Re: Warzone 2100 Mod Manager
Posted: 12 Nov 2009, 03:02
So why can't you do that to the .wz? o_Omilo christiansen wrote:@Zarel the mod manager extracts the wzmod once then it never bothers it again.
So why can't you do that to the .wz? o_Omilo christiansen wrote:@Zarel the mod manager extracts the wzmod once then it never bothers it again.
I guess I wasn't clear, it extracts the .wzmod to @Scriptdir & "\mods\" $modname then it never needs to extract any thing again. when you activate that mod it copys the .wz file to warzones mod directory from @Scriptdir & "\mods\" $modname. If you have more questions look at the source.Zarel wrote:So why can't you do that to the .wz? o_Omilo christiansen wrote:@Zarel the mod manager extracts the wzmod once then it never bothers it again.
What you don't understand is that you can do the exact same thing with the the .wz file, just copying the .wz file to @Scriptdir before you extract it.milo christiansen wrote:I guess I wasn't clear, it extracts the .wzmod to @Scriptdir & "\mods\" $modname then it never needs to extract any thing again. when you activate that mod it copys the .wz file to warzones mod directory from @Scriptdir & "\mods\" $modname. If you have more questions look at the source.
The mac version it seems is broken at the moment, I'm trying to get a mac set up here so I can fix it.cheesepuffgd wrote:hey, if anyone has this for mac please post a link to show where you got it plz.
That takes a lot more HD space for a large mod, and it would be a pain to code.Zarel wrote:What you don't understand is that you can do the exact same thing with the the .wz file, just copying the .wz file to @Scriptdir before you extract it.milo christiansen wrote:I guess I wasn't clear, it extracts the .wzmod to @Scriptdir & "\mods\" $modname then it never needs to extract any thing again. when you activate that mod it copys the .wz file to warzones mod directory from @Scriptdir & "\mods\" $modname. If you have more questions look at the source.