I like it...DylanDog wrote:Another small change in 1.2.7...also related to the 2 posts just before this one , during the first 2 minutes of the game you can set personalities via the console using the commands listed below:
DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)
Re: DyDo skirmish AI: ver 1.2.6 (31 Dec 2009)
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
aww server down,cant download.. oh wait, ill go to his site :p
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
- Terminator
- Regular
- Posts: 1077
- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
- Contact:
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
Recently I wanted to play vs. new AIs, but after 30 mins I understood that they just don't moving.
I played 1.vs.3
And also there was a bug that make menu to disappear.
I played 1.vs.3
And also there was a bug that make menu to disappear.
Code: Select all
info |04:59:27: [SDL_main] mod_mp (dydo-ai_1.2.7.wz) is enabled
error |05:05:34: [widgSetButtonState] Couldn't find button or clickable widget by ID
error |05:05:34: [widgSetButtonState] Assert in Warzone: ../../../../lib/widget/widget.c:1095 (!"Couldn't find widget by ID"), last script event: 'N/A'
error |05:05:34: [widgSetButtonState] Couldn't find button or clickable widget by ID
error |05:05:34: [widgSetButtonState] Assert in Warzone: ../../../../lib/widget/widget.c:1095 (!"Couldn't find widget by ID"), last script event: 'N/A'
error |05:05:34: [widgSetButtonState] Couldn't find button or clickable widget by ID
error |05:05:34: [widgSetButtonState] Assert in Warzone: ../../../../lib/widget/widget.c:1095 (!"Couldn't find widget by ID"), last script event: 'N/A'
error |05:05:34: [widgSetButtonState] Couldn't find button or clickable widget by ID
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
just a really dumb question - did you by chance hit the tab button at any time during this game....??
the ~ key will give you some infos and the TAB key will make the tool grouping disappear - ( for those extra neat double wow screen shots eh!!).
the ~ key will give you some infos and the TAB key will make the tool grouping disappear - ( for those extra neat double wow screen shots eh!!).
- Terminator
- Regular
- Posts: 1077
- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
- Contact:
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
I know that TAB closes menu widget, but its not that case. Trust Me.lav_coyote25 wrote:just a really dumb question - did you by chance hit the tab button at any time during this game....??.
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
Same happens to me.Terminator wrote:I know that TAB closes menu widget, but its not that case. Trust Me.lav_coyote25 wrote:just a really dumb question - did you by chance hit the tab button at any time during this game....??.
And you should know (and see) that if TAB is pressed, power bar will disapear.
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
So will the map, in 2.3 beta 8.13KukYNexus666 wrote: Same happens to me.
And you should know (and see) that if TAB is pressed, power bar will disapear.
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
Great, I hate having to use both TAB and Whatever is used for removing minimap, I can't remember now.Zarel wrote:So will the map, in 2.3 beta 8.13KukYNexus666 wrote: Same happens to me.
And you should know (and see) that if TAB is pressed, power bar will disapear.
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
Terminator wrote:And also there was a bug that make menu to disappear.
i.e. I've already posted this, though I think I've been misunderstood.hao wrote:1.2.6b has some strange problem on 2.3 beta7 (wasn't here on beta6) ("Oh by the way here's the ticket"(c) -- #1405)
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
This was an issue related to WZ and not Dydo but I think this has been fixed by WZ developers alreadyhao wrote:Terminator wrote:And also there was a bug that make menu to disappear.i.e. I've already posted this, though I think I've been misunderstood.hao wrote:1.2.6b has some strange problem on 2.3 beta7 (wasn't here on beta6) ("Oh by the way here's the ticket"(c) -- #1405)
- Terminator
- Regular
- Posts: 1077
- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
- Contact:
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
DylanDog what about these stucked units issue in AI ?
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: DyDo skirmish AI: ver 1.2.7 (13 Jan 2010)
Probably but I cannot say that for sure. What I can say is that the error you reported above the stucked units is a WZ problem (fixed in 2.3beta8), if this has caused problems to the AI too...I cannot say. Also what I can say is that there are too many trucks this is not ok. For sure something strange happened.Terminator wrote:DylanDog what about these stucked units issue in AI ?
The only way for me to know if this is an AI issue (AND TO FIX IT) is you to follow my advices on bugs reporting.
Do not understand me wrong, I am not defending my work by saying this is not an AI issue. I am happy to become aware of AI issues otherwise how can I improve it?