - did you by chance hit the tab button at any time during this game....??.
I know that TAB closes menu widget, but its not that case. Trust Me.
Same happens to me.
And you should know (and see) that if TAB is pressed, power bar will disapear.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by Zarel »

13KukYNexus666 wrote: Same happens to me.
And you should know (and see) that if TAB is pressed, power bar will disapear.
So will the map, in 2.3 beta 8. ;)
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by KukY »

Zarel wrote:
13KukYNexus666 wrote: Same happens to me.
And you should know (and see) that if TAB is pressed, power bar will disapear.
So will the map, in 2.3 beta 8. ;)
Great, I hate having to use both TAB and Whatever is used for removing minimap, I can't remember now.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by NoQ »

Terminator wrote:And also there was a bug that make menu to disappear.
hao wrote:1.2.6b has some strange problem on 2.3 beta7 (wasn't here on beta6) ("Oh by the way here's the ticket"(c) -- #1405)
i.e. I've already posted this, though I think I've been misunderstood.
User avatar
DylanDog
Code contributor
Code contributor
Posts: 347
Joined: 08 Apr 2009, 15:15
Location: Germany
Contact:

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by DylanDog »

guciomir wrote:viewtopic.php?f=35&t=4493

Dylan check this one
thx!
My Warzone 2100 mods:
Download DyDo-AI for Warzone skirmish/multiplayer games.
Download A2C-HM (Alpha 2 Campaign - Hard Mode).
Download A3C-HM (Alpha 3 Campaign - Hard Mode).
User avatar
DylanDog
Code contributor
Code contributor
Posts: 347
Joined: 08 Apr 2009, 15:15
Location: Germany
Contact:

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by DylanDog »

hao wrote:
Terminator wrote:And also there was a bug that make menu to disappear.
hao wrote:1.2.6b has some strange problem on 2.3 beta7 (wasn't here on beta6) ("Oh by the way here's the ticket"(c) -- #1405)
i.e. I've already posted this, though I think I've been misunderstood.
This was an issue related to WZ and not Dydo but I think this has been fixed by WZ developers already
My Warzone 2100 mods:
Download DyDo-AI for Warzone skirmish/multiplayer games.
Download A2C-HM (Alpha 2 Campaign - Hard Mode).
Download A3C-HM (Alpha 3 Campaign - Hard Mode).
guciomir
Trained
Trained
Posts: 133
Joined: 05 May 2009, 22:27

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by guciomir »

User avatar
Terminator
Regular
Regular
Posts: 1077
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by Terminator »

DylanDog what about these stucked units issue in AI ?
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100
User avatar
DylanDog
Code contributor
Code contributor
Posts: 347
Joined: 08 Apr 2009, 15:15
Location: Germany
Contact:

Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)

Post by DylanDog »

Terminator wrote:DylanDog what about these stucked units issue in AI ?
Probably but I cannot say that for sure. What I can say is that the error you reported above the stucked units is a WZ problem (fixed in 2.3beta8), if this has caused problems to the AI too...I cannot say. Also what I can say is that there are too many trucks this is not ok. For sure something strange happened.

The only way for me to know if this is an AI issue (AND TO FIX IT) is you to follow my advices on bugs reporting.

Do not understand me wrong, I am not defending my work by saying this is not an AI issue. I am happy to become aware of AI issues otherwise how can I improve it?
My Warzone 2100 mods:
Download DyDo-AI for Warzone skirmish/multiplayer games.
Download A2C-HM (Alpha 2 Campaign - Hard Mode).
Download A3C-HM (Alpha 3 Campaign - Hard Mode).
Locked