Warzone 2100 Mod Manager
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- Rookie
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- Joined: 26 Aug 2009, 03:12
Re: Warzone 2100 Mod Manager
does anyone know where i can get this for mac? it sounds really good
Re: Warzone 2100 Mod Manager
Somebody will need to rewrite it for Mac...milo christiansen wrote:...The launguage I used can only be compiled on windows...[/b]
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
Re: Warzone 2100 Mod Manager
Sadly, Mac OS X doesn't run shell scripts by double-clicking, else I could do it. :/
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Warzone 2100 Mod Manager
To whoever added the obsolete message to my first post thanks. Now can you correct it for this version.
Version 2.0 is here!
This version adds the ability to save all or part of your setup for the next run. Also added is the ability to add other commands like --window --cheat --... simply by entering them in the provided box. The number of mods you can activate has also been increased to 5.
As a side note source code is once again included. If any one wants to try to convert this to a different programing language I will be glad to provide all the help I can.
Version 2.0 is here!
This version adds the ability to save all or part of your setup for the next run. Also added is the ability to add other commands like --window --cheat --... simply by entering them in the provided box. The number of mods you can activate has also been increased to 5.
As a side note source code is once again included. If any one wants to try to convert this to a different programing language I will be glad to provide all the help I can.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Warzone 2100 Mod Manager
2.0 works perfectly! I got an additional idea for it:
The possibility to save different setups like:
Standard
Config 1
Config 2
Config 3
etc...
Just in case, you will continue to develop this.
The possibility to save different setups like:
Standard
Config 1
Config 2
Config 3
etc...
Just in case, you will continue to develop this.
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
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- Rookie
- Posts: 17
- Joined: 26 Aug 2009, 03:12
Re: Warzone 2100 Mod Manager
does anyone know if there is a mac version for this xD
Re: Warzone 2100 Mod Manager
You know you asked before right!?cheesepuffgd wrote:does anyone know where i can get this for mac? it sounds really good
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Warzone 2100 Mod Manager
You want it, I make it. Version 2.1 comming up!Powzone wrote:2.0 works perfectly! I got an additional idea for it:
The possibility to save different setups like:
Standard
Config 1
Config 2
Config 3
etc...
Just in case, you will continue to develop this.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Warzone 2100 Mod Manager
Version 2.2 is here!
Version 2.1 was ready to post, but I forgot to do it and in the meantime I added a few features so this version is 2.2.
2.1 added .set files that are created by the mod manager to save settings. 2.2 added a utility to register .set files so they run the mod manager on double click. Registering .set files is purely optional.
this still holds true...
as does this.
Version 2.1 was ready to post, but I forgot to do it and in the meantime I added a few features so this version is 2.2.
2.1 added .set files that are created by the mod manager to save settings. 2.2 added a utility to register .set files so they run the mod manager on double click. Registering .set files is purely optional.
milo christiansen wrote:As a side note source code is once again included. If any one wants to try to convert this to a different programing language I will be glad to provide all the help I can.
this still holds true...
milo christiansen wrote:To whoever added the obsolete message to my first post thanks. Now can you correct it for this version.
as does this.
- Attachments
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- Warzone 2100 Mod Manager v2.2.zip
- (715.55 KiB) Downloaded 349 times
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Warzone 2100 Mod Manager
Niiiiiiiiiiice work!!
But unfortunately it doesn't read the sets by dropdown selection...
Saving them works perfectly. I made a "clean install" for the ModMan.
But unfortunately it doesn't read the sets by dropdown selection...
Saving them works perfectly. I made a "clean install" for the ModMan.
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Warzone 2100 Mod Manager
WHAT!!!! It beter would as long as I spent debuging that. :mad;Powzone wrote:But unfortunately it doesn't read the sets by dropdown selection...
If you would post more info I can try to fix it.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Warzone 2100 Mod Manager
I've been investigating a bit and tested it on my other PC, too. I found out, that the set files are simple text files.
This is what was stored in my file named "GerAudHQ - LOWLim.set":
(Modified "german_audio.wz" & "LOW-Limits_2.2.x.wz")
Selecting the mods normally and starting WZ works fine. I've edited the file by just entering the mod names manually and it worked. So it's just the "HOPEFULLY very small" bug (as in "not a lot work for you"), that it just doesn't save the mod names. After choosing the edited set file to load from the dropdown, the mods are shown and selected like they are supposed to be.
So it works! YAY! Just doesn't save the mod names...
This is what was stored in my file named "GerAudHQ - LOWLim.set":
(Modified "german_audio.wz" & "LOW-Limits_2.2.x.wz")
Code: Select all
[Setting1]
ModFile=
ModScope=Global
[Setting2]
ModFile=
ModScope=Global
[Setting3]
ModFile=
ModScope=
[Setting4]
ModFile=
ModScope=
[Setting5]
ModFile=
ModScope=
[General]
OtherCommands=
So it works! YAY! Just doesn't save the mod names...
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Warzone 2100 Mod Manager
Did 2.0 save these mods? In 2.0 they are saved in the same format to "Config.ini".
I will try to reproduce this error when I get home.
By the way .set files are ini formated text files.
I will try to reproduce this error when I get home.
By the way .set files are ini formated text files.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Warzone 2100 Mod Manager
2.0 saved them correctly.
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Warzone 2100 Mod Manager
I can't seem to reproduce this error at home. 2.0 uses almost exactly the same code to save to file, the only diference is it uses a different file than 2.2. I don't doubt that some thing is screwed up but since I can't get it to show on my system I think maybe it might be a case where the setup is messed up. Delete all but the exe, the readme, and the source code directory then run the program again and try to save a set file. I hope this works, if not then it might be an error that only shows under certain conditions .
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual