Warzone 2100 Mod Manager

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cheesepuffgd
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Re: Warzone 2100 Mod Manager

Post by cheesepuffgd »

does anyone know where i can get this for mac? it sounds really good
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Powzone
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Re: Warzone 2100 Mod Manager

Post by Powzone »

milo christiansen wrote:...The launguage I used can only be compiled on windows...[/b]
Somebody will need to rewrite it for Mac... ;)
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Zarel
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Re: Warzone 2100 Mod Manager

Post by Zarel »

Sadly, Mac OS X doesn't run shell scripts by double-clicking, else I could do it. :/
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milo christiansen
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Re: Warzone 2100 Mod Manager

Post by milo christiansen »

To whoever added the obsolete message to my first post thanks. Now can you correct it for this version. :)



Version 2.0 is here!
This version adds the ability to save all or part of your setup for the next run. Also added is the ability to add other commands like --window --cheat --... simply by entering them in the provided box. The number of mods you can activate has also been increased to 5.


As a side note source code is once again included. If any one wants to try to convert this to a different programing language I will be glad to provide all the help I can.
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Powzone
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Re: Warzone 2100 Mod Manager

Post by Powzone »

2.0 works perfectly! I got an additional idea for it:

The possibility to save different setups like:

Standard
Config 1
Config 2
Config 3
etc...

Just in case, you will continue to develop this. :)
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cheesepuffgd
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Re: Warzone 2100 Mod Manager

Post by cheesepuffgd »

does anyone know if there is a mac version for this xD
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Powzone
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Re: Warzone 2100 Mod Manager

Post by Powzone »

cheesepuffgd wrote:does anyone know where i can get this for mac? it sounds really good
You know you asked before right!? :D
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milo christiansen
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Re: Warzone 2100 Mod Manager

Post by milo christiansen »

Powzone wrote:2.0 works perfectly! I got an additional idea for it:

The possibility to save different setups like:

Standard
Config 1
Config 2
Config 3
etc...

Just in case, you will continue to develop this. :)
You want it, I make it. Version 2.1 comming up!
In general, if you see glowing, pulsating things in the game, you should click on them.
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milo christiansen
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Re: Warzone 2100 Mod Manager

Post by milo christiansen »

Version 2.2 is here!

Version 2.1 was ready to post, but I forgot to do it and in the meantime I added a few features so this version is 2.2.
2.1 added .set files that are created by the mod manager to save settings. 2.2 added a utility to register .set files so they run the mod manager on double click. Registering .set files is purely optional.
milo christiansen wrote:As a side note source code is once again included. If any one wants to try to convert this to a different programing language I will be glad to provide all the help I can.

this still holds true...
milo christiansen wrote:To whoever added the obsolete message to my first post thanks. Now can you correct it for this version. :)

as does this.
Attachments
Warzone 2100 Mod Manager v2.2.zip
(715.55 KiB) Downloaded 349 times
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Powzone
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Re: Warzone 2100 Mod Manager

Post by Powzone »

Niiiiiiiiiiice work!!

But unfortunately it doesn't read the sets by dropdown selection... :(

Saving them works perfectly. I made a "clean install" for the ModMan.
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milo christiansen
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Re: Warzone 2100 Mod Manager

Post by milo christiansen »

Powzone wrote:But unfortunately it doesn't read the sets by dropdown selection...
WHAT!!!! It beter would as long as I spent debuging that. :mad;
If you would post more info I can try to fix it.
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Powzone
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Re: Warzone 2100 Mod Manager

Post by Powzone »

I've been investigating a bit and tested it on my other PC, too. I found out, that the set files are simple text files. :D

This is what was stored in my file named "GerAudHQ - LOWLim.set":
(Modified "german_audio.wz" & "LOW-Limits_2.2.x.wz")

Code: Select all

[Setting1]
ModFile=
ModScope=Global
[Setting2]
ModFile=
ModScope=Global
[Setting3]
ModFile=
ModScope=
[Setting4]
ModFile=
ModScope=
[Setting5]
ModFile=
ModScope=
[General]
OtherCommands=
Selecting the mods normally and starting WZ works fine. I've edited the file by just entering the mod names manually and it worked. So it's just the "HOPEFULLY very small" bug (as in "not a lot work for you"), that it just doesn't save the mod names. After choosing the edited set file to load from the dropdown, the mods are shown and selected like they are supposed to be. :D

So it works! YAY! Just doesn't save the mod names... ;)
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milo christiansen
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Re: Warzone 2100 Mod Manager

Post by milo christiansen »

Did 2.0 save these mods? In 2.0 they are saved in the same format to "Config.ini".
I will try to reproduce this error when I get home.

By the way .set files are ini formated text files.
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Powzone
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Re: Warzone 2100 Mod Manager

Post by Powzone »

2.0 saved them correctly. :)
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milo christiansen
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Re: Warzone 2100 Mod Manager

Post by milo christiansen »

I can't seem to reproduce this error at home. 2.0 uses almost exactly the same code to save to file, the only diference is it uses a different file than 2.2. I don't doubt that some thing is screwed up but since I can't get it to show on my system I think maybe it might be a case where the setup is messed up. Delete all but the exe, the readme, and the source code directory then run the program again and try to save a set file. I hope this works, if not then it might be an error that only shows under certain conditions :stressed: .
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
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